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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
looking at the hair the hair cant be finer with this set its the hair texture that makes it like like this..
other hair with a fine hair texture might do the trick..
the face texture looks nice, but looks a bit like Wax to me.. too soft to be realistic
Chris
Try turning off the specular node in the mat room and plugging the antioscopic node into alt specualar and play around with that. I also find a contrast brush in post work gives hair a little more vividness.
If you want the hair to be finer, you'll probably have to make new texture maps at a new resolution (I think poser supports up to 4096x4096 maps).
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
I like Fabiana's hair. Her Kirte hair is my favorite and comes out very natural in renders.
Poser Pro 2012 SR3
Windows 7 Professional 64 bit
Intel Core I7 990x 3.46G 6 core
24G RAM
EVGA GTX580 R Video Card
Single HP LP2475 1920x1200 monitor
______________________________
Not familiar with this particular hair but what I try to do with most transmapped hairs is;
connect the texure also to bump and to displacement. Play with the settings.
Also the red-brown looks too vivid;
I would put an HSV node between the texture and diffuse_color to reduce the vivid color.
and-or reduce the diffude_value of the hair.
Did you set the texture to crisp? Try none?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
of the transmapped hairs, Kozaburo's hair or 3Dream's hair is quite good.
Here's a picture of Antonia with the "History Hair" (no hair shader adjustments done).
The "quality/Crisp" setting mentioned before can be changed in the material room in the image map node.
In general, you're right, most transmapped hair cannot compete with the rest of the quality we now have. Give strand based hair a try! Another option might be to wait for Poser SR1, I heard that a new hair node was in the beta, but got pulled due to problems. Maybe they fix those for the SR1, and it helps for transmapped hair.
Best regards,
Michael
Hi Michael, thank you for your reply.
The hair texture were all set to quality. I´ve set them to none but the hair doesn´t look any better.
I think i should try to make some new hair textures with finer strands for "Loose Hair". But i never done this before (creating new textures and bumb maps...)
And i´ve also found some nice hair files on the marketplace:
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=86047
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=69898
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=83816
If you're using P8 or above, look for a poser8 directory in your textures folder. Under P8 hair there are the Allyson hair textures that look good and the Anime hair textures that are the same thing without the baked in highlights.
If your hair textures are oriented up and down, try one of these in the diffuse node, leaving the transparency map alone. If the textures are oriented side to side, you can switch the UV setting to VU.
These textures work quite well more times than you would figure.
Hope this helps.
Here ya go Maxi
http://www.renderosity.com/mod/bcs/kirite-hair-ii/78366
There are a lot of other good ones in her store.
Poser Pro 2012 SR3
Windows 7 Professional 64 bit
Intel Core I7 990x 3.46G 6 core
24G RAM
EVGA GTX580 R Video Card
Single HP LP2475 1920x1200 monitor
______________________________
There might be some higher-res textures for that hair already made, in the store or in free stuff. That's often how it works. One person models the hair, and then others make extra texture packs for it.
If you want to try other hair props, try Koz's hair.
It's free, and better than a lot of more expensive hair. It was made for the older figures, but it's pretty easy to use V3 hair on V4; just position it and parent it.
Quote - looking at the hair the hair cant be finer with this set its the hair texture that makes it like like this..
other hair with a fine hair texture might do the trick..
the face texture looks nice, but looks a bit like Wax to me.. too soft to be realistic
Chris
Setting the Scale channel value of the scatter node to 1.75 instead of 1 fixes it.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Some of the Kozaboro hair props are included in Poser.
You might try Poser's dynamic hair-here's an excellent discussion...
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2839086
There are some free dynamic models here...
http://www.renderosity.com/mod/freestuff/search.php?section_id=251&query=dynamic+hair&sort=relevancy&use_age=no&older_age=&older_units=day&newer_age=&newer_units=day&username=
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."http://www.renderosity.com/mod/bcs/search.php?criteria=loose+hair&adv_search=
There are 3 or 4 texture packs for loose hair that are better than the textures it comes with. In particular, I've found the "Touchable" series to be excellent hair texture replacement packs.
Hey,
thank you all for your reply!
@William_the_Bloody: Your right, the "Touchable" series looks best. But i think the hair isn´t finer than the original Loose Hair? Didn´t he changed just the colour?
@WandW: Thank you for the link. I will get a closer look to it!
@ToxicWolf: The Kirte hair looks really nice and realistic. I added it to my wishlist :-)
I also will take a look at Kozaboro hair.
You seem to be confused between mesh and texture. The hair is pretty much a solid chunk of plastic, which is then textured with color and painted streaks of hair. The hair is then brought out by a trans map, which gives the illusion of strands of hair where they used to be streaks.
So a "touchable" series of texture maps paints smaller streaks of hair, and makes tighter transmaps, which give the illusion of denser, tinier hairs. This is futhered along by making better highlights and other node settings to bring out realism.
It has been a long-standing tradition in the poser community to follow the business model of releasing a hair prop or cr2 with crappy maps so that someone else can come along and sell you another pack to make it look good. (This is true of more than just hair.)
Filter it however you might, that looks like about eight hairs per inch (across the hairs) which is way more coarse than real hair.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Now i´ve changed the filter from "quality" to "none" but as expected the hair gets more crispy. I think quality is the best way.
But i forgot, this screenshot above is from the original loose hair. This here is the updated touchable loose hair:
Can we change something in the anisotropic tab? Maybe it´s getting smoother with other settings?
Quote - The bump level looks pretty high.
Until units are stated, you don't know that.
The value shown could be millimeters, in which case it is exactly .002 feet - a round number and what I suspect the original author actually used.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Hey everybody,
this is my first thread in this forum. Currently im playing around with realistic renders of the face from Victoria 4.
I´ve bought "Suzanne" for Vic4 because there are some nice skin shaders included. Now the skin looks so realistic, that the hair doesn´t fit to the all over look.
I´m using "Loose Hair" from 3D-Age. Can anybody tell me, how to get the hair more shiny or anything other that could make the hair more realistic? I´m using Poser 9. I think, the hair is a little bit too bristly? It should be more finer...
Regards,
Maximilian