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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Daz spills Beans on V5/Genesis compatability in Poser9/2012


Zev0 ( ) posted Wed, 19 October 2011 at 12:13 PM · edited Fri, 29 November 2024 at 12:04 AM

This comes from the first post on the V5 thread over at Daz. They have answered some questions regarding V5/genesis usage in Poser. I guess the same compatability applies to Genesis aswell since V5 is a shape for it.

http://forum.daz3d.com/viewtopic.php?t=174914&postdays=0&postorder=asc&start=0&sid=69db6d7ff2a6f16d0e318a7b7b67c862

Q. Will Victoria 5 work in Poser?

A. Since Victoria 5 is built upon the Genesis platform, she can only work in programs that supply some level of support for this new platform. Poser 9 and Poser Pro 2012 currently offer limited functionality. DAZ 3D has put (and continues to put) significant effort into working with Smith Micro to build support for our technology. We hope that Smith Micro will continue to expand their support so that the full capabilities of our new Genesis figures can be experienced within their programs as well. How valuable this limited functionality is depends on the workflow of each individual user.

What you can do with Victoria 5 in Poser 9/Poser Pro 2012:

  • Load the same Victoria 5 shapes

  • Bend, scale, pose

  • Use morphs that came across as part of the CR2 export

  • Render

What you can NOT do with Victoria 5 in Poser 9/Poser Pro 2012:

  • Benefit from SubD being applied after the figure is posed, for dynamic smoothing of the model (Poser has its own approach to smoothing a mesh at render time, but it is not the same)
  • Dynamically add morphs to the figure after the figure ships as a product, without an interim step.
  • Automatic Morph generation, the ability to automatically generate morphs on fitted clothing when a morph on the underlying figure is dialed up
  • Automatically swap out UV's and materials via a preset file
  • Use "Smart Content" (meta-data) that is used to simplify the content selection and usage experience for the user.

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wimvdb ( ) posted Wed, 19 October 2011 at 1:08 PM

This is exactly the same as has been said before.

You can pose manually, adjust morphs manually and render.

For everything else (loading morphs, clothing, hair, textures, expression and pose sets) you need to use DS4.

Not a very useful figure in Poser


alexcoppo ( ) posted Wed, 19 October 2011 at 1:19 PM

Quote - Not a very useful figure in Poser

...especially considering that Studio 4 will still be required to export it. Imagine: a whole program just to work as a setup application. Now people will stop bitching about having to click a few controls in usual DAZ setups :biggrin:

P.S.: an I-told-you-so moment: go back to that post of mine where I wrote about DAZ keeping shoveling Studio down users throats.

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FrankT ( ) posted Wed, 19 October 2011 at 1:32 PM

I use Poser as a setup program for Vue and Max thankyouverymuch Alex! :biggrin:

(and no - Studio 4 isn't on my horizons)

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Zev0 ( ) posted Wed, 19 October 2011 at 1:41 PM

Well I only posted this because even if stated before you still get alot of people asking if V5 is a seperate stand alone figure or a Genesis morph. Hopefully this will answer their questions.

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wolf359 ( ) posted Wed, 19 October 2011 at 3:56 PM · edited Wed, 19 October 2011 at 3:57 PM

"I use Poser as a setup program for Vue and Max thankyouverymuch Alex! "

I do the same I use poser as a "set up App" to get my animated figures in to C4D+Vary

it is all a matter of perspective or (Agenda).

"Imagine: a whole program just to work as a setup application. Now people will stop bitching about having to click a few controls in usual DAZ -(WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!!.....)
P.S.: an I-told-you-so moment: go back to that post of mine where I wrote about DAZ keeping shoveling Studio down users throats."

No one complains about spending hours in poser and then exporting to LUX to render
is poser being "shoved down the throats" of LUX users who want to render humanoid figures??

Cheers



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EClark1894 ( ) posted Wed, 19 October 2011 at 3:59 PM

Quote - "I use Poser as a setup program for Vue and Max thankyouverymuch Alex! "

I do the same I use poser as a "set up App" to get my animated figures in to C4D+Vary

it is all a matter of perspective or (Agenda).

"Imagine: a whole program just to work as a setup application. Now people will stop bitching about having to click a few controls in usual DAZ -(WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!! WAR MONGERING!!.....)
P.S.: an I-told-you-so moment: go back to that post of mine where I wrote about DAZ keeping shoveling Studio down users throats."

