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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: PoseMorphLoader/Autofit Looking for smoke test help at this weekend


bantha ( ) posted Fri, 11 November 2011 at 4:20 PM

Animatable joint centers are a new feature of P9/Pro 2010. To my knowledge, it does not work in previous Poser versions.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Afrodite-Ohki ( ) posted Fri, 11 November 2011 at 5:02 PM

Oh... silly me, of course xD

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


WandW ( ) posted Fri, 11 November 2011 at 8:50 PM

Quote - So I am wondering: If a figure is really weight-mapped well, without needing too many JCM's... then you can easiliy just genesis-ify it...?

I've wondered about that myserf, Hannes.  If one started with, say,  a weight-mapped M4, one could add V4 and K4 as full-body morph targets, and have the appropriate changes to the rigging accompany the morphs.  Allegedly there is a script floating around that will enable switching uvs, so it would just be a matter of weight-mapping those figures and doing the grunt work to combine them to get most of the functionality of Genesis. 

Of course, it would be a heavy figure with all of those morphs...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


WandW ( ) posted Sat, 12 November 2011 at 9:39 AM · edited Sat, 12 November 2011 at 9:41 AM

file_475159.png

Just for grins I started with a M4 mapped with V4s uvs, and added V4 and K4 with V4's uvs as full body morphs.  Here is M4 with 40% V4 and 50% K4 dialed in. 

However, there are obviously rigging issues-note the bandy legs and the elongated tongue base sticking out of the back of the head. Bending joints at this point is alnost catastrophic.   However, in PP 2012 the rig should be able to be modified to follow the morph...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


colorcurvature ( ) posted Sat, 12 November 2011 at 11:42 AM

file_475160.jpg

M4 to V4 morph (dialed in steps of 0.1, up to 0.5)


colorcurvature ( ) posted Sat, 12 November 2011 at 11:43 AM

file_475161.jpg

Same with also Morph to K4 dialed. So the rightmost should be like your morph.


colorcurvature ( ) posted Sat, 12 November 2011 at 11:47 AM · edited Sat, 12 November 2011 at 11:49 AM

@All: The joint refitter will be pml 2012 freebie addon, I will send a link tomorrow. I cannot finish the tutorial today =/. I hope the animatable joints will allow us to form a genesis around Antonia.


WandW ( ) posted Sat, 12 November 2011 at 1:11 PM · edited Sat, 12 November 2011 at 1:21 PM

file_475166.png

> Quote - Same with also Morph to K4 dialed. So the rightmost should be like your morph.

Holy smokes-that's Awesome! :biggrin: 

The script did all that? I spent almost an hour to weightmap and animate the joints in one shoulder, elbow, thigh, and  knee...

 

EDIT-for what it's worth, here's my version with some joints fixed...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


AelKhan ( ) posted Mon, 14 November 2011 at 9:37 AM

Hi colorcurvature.

I just discovered this topic. I took a look on the userguide and saw only Windows is supported. I did not investigate anymore but was wondering : if it is "only" Python scripts, it should work on mac also. Do you need tester for mac release ? If yes, you can count me in.

Meanwhile, I go back to your userguide to understand more


colorcurvature ( ) posted Mon, 14 November 2011 at 1:35 PM

file_475276.jpg

I am terribly sorry but its almost certain it wont run on a mac. I heard there is no tk, which is all my UI based on, and the binary for the refitter also will not run. :(

 

Ok... here is the joint refitter. First a tutorial:

  • Figure must be zero posed, and morphed only in zero pose! Joints centers are aligned to the zero pose, thats very important to zero the figure before morphing. Set the joints to animatable (all of them that you are going to morph!!)

  • Then, make a morph. Here I make a longcat.

Image shows cat, weightmapped.


colorcurvature ( ) posted Mon, 14 November 2011 at 1:36 PM

file_475277.jpg

Dial the morph, then edit the dependencies of the morph, and start TEACHING mode. I really suggest using the teach mode!


colorcurvature ( ) posted Mon, 14 November 2011 at 1:37 PM

file_475278.jpg

Run joint refitter, and chose the morph that this is all about. Execute script.

Then, stop teach mode. Done!


colorcurvature ( ) posted Mon, 14 November 2011 at 1:37 PM

file_475279.jpg

Enjoy your longcat.


