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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: Antonia - Opinions?


SaintFox ( ) posted Tue, 15 November 2011 at 1:20 AM

*So much for logic, absolutely useless stuff, I will never use it again! *

Les, did you ever thought about selling signatures for those who do not have an ideawhat to take?!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Thalek ( ) posted Tue, 15 November 2011 at 1:30 AM

Quote - Very nice render Thalek :)

 

Just a little note ..

I forgot to add in the readme when parenting or scaling the wings its best to select the body, That way you can position them exactly where you want :)

The scale morph will only take them so far, so if you want them larger use the program scale also  :)

 

[blush]  Thank you.

I'll have to play with that later.  I wanted to see if the original wings would load, which they did.

LesBently, sorry you had such problems; I wish I knew what went differently on my machine than on yours.


lesbentley ( ) posted Tue, 15 November 2011 at 1:41 AM

SaintFox,

Those smilies still crack me up. I have not had a good belly laugh in a while, but I could not help literally laughing out loud as I watched that smiley. I think whoever designed them is the greatest artist since Rembrandt van Rijn!


SaintFox ( ) posted Tue, 15 November 2011 at 1:53 AM

If they cause such an effect you are right - and I can tell you that they make me laugh as well, as much as this image makes me smile:

http://www.rembrandtpaintings.net/images/Self-portrait_With_Saskia.jpg

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Thalek ( ) posted Tue, 15 November 2011 at 7:18 PM

file_475320.jpg

At first, I thought that was a paddle in his hand.

I think I'm finished with my Antonia Runs From the Martians image.  I haven't received any comments on it lately, which means they're either disgusted with me, or they feel it doesn't need further improvement.  (I suppose they COULD simply be too busy to respond, but where's the drama in that assumption?)


vilters ( ) posted Thu, 17 November 2011 at 7:46 AM

Most objects could do with a noice or granite displacement map. Including her pants.

But question?
What made you choose Antonia for this image?
Why did you choose Antonia?
My interst is in the WHY people choose a certain figure for a certain image.

At the size you show us here i recon. The Poser4 Lo Res figure can do the same thing.
Even a slightly remapped Poser2 figure can do that.
A die Hard Poser morpher could get the same result from the origional Poser1 figure.

Shoes, pants, shirt, hair cover 90% of the figure.
So secondary question?
Who cares what figure is under the clothing????

The pose is not extreme; Any figure old or new can handle a pose like this.
And it is a rather small picture so facial details become less important too.

In a close- up? We would not have this discussion.
Thast is why we NEED high res figures.

Hey, absolutely nothing pro or against Antonia.. Certainly not.

But WHY do people choose to use a certain figure for a certain job?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


randym77 ( ) posted Thu, 17 November 2011 at 8:11 AM

Quote - Hey, absolutely nothing pro or against Antonia.. Certainly not.
But WHY do people choose to use a certain figure for a certain job?

For me, it's mostly because of the way they look.  I'm going for a certain "look," whether it's matching a description in a book, or looking like an actual person, or a certain style (toon, anime, etc.).  Often it comes down to what morphs, textures, and clothes are available (and what I have).  Sure, I could make my own morphs and convert clothing, but it's easier if I don't have to. 

There's also a matter of familiarity.  If you use a figure a lot, you become very adept at posing, morphing, and lighting it. 

As for high vs. low-res...unless it's really quick and dirty render, or an animation, I usually use the higher-res figures.  Sometimes you change your mind, and want a different pose/closer shot.  Sometimes the image is one of series, and it's not worth the hassle of setting up two figures, one high res and one low. 

 

 

 


lesbentley ( ) posted Thu, 17 November 2011 at 2:12 PM

Quote - But WHY do people choose to use a certain figure for a certain job?

Breasts and buttocks mainly.


Thalek ( ) posted Thu, 17 November 2011 at 2:26 PM

Vilters, I chose Antonia because I don't have much to offer this thread otherwise.  I made a pair of boots for her (well, Phil Cooke's Shoe Designer did that),  and I've offered a couple of opinions to people more expert than myself, but that's it. 

I know almost nothing about rigging (working on the War Machine taught me just HOW little I know about rigging), joint control, morph-making, texturing, even lighting and composition.