No one complains about spending hours in poser and then exporting to LUX to render
is poser being "shoved down the throats" of LUX users who want to render humanoid figures??

Cheers

Yes, but WHY are you using Poser as a setup application?




wolf359 ( ) posted Wed, 19 October 2011 at 4:15 PM · edited Wed, 19 October 2011 at 4:21 PM

"Yes, but WHY are you using Poser as a setup application?"

"Yes, but WHY are you using Poser as a setup application?"

I am an animator/VFX artist
I can Do some basic nonorganic modeling
I have no interest in doing any "rigging" weight mapping texture painting or UV mapping
also ,believe it or not ,
motion retargeting is avery tedious process
in C4D,MAX or MAYA  without $$$Motion builder$$

Daz studio/poser actually allows you to transfer motion from one figure to another
(PZ2, BVH, DAZ aniblock) with relative ease by comparison.
also Ragdoll simulation with actual figure rigs in C4D,MAX or MAYA again requires $$Motionbuilder$$$
there is no viable  ragdoll option for a native C4D rig at this point in time
I do it easily with poser physics

Cheers



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LaurieA ( ) posted Wed, 19 October 2011 at 7:07 PM

I used to use Poser as a setup for Vue as well. But I never did catch on to DS but it's at least an option for folks that do us it.

As an aside, I'm thinking most of the things that Daz says you can't do in Poser presently could be done with Python. At least, I'm guessing it could ;). Maybe Netherworks or PhilC could chime in on that...lol.

Laurie



wolf359 ( ) posted Wed, 19 October 2011 at 7:34 PM

Actually the Awesome shape shifting in  THIS RIG
is made possible by blender python underpinnings
and despite the aborted first attempt  it was python that eventually got poser a working Lux exporter,

And of course my beloved poser physics ragdoll mayhem would not be possible without python
so yeah  you just need people with advanced python skills



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lkendall ( ) posted Wed, 19 October 2011 at 8:32 PM

file_474274.jpg

"you just need people with advanced python skills"

Exactly.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


lmckenzie ( ) posted Thu, 20 October 2011 at 4:14 AM

"I use Poser as a setup program for Vue and Max"

Ditto for Vue. I use SketchUp only to get SU models into other programs. Poser is a marvelous program, has been since it was originally designed as a 'setup' program for 2D artists. Not everyone chooses to use it for every function. You can, but it's nice that you can choose a more eclectic approach - using different applications and taking advantage of whatever you perceive to be the strengths of each one. Vue does superior outdoor scenes, Carrara has some neat effects, Kerkythea has great rendering options... If I ever had the hubris to do animation, I'd probably do it in DS. After having fun playing with the figure mixer in DS3 and creating an Aiko/Laura/Maddie hybrid, I'll probably spend some more time in DS anyway, but Poser will probably always remain home base for um, posing and just plain fun when I don't want to be bothered with the other stuff.

Use whatever works for you and makes you happy. Life is too short as it is to get bent over what some suits in Utah or California think is going to put more money in their pockets. Not to mention that we all spend way too much time in front of these glowing boxes anyway :-)

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WandW ( ) posted Thu, 20 October 2011 at 7:58 AM

ColorCurvature is working on an Autofit plugin for Poser...

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LaurieA ( ) posted Thu, 20 October 2011 at 10:12 AM

Quote - ColorCurvature is working on an Autofit plugin for Poser...

I saw that ;)

No reason why you couldn't do scaling or automatic morphs with it either ;).

Laurie



EClark1894 ( ) posted Thu, 20 October 2011 at 10:23 AM

Does it allow for saving the mesh it morphs?




LaurieA ( ) posted Thu, 20 October 2011 at 11:06 AM

Quote - > Quote - ColorCurvature is working on an Autofit plugin for Poser...

I saw that ;)

No reason why you couldn't do scaling or automatic morphs with it either ;).

Laurie

I meant why you couldn't do it with PYTHON..lol

Laurie



FrankT ( ) posted Thu, 20 October 2011 at 1:10 PM

Quote - Yes, but WHY are you using Poser as a setup application?

Because I suck at modelling people (I suck at modelling lots of things actually)

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EClark1894 ( ) posted Thu, 20 October 2011 at 2:18 PM

Quote - > Quote - Yes, but WHY are you using Poser as a setup application?

