Mon, Jan 6, 8:44 PM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: What precisly is a "bone"?


lesbentley ( ) posted Sun, 25 September 2011 at 11:59 AM · edited Sun, 17 November 2024 at 6:14 PM

What precisly is a bone?

A lot on people talk about Poser bones. I spend a lot of time messing around inside Poser libeary files, but have never seen anything named "bone" in any one of them. Of couse I know that it has something to do with the Setup Room (which I never use), and those triangular icins.

But what in precise technical terms is a bone? Is it the entire actor in all sections of the cr2; morphs, crease angle, 'addChild' stuff, weld statement, geometry assignment,  the whole kit and cboodle? Or is it some subset of the above, and if a subset, what exactly is included in, or excluded from the subset?

I have wondered about this for a long time. I've been kind of embarrised to ask. I assumed that one day the meaning would become clear to me, but it never has. So please, your best stab at a precise technical definition of the word "bone".


nruddock ( ) posted Sun, 25 September 2011 at 4:21 PM

Quote - But what in precise technical terms is a bone?

It's a named element of a the skeleton hieracrchy.
It has a start point, an end point, a name, and a transformation relative to it's parent.  

Quote - Is it the entire actor in all sections of the cr2; morphs, crease angle, 'addChild' stuff, weld statement, geometry assignment,  the whole kit and caboodle?

Everything else is part of the actor with which the bone is associated.


EnglishBob ( ) posted Sun, 25 September 2011 at 5:19 PM

To add an aside to that - Poser's concept of a bone is really nothing more than a means of picturing the joint centres and the hierarchical relationships when using the setup room. I don't recall the term being used before Pro Pack (the first version with a setup room included) was released. As such, it only goes part of the way way towards describing what happens when a joint bends. As nruddock says, the rest of the important stuff is covered by the concept of the actor.

I understand that other 3D application's rigs have a more comprehensive skeleton, but I know nothing about them so should probably avoid saying any more. ;) 


Kazam561 ( ) posted Tue, 01 November 2011 at 11:52 PM

Thank you for the explaination. I appreciate them :)

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.