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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: PoseMorphLoader/Autofit Looking for smoke test help at this weekend


grichter ( ) posted Fri, 02 December 2011 at 7:35 PM

Cage the cheapest way to do it is buy a Poser item you like as a food prop. For example the recent Pizza by Truform www.renderosity.com/mod/bcs/oleo-pizza-pack/89919 works for me! When you are hungry, load the prop, render and then munch away! Saves time and money. You never have to stop working in Poser when you are hungry. Since you own the food prop, you don't have to waste money buying more food. You just load the prop again, render another copy and start munching. Give it a try. The content creators will love you because you now have more money to spend in the store here! :thumbupboth: :thumbupboth: :thumbupboth:

Anybody know where I can find a delicious looking ice-cream prop for dessert?

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


estherau ( ) posted Fri, 02 December 2011 at 11:09 PM

and you can duplicate the prop too, as many times as you like.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Paloth ( ) posted Sun, 04 December 2011 at 12:58 AM

There doesn’t seem to be a way in the script to export an object for morphing with the uvs included. Did I miss something?

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


colorcurvature ( ) posted Sun, 04 December 2011 at 1:26 AM

No, its without uv. Maybe I can enhance it. Hmm... It depends on your modeller, if you use blender there could be a workaround.


Paloth ( ) posted Sun, 04 December 2011 at 1:46 AM

I use Zbrush and Modo for morph creation.

Sometimes it is useful to see what your morph is doing to a texture while you are creating the morph. For example, when adjusting an eyelash to fit on an eyesClosed morph, you would want to shape it without completely warping the eyelash texture. (This kind of thing can be done by exporting the part from Poser with the uvs, I've remembered.) Of course, if you want to track texture distortions that span two or more parts, you might be out of luck currently. 

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


colorcurvature ( ) posted Sun, 04 December 2011 at 1:48 AM

But thinking of it, uv may be not enough, e.g. Because of material zones. I do not know if these are accessible for a  script. If you had just uv, you wouldhave to assign texturesin the modeller manually.


colorcurvature ( ) posted Sun, 04 December 2011 at 6:57 AM

ok, I have uvs somewhat working. for material name, there also seems python access, thats good. so I think I can offer an exporter that also exports uv and material names. but it will be without the .MTL.


Paloth ( ) posted Sun, 04 December 2011 at 12:29 PM

Awesome. As long the materials can be accessed and textures loaded, it should be fine.

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


JimTS ( ) posted Wed, 07 December 2011 at 12:30 PM

Is the Paypal button going to be activated? I'd like to let you have some of my money ( wasn't going to commit but then the Amazon Lightning Sale on PP 2012 $120)

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


colorcurvature ( ) posted Sat, 10 December 2011 at 6:08 AM

Hi all, would anyone else want (or want help test) the UV-enabled exporter? It was so far looking good, but a second check would do good before I place a download link. The use case is to morph the textured figure, in order to observe e.g. stretching effects.


estherau ( ) posted Sun, 11 December 2011 at 6:52 PM

observe - i think  you mean obviate.

I'm on a mac.

I have internet problems and telephone problems today, but I may be able to try.  I have not downloaded any of your software as yet nor am I quite sure what it does, and would have no idea how to use it, but if you want me to give it a go, I am free all day today and tomorrow.

Love esther

 

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 11 December 2011 at 9:24 PM

IM me if you want me to try and help.  also I have a bodgy network connection at the moment.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


colorcurvature ( ) posted Mon, 16 January 2012 at 4:39 PM

Does SR1 allow to set the animatable joint property through python now? 


thinkcooper ( ) posted Tue, 17 January 2012 at 10:45 AM · edited Tue, 17 January 2012 at 10:45 AM

Quote - Does SR1 allow to set the animatable joint property through python now? 

 

That's a great question I need to ask about - I'd expect the answer to be yes, but please let me confirm that.

 

Steve Cooper
Smith Micro



Cage ( ) posted Tue, 17 January 2012 at 11:17 AM

Steve, we could really use Python access to the new weight-mapping via Python.  The ability to read and set weights would be a great boon.  Give us that and I know several of us can promise useful, new scripts.  :laugh:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


thinkcooper ( ) posted Tue, 17 January 2012 at 10:21 PM

So it looks like Python control for animatable joint properties will be a SR2 feature, but python and weight mapping is a longer term project that I can't put a timeline on yet.


colorcurvature ( ) posted Wed, 18 January 2012 at 12:26 AM

Thank you steve. One thing to node is that when we set animatable joint to 1 directly in the .cr2, it would show as flagged in the ui, but the teaching tool would not react when the joint center is moved. If manually clicked in the UI, the teaching tool does indeed react. The python action should have the same effect as the UI click.


lkendall ( ) posted Wed, 18 January 2012 at 3:41 PM · edited Wed, 18 January 2012 at 3:42 PM

PhilC mentioned a Python im provement that he expected in SR1 to allow the automatic conversion of a figure to WM in Python. Did that actually make it into SR1? If not, it really needs to be in SR2.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


colorcurvature ( ) posted Wed, 18 January 2012 at 3:55 PM

i think that is already in SR1, but you need also the animatable joint property in order to be able to slave joint origin movement to paramters (morphs). 


mylemonblue ( ) posted Sun, 03 June 2012 at 11:03 PM · edited Sun, 03 June 2012 at 11:06 PM

From what I've been reading PoseMorphLoader is possibly the missing link in my workflow.

I've been Googling "PoseMorphLoader" for a place to buy it. So far after multiple attemps I've still not found it.

Can someone point me to where it's available?

Is PoseMorphLoader not available?

My brain is just a toy box filled with weird things


philebus ( ) posted Mon, 04 June 2012 at 3:14 AM

I would also be interested in purchasing this. I have the old version that was sold here which works with Poser 2010 but I really want to move competely to 2012 now.


Kerya ( ) posted Mon, 04 June 2012 at 3:30 AM

You could try here:

http://www.colorcurvature.com/


WandW ( ) posted Mon, 04 June 2012 at 9:25 AM

Hannes is currently travelling and has limited net access.  If you go to his site, mail him at the address given and he'll respond when he can...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
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mylemonblue ( ) posted Mon, 04 June 2012 at 9:29 AM

I'll see if I can get him by the email address then. I hope his trip is a good one.

I appreciate all the responses. Thank you.

My brain is just a toy box filled with weird things


colorcurvature ( ) posted Thu, 07 June 2012 at 4:37 PM

Hi all, I am back and still alive (even at some point in time I wasnt so sure about that) :). Thanks WandW for giving a status update here. I'll bring back the homepage when there is time, in the meanwhile you can just drop me a message/email.


fxls4x ( ) posted Fri, 08 June 2012 at 4:45 AM

Quote - Hi all, I am back and still alive (even at some point in time I wasnt so sure about that) :). Thanks WandW for giving a status update here. I'll bring back the homepage when there is time, in the meanwhile you can just drop me a message/email.

 

Welcome back :thumbupboth:


mylemonblue ( ) posted Sat, 09 June 2012 at 1:57 AM

Wow, great to see you're back. I hope all is well.

 

< waves >

My brain is just a toy box filled with weird things


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