Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 14 12:25 pm)
Depth mapped shadow isn't as accurate as ray traced shadow. You can improve the depth mapped shadows by using a bigger shadow map, the default is pretty low, still the ray traced variant will be more correct.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
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The trade off is always going to be quality versus time. I see no good reason for using depth mapped shadows if you want a decent image.
Coppula eam se non posit acceptera jocularum.
like samtherapy said, there is always a tradeoff between quality:time. people these days really dont have much to complain about since not that long ago features we already take for granted such as IDL took days to render with software/hardware that most of us couldnt afford.
if rendertime is an issue for you, then simply set up your render via fast preview renders, and then when you are ready to hit the hay render it with the high production settings. who cares whether it takes 15 minutes or 2 hours to render if you are asleep -- i assume you sleep longer than that :)
Quote - Depth mapped shadow isn't as accurate as ray traced shadow. You can improve the depth mapped shadows by using a bigger shadow map,
That's what I use all of the time. But I also have ray tracing and "cast shadows" checked in the rendoer options. I use Pose 6
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
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I turn the bias to 0, and got this result, did I miss something?
I use 1 IBL with AO, 1 infineti light, poser pro.