Because I suck at modelling people (I suck at modelling lots of things actually)

So what does that have to do with using Poser as a setup app?




LaurieA ( ) posted Thu, 20 October 2011 at 2:29 PM · edited Thu, 20 October 2011 at 2:30 PM

Quote - > Quote - > Quote - Yes, but WHY are you using Poser as a setup application?

Because I suck at modelling people (I suck at modelling lots of things actually)

So what does that have to do with using Poser as a setup app?

Because you use Poser to set up the people you can't model for export to Vue? Seemed crystal clear to me ;).

Laurie



FrankT ( ) posted Thu, 20 October 2011 at 2:42 PM

Quote - > Quote - > Quote - Yes, but WHY are you using Poser as a setup application?

Because I suck at modelling people (I suck at modelling lots of things actually)

So what does that have to do with using Poser as a setup app?

If I could model, rig, texture and pose a figure in Max then I probably would but otoh, why re-invent the wheel ?
(alhough re-rigging V4 in Max is something I've been thinking about doing just for grins)

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EClark1894 ( ) posted Thu, 20 October 2011 at 3:32 PM · edited Thu, 20 October 2011 at 3:33 PM

So, let me get this straight. You set up everything in Poser and then export it to Vue to animate or render, right? I'm assuming that's because Vue is a better renderer/animator app? (Honestly, I don't know as I've never used Vue)




wolf359 ( ) posted Thu, 20 October 2011 at 3:38 PM

Quote - So, let me get this straight. You set up everything in Poser and then export it to Vue to animate or render, right? I'm assuming that's because Vue is a better renderer/animator app? (Honestly, I don't know as I've never used Vue)

 

 

Vue, C4D, 3DS MAX ,Lightwave MODO401/501 take your pick
they ALL have better& fast render engines than posers firefly.

Cheers



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FrankT ( ) posted Thu, 20 October 2011 at 3:41 PM

Quote - So, let me get this straight. You set up everything in Poser and then export it to Vue to animate or render, right? I'm assuming that's because Vue is a better renderer/animator app? (Honestly, I don't know as I've never used Vue)

Pretty much nailed it yep.  I usually render in Vue or MentalRay (Max) but I'm seeing some good things coming out of ZBrush recently too

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LaurieA ( ) posted Thu, 20 October 2011 at 3:49 PM

Poser can't even come close to any of the programs and their rendering engines mentioned ;). Oh how I wish it could...lol.

Laurie



coldrake ( ) posted Thu, 20 October 2011 at 7:37 PM

Quote - ColorCurvature is working on an Autofit plugin for Poser...

Excellent!

 

 

Coldrake


BadKittehCo ( ) posted Sat, 22 October 2011 at 6:09 AM

This whole this really has my head scratching about which figure to make clothing for. all I can say is headdesk all the way around headdesk.  
I think I need to start making props.

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EClark1894 ( ) posted Sat, 22 October 2011 at 8:57 AM

file_474375.png

> Quote - This whole this really has my head scratching about which figure to make clothing for. all I can say is *headdesk* all the way around *headdesk*.   > I think I need to start making props.

Poor Kitteh! 😄

I do appreciate your work, Connie, but the one thing of yours that I've used most often is your Purrific Purse! Best thing about it is that I can use it for any figure!




LaurieA ( ) posted Sat, 22 October 2011 at 10:40 AM

Quote - This whole this really has my head scratching about which figure to make clothing for. all I can say is headdesk all the way around headdesk.  
I think I need to start making props.

There's a market in that too Connie...lol.

Laurie



estherau ( ) posted Sat, 22 October 2011 at 9:38 PM

Attached Link: http://www.renderosity.com/mod/bcs/purrific-purse/71388

Yes, I agree, the purse was one of your greatest things you have ever made.  I love it.  very versitile.

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LaurieA ( ) posted Sat, 22 October 2011 at 10:42 PM

Ooooh...that IS nice :D

Laurie



estherau ( ) posted Sat, 22 October 2011 at 10:55 PM

and so are the add on texture sets.  

Love esther

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BadKittehCo ( ) posted Sun, 23 October 2011 at 2:01 AM · edited Sun, 23 October 2011 at 2:02 AM

Quote - Poor Kitteh! 😄
I do appreciate your work, Connie, but the one thing of yours that I've used most often is your Purrific Purse! Best thing about it is that I can use it for any figure!