Afrodite-Ohki ( ) posted Mon, 14 November 2011 at 1:51 PM

NICE! And easy! And great choice on a meme-turned-3d LMAO

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


WandW ( ) posted Mon, 14 November 2011 at 2:03 PM · edited Mon, 14 November 2011 at 2:03 PM

Hannes,

That is Great!!  I think they'll need to save you a spot in the Pantheon of Poser Gods... :biggrin:

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


colorcurvature ( ) posted Mon, 14 November 2011 at 2:04 PM · edited Mon, 14 November 2011 at 2:14 PM

Joint Refitter is here. In the hope it will be useful, but without any warranty. Absolutely no warranty.

cgscripts.colorcurvature.com/CO_RefitJointCenters_2012.pyc

One note regarding the M4-V4-K4 thing: K4 has rotated polygons and if you export it with my exporter and try to use this as the morphed object for M4 or V4, this will not work, because for my exporter the vertex order depends on the polygons, and K4 is different from M4 and V4. As a workaround, you can use poser's export, with options WELDED and INCUDE BODY PART NAMES, and all other options off. PML should accept .OBJs created this way also.

 edit: It requires PML 2012, and must be placed in the same directory as the other CO_... scripts.

 


WandW ( ) posted Mon, 14 November 2011 at 2:21 PM

Quote - I am terribly sorry but its almost certain it wont run on a mac. I heard there is no tk, which is all my UI based on, and the binary for the refitter also will not run. :(

I don't have a Mac, but I do run Linux on my main machine, which does have Tk.  Underneath that flashy OSX GUI is good old UNIX, so I did some searching, and found a guide to installign Tk on a Mac-I can't try it, myself, but here's the link...

http://www.tkdocs.com/tutorial/install.html

Here's the download of Active Tcl...

http://www.activestate.com/activetcl/downloads

 

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


colorcurvature ( ) posted Wed, 16 November 2011 at 5:51 PM

file_475359.jpg

Tomorrow I hope to add the Morph Transposer freebie. Its another PML enhancement that applies refit for a set of chosen morphs, so they all will be dialed and refitted one after another.

It can be used on clothes, but also e.g. to convert GEN4 morphs to genesis. I know that there is the Gen4/GenX tool out there but I have no idea what it does, I assume its a similar thing.


colorcurvature ( ) posted Wed, 16 November 2011 at 5:52 PM · edited Wed, 16 November 2011 at 5:53 PM

file_475360.jpg

Usage is the same as refit, but the figures are set up with the same pose (= identically), and the dials that should be used during the refit are chosen in the dialog. This makes use of the unlocked, hidden Gen4 morphs within Genesis. With those, one can morph Genesis into a GEN4 and pretend it to be a cloth item, in which the morphs are then pushed.


colorcurvature ( ) posted Wed, 16 November 2011 at 6:08 PM

file_475361.jpg

Another side effect of the joint refitter is that it can provide the hidden GEN4 shapes in genesis with a simple rig. This is the hidden M4 morph in genesis (without purchase of the dedicated package) just with the auto-refitted joint centers. It lacks JCMs that the official package possibly has, but at least, its bending.


Afrodite-Ohki ( ) posted Wed, 16 November 2011 at 6:47 PM

Quote - Another side effect of the joint refitter is that it can provide the hidden GEN4 shapes in genesis with a simple rig. This is the hidden M4 morph in genesis (without purchase of the dedicated package) just with the auto-refitted joint centers. It lacks JCMs that the official package possibly has, but at least, its bending.

Might get Daz folks come complaining at your door (possibly with torches and scythes).

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


colorcurvature ( ) posted Wed, 16 November 2011 at 6:53 PM

I hope not :). I think their package will most likely let it bend even better than this, as I suspect it contains nice JCMs and things. Animatable joints I think are a very nice thing. Thats a whole new dimension of flexibility.


WandW ( ) posted Wed, 16 November 2011 at 8:11 PM

Quote - I hope not :). I think their package will most likely let it bend even better than this, as I suspect it contains nice JCMs and things. Animatable joints I think are a very nice thing. Thats a whole new dimension of flexibility.

 

Of course, I suppose that your Morph Transposer can also transfer the JCMS... 😉

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


colorcurvature ( ) posted Thu, 17 November 2011 at 5:55 AM

Hm, no I think not :). That is even more difficult.JCMs are slaved to other dials and usually cannot be dialed directly. And they use to make only sense when the figure is posed, and make disturbing results when applied to a zeroed figure.