So, the most I can really do is show the people who did the hard work that their stuff is actually being used, that it wasn't time they had wasted.  If it's not being used particularly well, that's the fault of the artist (me), not the people who made the models.

The other reason was purely egotistical:  by using Antonia, I could show off the work I did on the War Machine in TWO threads instead of just one.  [grin]


vilters ( ) posted Thu, 17 November 2011 at 2:39 PM

OK, thanks for the explanation.

Just my sugestions.

Put a displacement map on the pants, that way it looks less bodypanted arond the hip area.
And the landscape could use some roughness with some turbulence or granite in displacement also.
Just my 2 cents.
Happy Posering

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Thu, 17 November 2011 at 2:42 PM

At less.

Well Antonia is the first figure with "breasts" worth that name.

Unlike all other helium filled balloons out there. :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


lkendall ( ) posted Thu, 17 November 2011 at 2:47 PM

file_475381.gif

HeHeHeHe!

Now I have the image of Poser dolls floating through the air suspended from their prodigious helium filled Zeppelins.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


Afrodite-Ohki ( ) posted Thu, 17 November 2011 at 2:54 PM

I... actually started drawing that when I saw your post, but it looked way too jerka**ish for me to post so I closed the picture without saving xD

 

In any case... LOL

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Faery_Light ( ) posted Sat, 19 November 2011 at 6:07 PM

I've got a question or two because I need help on a set of earrings I'm trying to do for Antonia.

If I use the group editor and name each part as I group it, will Ii have to re-export an obj file to match?

The last try all my material zones were named as Preview 1.1, Previw 1.2 and so on.

The first texture I applied as I saved it loaded beautifully but I could not change the texture.

Now it all works when I change textures in the material room but I'm not sure it will if I save it as a character file without first exporting an obj file.

Is any of this making sense?


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Cage ( ) posted Sat, 19 November 2011 at 9:26 PM · edited Sat, 19 November 2011 at 9:26 PM

Quote - Is any of this making sense?

Poser's grouping tool seems to be adding numeric suffixes (:1, :2, etc.) to materials, when certain alterations are made to groups using the tool.  Poser also adds these suffixes to groups when multiple geometries are exported together.

I had a thread about it, a week or so ago.  The only solution anyone seems to have is to use a text editor to use search and replace to remove the suffixes.

I'm not sure what you're asking, though, about the .obj export and saving a character file.  What do you mean?  😕

I've had to fix a few of my own files when they've had these problems, though.  I'd be happy to look at yours and try to fix whatever has happened.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Faery_Light ( ) posted Sat, 19 November 2011 at 9:29 PM

Well I fixed the names but and ready to save to a character file, it's just in a pz3 right now.

But will I need a new obj file before I can UV map it correctly?

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Cage ( ) posted Sat, 19 November 2011 at 9:41 PM

Quote - But will I need a new obj file before I can UV map it correctly?

You'll need to work with an obj file to do the UV mapping, if I understand what you're asking.

If you have embedded geometry in a figure, and it sounds like that's what you're describing, Poser will create a new .obj for it when you save it to the library.  If you export the .obj, you'll have to edit the .cr2 to point it to the new .obj.  If Poser creates the .obj for a library save, it handles the .cr2 part automatically.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Faery_Light ( ) posted Sat, 19 November 2011 at 9:49 PM

Thank you for that information.

I'm getting so forgetful lately and that slipped my mind.

I created a character file and the textures will only load if I click body parts and select earring.

It won't apply on body for some reason.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


lesbentley ( ) posted Sun, 20 November 2011 at 12:48 PM · edited Sun, 20 November 2011 at 12:50 PM

file_475449.png

> Quote - The last try all my material zones were named as Preview 1.1, Previw 1.2 and so on.

Poser's obj export seems to have been seriously broken in P7 and up. If you need to do a lot of obj exporting it's best to use P6 or previous.

Quote - I created a character file and the textures will only load if I click body parts and select earring. It won't apply on body for some reason.

I think I can guess the cause. That sounds like the actors in question are using "customMaterial 1". Each actor contains a line saying "customMaterial", that word is followed by either a one or a zero. A "1" tells Poser to look inside the actor itself for the material, a "0" tells it to look in the 'figure' section of the cr2 for the material. Props usually use "customMaterial 1", and actors in a figure usually use "customMaterial 0". The "customMaterial" tells Poser where to look for the material, but the block of code that defines the material settings needs to be in the place where Poser has been told to look.