Yea, I can't say that has not crossed my mind. This whole thing has given me one lengthy headache, trying to figure out how to survive and keep doing this.

Thanks guys, I'm thrilled you love the purse!!!!  

I really should make a few more things like that :)

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estherau ( ) posted Sun, 23 October 2011 at 2:47 AM

Very bad news from daz about the exporter thingy -  

"

The earliest possible chance will be the next release of Studio. But its not even entirely certain that it will make it into that release. We are working hard to get it as ready as possible for you."

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RHaseltine ( ) posted Sun, 23 October 2011 at 8:59 AM

I'm pretty sure that means update, not next full version (DS5).


estherau ( ) posted Sun, 23 October 2011 at 9:04 AM

oh that is a relief in the world of what if.

thankyou.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


LaurieA ( ) posted Sun, 23 October 2011 at 11:34 AM

Quote - I'm pretty sure that means update, not next full version (DS5).

I was gonna say....lol. What? Huh?

LOL

Laurie



lkendall ( ) posted Sun, 23 October 2011 at 4:22 PM · edited Sun, 23 October 2011 at 4:22 PM

file_474421.jpg

*"The earliest possible chance will be the next release of Studio. But its not even entirely certain that it will make it into that release. We are working hard to get it as ready as possible for you."*

Well, we all know what soon means.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


wimvdb ( ) posted Sun, 23 October 2011 at 4:37 PM

Maybe it does not matter at all. If V5 does not look any good, why need an exporter

Quote from a thread just posted at DAZ

DAZ_Rand:

At this point, nothing Genesis will look as good in Poser as it does in DS4.  Well... maybe in T-pose.
Maybe that will change in the future, but for now, once you start posing the figures in Poser, you will see anomalies that you wont see in DAZ Studio.
Poser's rendertime smoothing can fix some of it, but it wont work on everything.


wolf359 ( ) posted Sun, 23 October 2011 at 5:35 PM · edited Sun, 23 October 2011 at 5:37 PM

file_474425.jpg

Hmm I thought that genesis In poser demo video looked very low res particularly when they "dialed up the  much hyped "anubis" morph.

At least they are up front about how limited the poser version will be compared to the Real genesis
note the faceting on the M4 genesis render  in poser he posted in the afformentioned thread
(Attached)

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bantha ( ) posted Sun, 23 October 2011 at 6:04 PM

DAZ Studio uses Catmull-Clark subdivision, Poser does not. Genesis seems to rely heavily on that, if the image above is right. This would not nessesarily mean that a Genesis for Poser would have to look bad, they would just need to publish a version with more polys, but seemingly the exporter does not do that (yet?). 


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wolf359 ( ) posted Sun, 23 October 2011 at 7:16 PM

"they would just need to publish a version with more polys, but seemingly"

Would such a higher poly poser version be compatible  with  all clothing content  released for the DS4 version??

Cheers



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estherau ( ) posted Sun, 23 October 2011 at 7:32 PM

maybe with one of these new converters that are being talked about eg colorcurvatures new script he is working on.

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Jeff_Kraschinski ( ) posted Sun, 23 October 2011 at 11:26 PM

Quote - This is exactly the same as has been said before.

You can pose manually, adjust morphs manually and render.

For everything else (loading morphs, clothing, hair, textures, expression and pose sets) you need to use DS4.

Not a very useful figure in Poser

Actually originally I recall you wouldn't even be able to adjust morphs in Poser, so it's a definite improvement.

And are you implying that you wouldn't be able to conform hair, clothing and such Genesis in Poser? Why not? Once it's in Poser's library as a CR2, it's a figure like any other is it not?

Yes content creators might have to create specific Poser files for hair, clothing, poses, MATs etc, but how does that differ from before? We've seen items for V4 with DS and Poser specific files for a long time since the shader system isn't compatible, etc.


grichter ( ) posted Mon, 24 October 2011 at 12:19 AM

Jeff if you look at the descriptions at Daz you see for example in clothes meant for V4 reference to the Cr2, pp2 etc included

Octavia Style for Victoria 4: (.PP2 and .OBJ)

http://www.daz3d.com/i/shop/itemdetails/?item=13470

 

Then look at the Gen stuff no mention of the file types. But read the description of the product

http://www.daz3d.com/i/shop/itemdetails/?item=13456

 

I don't think we know enough yet imho

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


bantha ( ) posted Mon, 24 October 2011 at 1:59 AM

Quote - "they would just need to publish a version with more polys, but seemingly"

Would such a higher poly poser version be compatible  with  all clothing content  released for the DS4 version??