I added now a tutorial on how to do the M4-to-K4 thing.

http://cgscripts.colorcurvature.com/joint_refitter.html

I used K4 because I think its quite tough. But you can use the same approach to go from M4 to V4 or the other way around. The technique should be usable on any weight mapped figure, though. E.g. Antonia.


WandW ( ) posted Thu, 17 November 2011 at 7:27 AM

Is there a painless way to convert all of the JPs to weightmapping & set all of the joint centers animatable?

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


colorcurvature ( ) posted Thu, 17 November 2011 at 7:38 AM

I do not know. I went the painful way and did it all manually, on each actor. But there had been rumours of a Poser API in the servicepack that would allow scripts to do it. No idea if its really coming, though.


WandW ( ) posted Thu, 17 November 2011 at 8:13 AM · edited Thu, 17 November 2011 at 8:24 AM

The script is here to convert the rigging, but I sadly have build 16510.... :sad:

http://www.philc.net/forum/viewtopic.php?t=3676

 

EDIT-I just looked in the CR2, and 'animatableOrigin' can be set to 1 for each joint 😄

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


colorcurvature ( ) posted Thu, 17 November 2011 at 9:01 AM

Oh. Thanks for the link :). lets wait and see when service pack will be available.


Letterworks ( ) posted Thu, 17 November 2011 at 1:04 PM

hey Hannes, any idea when PML2012 will be finished and where it will be up for grabs? And have you figured out any way to handle upgrades, or will it need to be repurchased?


colorcurvature ( ) posted Thu, 17 November 2011 at 3:01 PM

Hi mike, its not in a hosted shop anywhere. i have twice tried to contact renderosity store staff but my mails are still unanswered. i do not know whats up.  So i decided to put it on my homepage, cgscripts.colorcurvature.com, while waiting for the situation to resolve. Maybe someone here knows who i could ask to find out wether i have disqualified myself in one way or the other. You find it there, so to say.  Hope its sufficiently stable now, there had not been any reports of hard bugs yet. The page needs firefox to be viewed, my html is appearently incorrect.


GeneralNutt ( ) posted Thu, 17 November 2011 at 4:43 PM

I don't know about rendo, but smith micro should be talking to you about buying it and putting it in poser.



lkendall ( ) posted Thu, 17 November 2011 at 4:59 PM

file_475391.gif

Talking?????

They should be begging on their knees for this work.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


bopperthijs ( ) posted Thu, 17 November 2011 at 5:49 PM

The page needs firefox to be viewed, my html is appearently incorrect

It works in Internet explorer 9 as well. Thank you for this great plug-in.

best regards,

Bopper.

-How can you improve things when you don't make mistakes?


jancory ( ) posted Thu, 17 November 2011 at 5:49 PM

does the new script work in PP2010?


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



lkendall ( ) posted Thu, 17 November 2011 at 6:04 PM · edited Thu, 17 November 2011 at 6:06 PM

file_475394.gif

jancory:

Sorry, no, Colorcurvature's PML 2012 works in Poser Pro 2012. :(  This new version of Poser Pro has capabilities available in the updated Python 2.7 that are not included in Poser Pro 2010.

Reportedly, SR1, will add a function to Python that will allow scripts to convert figures to weight-mapping automatically. That and PML 2012 (and the soon to be released Antonia Polygon ~ WM) are compelling reasons to consider an upgrade.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


jancory ( ) posted Thu, 17 November 2011 at 6:39 PM

ok, thanks for the info.


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



colorcurvature ( ) posted Wed, 23 November 2011 at 3:09 PM

I managed to be able to try PhilC's script for weight-mapping a figure. This seems to work well. However, setting animatable joints to 1 with text replacement in the .CR2 does NOT work. I couldnt diff the .CR2 to find out how that change is actually represented, but my text editor collapsed because the files were so hugh :)

We need also a script to set animatable joints to 1 to have maximal convenience.  Or find out how to do it with a text editor.


Cage ( ) posted Wed, 23 November 2011 at 4:46 PM · edited Wed, 23 November 2011 at 4:55 PM

Is it just a matter of the "animatableOrigin" line not being set to 1?  Or is the ERC which actually animates the joints not being handled?  The former is an easy fix.  The latter is more complex.  The ERC has to be set up in the OffsetA listings for an actor.

Nerd's tutorial on animatable origins is here:

http://www.nerd3d.com/modules.php?name=Content&pa=showpage&pid=23

 

If you need to see what the .cr2 internals for an animated origin look like, check the Alien Andy .cr2 which can be downloaded at the link.