If the material is in the actor, you can move it to the 'figure' section, and edit the "customMaterial" line to "customMaterial 0".

I know the above may be a little hard to understand, but it's the best I can do at the moment.


Faery_Light ( ) posted Sun, 20 November 2011 at 2:02 PM

Thank you, Les.

I'll try that and see if it helps.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


arrow1 ( ) posted Sun, 20 November 2011 at 9:36 PM

Not sure if I am supposed to ask here? With all the changes to Antonia over the past year is there a list of compatible items that go with the latest version? I seem to be running into trouble with textures and earlier items fitting.Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


SaintFox ( ) posted Sun, 20 November 2011 at 10:59 PM

We are preparing a readme at the moment that will ship with the weightmapped Antonia (Antonia WM). She will be free as well. As far as I read the draft there will be lots of hints on what works with what version. The latest version is Antonia Standard. Anything that works with Antonia 1.2, Standard Mapping, will work with this version.

Dynamic clothes are even more versatile, they should work with all versions, same should go for propped shoes and such.

The major difference between Antonia 1 and Antonia 1.2/Standard is the renaming of the hip and waist parts to fit the standards of Wardrobe Wizards. So every item for her that has these parts (conforming clothes) must be checked if it still works and, if not, be tweaked.

About the textures: If you are unsure open an Antonia texture that contains the body/torso. If you find arms and legs on this texture along with chest, stomach and so on the texture is made for the "A-mapping", the older, original mapping. If the arms and legs are on a seperate texture-file they will work with the new mapping, the one that Antonia Standard uses.

Feel free to ask if you want to know more or something specific!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


jartz ( ) posted Mon, 21 November 2011 at 12:40 AM

That's good to know that Antonia WM will be free, she's beginning to be a great investment.

____________________________________________________________________________________________________________________________

Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


arrow1 ( ) posted Mon, 21 November 2011 at 1:16 AM

SaintFox, Many thanks for your assistance. Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


SaintFox ( ) posted Mon, 21 November 2011 at 1:39 AM · edited Mon, 21 November 2011 at 1:42 AM

You're very welcome. And maybe you want a little teaser on what Antonia WM can do...?

 

Wait a moment, I'll render a sample!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Mon, 21 November 2011 at 2:01 AM · edited Mon, 21 November 2011 at 2:02 AM

Content Advisory! This message contains nudity

file_475464.jpg

You see?? (Please don't mind the blue artefact on the hip - I have no clue what happened here...).

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Rogerbee1 ( ) posted Mon, 21 November 2011 at 3:38 AM

I like that alot!

This really shows what she can do!

CHEERS!


lkendall ( ) posted Mon, 21 November 2011 at 9:04 AM

file_475471.gif

SaintFox:

My mesh and rig are not compliant with P9/PP2012, and my weight is all over the map. Should you come across me in that pose, please call an ambulance.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


Gareee ( ) posted Mon, 21 November 2011 at 10:50 AM

For some reason rendo'd ebot has decided again I'm not interested in following this thread. Guess I have like 2 months of catchup to do again. :sigh:

 

Way too many people take way too many things way too seriously.


RobynsVeil ( ) posted Mon, 21 November 2011 at 4:21 PM

Quote - For some reason rendo'd ebot has decided again I'm not interested in following this thread. Guess I have like 2 months of catchup to do again. :sigh:

Don't feel singled out, Gareee, happens to me all the time. :blink:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Faery_Light ( ) posted Mon, 21 November 2011 at 5:42 PM

Yes, I have to just come in and check the forums a lot because the ebots quit on me...lol.

Well hard work while the blood, sweat and tears flowed but I got the earrings to accept the mat pose for color.

Now I have them as two separate props, one for each ear, and will smart prop each tonight.

Then test, test, test to be sure they work right and if so...I'll celebrate!

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


PointLady ( ) posted Mon, 21 November 2011 at 6:29 PM

I have an Antonia Polygon question.  With conforming clothes for her, does one conform the clothing item to the body or waist of Antonia - which is correct?   Jan


Gareee ( ) posted Mon, 21 November 2011 at 6:35 PM

Maybe wee need a weekly "whats changed" update? Lol! The last I remember was an alt version, and people being confused by it.