Cheers

I haven't tested it, but i see no reason why it should not. Just morphs could be a problem, but it should be possible to write a converter for that. 

Please keep in mind that Studio will render Genesis subdivided anyway. If there were problems with clothing, Studio would have them as well.


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Sail out to sea and do new things.
-"Amazing Grace" Hopper

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Paloth ( ) posted Mon, 24 October 2011 at 3:18 AM

file_474457.jpg

*Quote - "**"they would just need to publish a version with more polys, but seemingly"***

Would such a higher poly poser version be compatible  with  all clothing content  released for the DS4 version??

 

I'd like to think everyone here knows about Poser's "Smooth polygons" in the render settings, but do they? In case some don't know, here is a screen shot of two renders in Poser Pro 2012 of the low poly Antonia figure. Note that faceting isn't such a problem for low poy meshes in Poser when "Smooth polygons" is checked.

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vilters ( ) posted Mon, 24 October 2011 at 3:38 AM

Smoothing can be controlled:
Goto General Preferences and set the Smoothing angle at 180.

Smoothing in Poser has seen very good evolutions over time and does quite a good job.

Secondly:
In every objects parameters palette you can control smoothing also from 80 default to 180.

Here you can also select smoothing OFF if you do not want it on some of the things in your scene.

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bantha ( ) posted Mon, 24 October 2011 at 4:31 AM · edited Mon, 24 October 2011 at 4:31 AM

file_474458.jpg

This isn't what Daz Studio uses. Poser's smoothing is subdivison too, but it's much more subtle than the Catmull-Clark subdivison which D|S uses. 

See the image, two times the same mesh. The green one is subdivided via Catmull-Clark. If you would bring the low-res mesh into D|S, it could render it like the green one. Poser would need a subdivided model for that.


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Sail out to sea and do new things.
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vilters ( ) posted Mon, 24 October 2011 at 4:51 AM

Content Advisory! This message contains nudity

file_474460.jpg

As an example of the Poser smoothing: One figure;

The others are duplicates, (Right click in PoserPro21012 => Duplicate figure)

Left is the brute mesh
Middle is smoothing during preview 
Right one is an area render with smoothing crease angle set at 180.

Poser does quite a good thing during its smoothing.
OK, it is no subdevision, but the rendered result for such a mesh is usable.

 

Happy posering

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


bantha ( ) posted Mon, 24 October 2011 at 5:23 AM · edited Mon, 24 October 2011 at 5:35 AM

Content Advisory! This message contains nudity

file_474461.jpg

In fact, Poser's smoothing IS subdivision, its just a bit more subtle one. Not Catmull-Clark. Actually, Poser's subdivision works great on many, many models which are low-poly and would look very strange in Catmull-Clark. 

Here is the P2 figure in closeup, with an Catmull-Clark subdivided figure next to her. Please keep in mind that the P2 woman wasn't built for CC subdivision, so the effect would even be stronger when it comes to Genesis.

Even in the smoother upper body parts, there are already differences. CC handles some areas better. Now imagine a knee or an ellbow, the effect is much stronger here.

Genesis for D|S won't need quite as many polys as a Genesis for Poser would. 

In addition to that - an smoothing angle of 120°makes hard edges difficult. Maybe not so much a problem when using it with humans, but with other models, this will be a problem IMHO. It is already visible in the face of your rendered woman, the smoothing is too strong in the eyes and around the nose, IMHO.

And even in your images, the smoothing isn't strong enough for the heel, which is still to edgy.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

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vilters ( ) posted Mon, 24 October 2011 at 5:43 AM

That is the GOOD about Poser;

You can set it in the General preferences and ;
You can set the smoothing Crease angle for each and every group seperadly in its parameters properties palette.

Also you get a smoothing option in the Grouping editor.

And for objects that need HARD edges, you can turn the smoothing OFF in its own parameters properties palette. (or control it as you like it - need it)

I was just wondring how many people out there know all the smoothing options in Poser before crying for subdevision when in most cases it is not needed.

Poser has had the smoothing tools in house for some versions now.
And, it has been improved over time, and it is doing quite a good job at it.

But you are right. Both systems have their own ups and downs.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


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