 

Edit.  I just blonged up a .cr2-editing script and it kept writing out the same data over and over.  The resulting .cr2 was over 5 GB before I quit the script.  That one crashed my text editor, when I tried to examine it to see what had gone wrong.  :lol:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


colorcurvature ( ) posted Thu, 24 November 2011 at 12:08 AM

I saved a figure with and without animatable and the actor looked totally different in cr2.

it received new weightmap definitiions.  I have to use a small figure that doesnt blow the text editor :)


Cage ( ) posted Thu, 24 November 2011 at 12:28 AM

Quote - I saved a figure with and without animatable and the actor looked totally different in cr2.

What do you mean?  Was the animated origin formatting different somehow from that in the Alien Andy example, or were your two .cr2 files different internally from one another?  😕

I'm trying to make sense of Poser's internal handling of animatable origins and weight map assignment, for the weight injection pose scripts.  I'd be interested in knowing about any oddities you've discovered.  It could be useful to understand how Poser assigns the internal numbers used to identify weightMap listings, if any patterns emerge.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


colorcurvature ( ) posted Thu, 24 November 2011 at 1:27 AM

The cr2 with animatable joint flag set had more weightmaps in the actor definition. If My memory is not playing tricks on me then there were more weightmaps than I expected, based on the joint definitions. When setting animatable to 1 with text editor, the flag looked set in the UI, but the teaching tool would not create dependencies for the actor. First I assumed one could not save this property in a cr2, but after clicking manually every joint to animatable it all worked and also was savable. Will investigate some more this evening.


colorcurvature ( ) posted Thu, 24 November 2011 at 12:39 PM

Ah. Maybe I'm wrong on the weightmaps. But what I see on a mini dummy figure is this:

        zOffsetA OriginZ
            {
            name originZ
            initValue -0.461097
            hidden 1
            forceLimits 0
            min -100000
            max 100000
            trackingScale 0.004
            keys
                {
                static  1
                k  0  0

                }
            interpStyleLocked 0
            staticValue -0.461097
            }

 

is changed to

 

        zOffsetA OriginZ
            {
            name originZ
            initValue -0.461097
            hidden 0
            forceLimits 0
            min -100000
            max 100000
            trackingScale 0.004
            keys
                {
                static  0

                k  0  -0.461097
                }
            interpStyleLocked 0

            }

 

The old static value is converted into a dynamic key, it seems.


colorcurvature ( ) posted Thu, 24 November 2011 at 2:22 PM

Add: Yes, that does the trick :D. The teaching tool will only accept the dial if it comes with a dynamic key.  Then it works splendid. I'll post a script when SR1 is official out.


Glitterati3D ( ) posted Fri, 02 December 2011 at 9:03 AM

Help!  I really want to purchase this and went to your website to do so and the PayPal link is disabled!  Is there somewhere I can purchase?

Thanks!


lkendall ( ) posted Fri, 02 December 2011 at 10:10 AM

Glitterati3D:

Hi. I don't know how often CC checks messages here. I purchased this by sending CC a private message at his email address at ColorCurvature.com. He arranged for a private exchange over PayPal.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


Glitterati3D ( ) posted Fri, 02 December 2011 at 11:23 AM

Quote - Glitterati3D:

Hi. I don't know how often CC checks messages here. I purchased this by sending CC a private message at his email address at ColorCurvature.com. He arranged for a private exchange over PayPal.

lmk

Thanks!


colorcurvature ( ) posted Fri, 02 December 2011 at 12:32 PM

i disabled the paypal because I was worrying about the injection poses.  But after lots of experiments I think they work quite ok so I guess i can reenable it. i found that executing an injection twice would double the erc effect, but that is not a drama because the erc can be removed in the dependency editor in a second and the injection reapplied.


Glitterati3D ( ) posted Fri, 02 December 2011 at 12:36 PM

Quote - i disabled the paypal because I was worrying about the injection poses.  But after lots of experiments I think they work quite ok so I guess i can reenable it. i found that executing an injection twice would double the erc effect, but that is not a drama because the erc can be removed in the dependency editor in a second and the injection reapplied.

Thanks for the answer.  I sent you an email.


Cage ( ) posted Fri, 02 December 2011 at 1:39 PM

Ooh.  Is the script available now?  If so, I'll put it on my list of necessary purchases for December.  More important than groceries!  :lol:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


GeneralNutt ( ) posted Fri, 02 December 2011 at 2:23 PM

Ah you can eat anytime, but this is a must have now!



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