 

Way too many people take way too many things way too seriously.


Faery_Light ( ) posted Mon, 21 November 2011 at 6:43 PM

Gareee, the last stable release was Antonia Polygon V.1.2

However Antonia drew a crowd that wanted to get people to use her. A new forum was formed and RDNA joined in on giving her publicity so the new release is Antonia Polygon Satandard at the Antonia Freesite and at RDNA.

The standard version also comes with a pdf file which gives instructions for her use and that lists most of her goodies and where to find them. :)

We are all working to create more items and promote her so a Weight Mapped version is in the works.

Standard will work in the various Poser programs (and maybe others like DS) but the weight mapped version is for Poser 9 and above.

Does this help clarify things?

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Afrodite-Ohki ( ) posted Mon, 21 November 2011 at 6:49 PM

Quote - I have an Antonia Polygon question.  With conforming clothes for her, does one conform the clothing item to the body or waist of Antonia - which is correct?   Jan

 

In Poser, you conform to figures, not body parts. I'm not sure for other apps, but the Waist is the base of Antonia's hierarchy.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


lesbentley ( ) posted Mon, 21 November 2011 at 6:56 PM · edited Mon, 21 November 2011 at 7:10 PM

file_475483.png

> Quote - I have an Antonia Polygon question.  With conforming clothes for her, does one conform the clothing item to the body or waist of Antonia - which is correct?   Jan

You can't conform clothes to a body part, you conform to the whole figure. From the Figure menu select 'Conform To', then choose the figure you want to conform to from the list.


Faery_Light ( ) posted Mon, 21 November 2011 at 8:22 PM

Arrrgh!

I made a prop with the earrings and used "change parent" to parent them to her head.

But when I do a different pose with her, the earrings float in air, they do not move with her.

I forgot how to smart prop...sob!

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


PointLady ( ) posted Tue, 22 November 2011 at 1:59 AM

Thanks Afrodite & lesbently for the answer, that is what I thought and have been doing anyway when adding conforming clothes to Antonia.  I really like Antonia a lot - she has lots of potential and look forward to further products for her (and free stuff of course).  I put up a render of her I made in my gallery here yesterday.  Jan


bob1965 ( ) posted Tue, 22 November 2011 at 7:07 AM · edited Tue, 22 November 2011 at 7:08 AM

Quote - Arrrgh!

I made a prop with the earrings and used "change parent" to parent them to her head.

But when I do a different pose with her, the earrings float in air, they do not move with her.

I forgot how to smart prop...sob!

 

Since the prop is already saved.

Open the PP2 file in a text editor.

Find "parent UNIVERSE"

Replace with "smartparent head:1" without the quotation marks.

 

To make a smart prop initially while in Poser.

Move the prop object to it's apprpriate location.

Open the hierarchy editor and drag the prop part name to the intended parent part name.

Save the prop to the props folder and answer "yes" when Poser asks if you want to save as a smart prop.


Faery_Light ( ) posted Tue, 22 November 2011 at 7:58 AM

Thank you, bob1965, I appreciate the information.

I believe Saintfox told me the same thing in one of the threads I subscribe to but I forgot to write it down.  And then couldn,t find the correct thread again...lol.

too many things to do lately and getting so forgetful from trying to keep up with it all,


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Gareee ( ) posted Tue, 22 November 2011 at 8:07 AM

Quote - Gareee, the last stable release was Antonia Polygon V.1.2

However Antonia drew a crowd that wanted to get people to use her. A new forum was formed and RDNA joined in on giving her publicity so the new release is Antonia Polygon Satandard at the Antonia Freesite and at RDNA.

The standard version also comes with a pdf file which gives instructions for her use and that lists most of her goodies and where to find them. :)

We are all working to create more items and promote her so a Weight Mapped version is in the works.

Standard will work in the various Poser programs (and maybe others like DS) but the weight mapped version is for Poser 9 and above.

Does this help clarify things?

 

Wow! Thanks for taking the time to do that recap for me, and yep, it gets me back in da loop.

Way too many people take way too many things way too seriously.


lkendall ( ) posted Tue, 22 November 2011 at 8:13 AM · edited Tue, 22 November 2011 at 8:13 AM

file_475500.gif

*"Wow! Thanks for taking the time to do that recap for me, and yep, it gets me back in da loop."*

Where you belong Gareee, and where you are most welcome. :)

lmk

Probably edited for spelling, grammer, punctuation, or typos.


Rogerbee1 ( ) posted Tue, 22 November 2011 at 8:21 AM · edited Tue, 22 November 2011 at 8:22 AM

You can do the smart prop thing without opening the Hierarchy editor.  Outside of Poser, you can create a folder where you want it to go in the prop library. Then, back in Poser, you just put the prop where you want it to be, open the folder, click the plus button, name the prop and it'll ask whether you want it to be a smart prop then.

That's the way I've found easiest

CHEERS!

 


Kerya ( ) posted Tue, 22 November 2011 at 8:28 AM

Quote - You can do the smart prop thing without opening the Hierarchy editor.  Outside of Poser, you can create a folder where you want it to go in the prop library. Then, back in Poser, you just put the prop where you want it to be, open the folder, click the plus button, name the prop and it'll ask whether you want it to be a smart prop then.

That's the way I've found easiest

CHEERS!

 

 

But I think you have to parent it first in Poser, before saving to the library?

Only then it asks about you wanting it as a smart prop.

As far as I remember.


Rogerbee1 ( ) posted Tue, 22 November 2011 at 8:44 AM

Mmm, yeah, you could be right there. I don't always have total recall when it comes to these things.

CHEERS!


bob1965 ( ) posted Tue, 22 November 2011 at 9:51 AM

Your welcome Bluecho. 

You could also use the set parent option under the properties tab to parent a prop.

I tend to have multiple props in scene so dragging is easier and habit.:biggrin:

 


Faery_Light ( ) posted Tue, 22 November 2011 at 10:53 AM

I can now do the little png sets and get ready to zip this one in time for the Christmas goodies party...yay!

I did edit the pz2 files to remove the suffixes and did the same on the obj files.

So now the textures all load correctly and the earrings smartprop correctly.

Happy dance uh oh, threw the hip out...lol.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


lesbentley ( ) posted Tue, 22 November 2011 at 2:07 PM · edited Tue, 22 November 2011 at 2:08 PM

Quote - I forgot how to smart prop...sob!

bob1965 said most of it, but there is one more point to be aware of.

Quote - Save the prop to the props folder and answer "yes" when Poser asks if you want to save as a smart prop.

You will only be asked if you want to save as a smart prop when saving a single prop. If you use "Select Subset" to include two, or more, props in one pp2 (as you probably would with earrings), you won't have the option to save as a smart prop, and you will be forced to go the route of editing the resulting pp2, as explained by bob1965.


Faery_Light ( ) posted Tue, 22 November 2011 at 2:47 PM

Thank all of you for yhe help.

Yes, for the earrings as a set I had to open cr2 editoe and edit that way to smart prop them.

Les, I wish I knew how to do that little gravity trick. I do have the chainmaker script and a few others by Cage but need time to work with it. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


lesbentley ( ) posted Tue, 22 November 2011 at 4:16 PM

Quote - Les, I wish I knew how to do that little gravity trick.

The "gravity trick" uses the Poser 'Point At' function. 'Point At' is found in the Object menu and can be applied to just about anything. Point At works in a straight line that starts at the origin of the pointing item, runs through its endPoint, and terminates at the origin of the item pointed at. Thus it is the location of the endPoint that determines which side of the item is pointing at the target.

Try this experiment. Load two Poser cone props. Hide the GROUND plain. Select cone_2, and from the Object menu, use 'Point At', and set cone_1 as the target. xTran cone_2 by about 0.5 PNU. The apex of cone_2 will be pointing in the horizontal plane at the origin of cone_1. Now yTran cone_1 so that it goes below the ground. The further down you move cone_1, the more nearly will cone_2 point straight down.

Now set the yTran of cone_1 to  -900000.0 PNU. For most practical purposes cone_2 can be considered as pointing straight down. Now imagine that the two cones are actors in a conforming figure, cone_2 is an earring parented to the head, and cone_1 is the Point At target, and is parented to the BODY. This is the essence behind the gravity set up used in my Cherry_Rings.


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