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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 23 2:16 pm)



Subject: Getting the hair more realistic


maximilianth ( ) posted Sun, 11 December 2011 at 8:49 AM · edited Mon, 23 September 2024 at 3:19 PM

Hey everybody,

this is my first thread in this forum. Currently im playing around with realistic renders of the face from Victoria 4.

I´ve bought "Suzanne" for Vic4 because there are some nice skin shaders included. Now the skin looks so realistic, that the hair doesn´t fit to the all over look.

I´m using "Loose Hair" from 3D-Age. Can anybody tell me, how to get the hair more shiny or anything other that could make the hair more realistic? I´m using Poser 9. I think, the hair is a little bit too bristly? It should be more finer...

Regards,

Maximilian

 


26Fahrenheit ( ) posted Sun, 11 December 2011 at 9:06 AM · edited Sun, 11 December 2011 at 9:09 AM

looking at the hair the hair cant be finer with this set its the hair texture that makes it like like this..

other hair with a fine hair texture might do the trick..

 

the face texture looks nice, but looks a bit like Wax to me.. too soft to be realistic

 

Chris 

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Winterclaw ( ) posted Sun, 11 December 2011 at 9:24 AM

Try turning off the specular node in the mat room and plugging the antioscopic node into alt specualar and play around with that.  I also find a contrast brush in post work gives hair a little more vividness.

If you want the hair to be finer, you'll probably have to make new texture maps at a new resolution (I think poser supports up to 4096x4096 maps).

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maximilianth ( ) posted Sun, 11 December 2011 at 9:35 AM

Does anybody know some good hair here on renderosity?


ToxicWolf ( ) posted Sun, 11 December 2011 at 9:44 AM

I like Fabiana's hair.  Her Kirte hair is my favorite and comes out very natural in renders.

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vilters ( ) posted Sun, 11 December 2011 at 9:45 AM

Not familiar with this particular hair but what I try to do with most transmapped hairs is;
connect the texure also to bump and to displacement. Play with the settings.

Also the red-brown looks too vivid;
I would put an HSV node between the texture and diffuse_color to reduce the vivid color.
and-or reduce the diffude_value of the hair.

Did you set the texture to crisp? Try none?

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maximilianth ( ) posted Sun, 11 December 2011 at 10:03 AM

@ToxicWolf: Do you have a link? I couldn´t find the hair here on renderosity.

 

@vilters: Sorry I´m new to Poser and rendering. Can you explain how to do that? But you don´t have to if it´s to much.


Michael314 ( ) posted Sun, 11 December 2011 at 2:37 PM

file_476192.jpg

Hello,

of the transmapped hairs, Kozaburo's hair or 3Dream's hair is quite good.

Here's a picture of Antonia with the "History Hair" (no hair shader adjustments done).

 

The "quality/Crisp" setting mentioned before can be changed in the material room in the image map node. 

In general, you're right, most transmapped hair cannot compete with the rest of the quality we now have. Give strand based hair a try! Another option might be to wait for Poser SR1, I heard that a new hair node was in the beta, but got pulled due to problems. Maybe they fix those for the SR1, and it helps for transmapped hair.

 

Best regards,

  Michael

 


maximilianth ( ) posted Sun, 11 December 2011 at 4:02 PM

Hi Michael, thank you for your reply.

The hair texture were all set to quality. I´ve set them to none but the hair doesn´t look any better.

I think i should try to make some new hair textures with finer strands for "Loose Hair". But i never done this before (creating new textures and bumb maps...)

And i´ve also found some nice hair files on the marketplace:

http://www.renderosity.com/mod/bcs/index.php?ViewProduct=86047

http://www.renderosity.com/mod/bcs/index.php?ViewProduct=69898

http://www.renderosity.com/mod/bcs/index.php?ViewProduct=83816


hborre ( ) posted Sun, 11 December 2011 at 5:14 PM

The only thing I think will perk up the hair would be BB VSS Hair prop.  It may make a difference.


bevans84 ( ) posted Sun, 11 December 2011 at 6:18 PM · edited Sun, 11 December 2011 at 6:18 PM

If you're using P8 or above, look for a poser8 directory in your textures folder. Under P8 hair there are the Allyson hair textures that look good and the Anime hair textures that are the same thing without the baked in highlights.

If your hair textures are oriented up and down, try one of these in the diffuse node, leaving the transparency map alone. If the textures are oriented side to side, you can switch the UV setting to VU.

These textures work quite well more times than you would figure.

Hope this helps.



ToxicWolf ( ) posted Sun, 11 December 2011 at 9:27 PM

Here ya go Maxi

 

http://www.renderosity.com/mod/bcs/kirite-hair-ii/78366

 

There are a lot of other good ones in her store.

Poser Pro 2012 SR3

Windows 7 Professional 64 bit

Intel Core I7 990x 3.46G 6 core

24G RAM

EVGA GTX580 R Video Card

Single HP LP2475 1920x1200 monitor

______________________________

http://www.toxicwolf.com


randym77 ( ) posted Sun, 11 December 2011 at 10:25 PM

There might be some higher-res textures for that hair already made, in the store or in free stuff.  That's often how it works.  One person models the hair, and then others make extra texture packs for it.

If you want to try other hair props, try Koz's hair.

http://digitalbabes.jp/

It's free, and better than a lot of more expensive hair.  It was made for the older figures, but it's pretty easy to use V3 hair on V4; just position it and parent it. 

 

 


RobynsVeil ( ) posted Mon, 12 December 2011 at 6:07 AM

Quote - looking at the hair the hair cant be finer with this set its the hair texture that makes it like like this..

other hair with a fine hair texture might do the trick..

 

the face texture looks nice, but looks a bit like Wax to me.. too soft to be realistic

 

Chris 

Setting the Scale channel value of the scatter node to 1.75 instead of 1 fixes it.

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WandW ( ) posted Mon, 12 December 2011 at 6:56 AM

Some of the Kozaboro hair props are included in Poser.

 

You might try Poser's dynamic hair-here's an excellent discussion...

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2839086

 

There are some free dynamic models here...

http://www.renderosity.com/mod/freestuff/search.php?section_id=251&query=dynamic+hair&sort=relevancy&use_age=no&older_age=&older_units=day&newer_age=&newer_units=day&username=

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Photopium ( ) posted Mon, 12 December 2011 at 9:17 AM

http://www.renderosity.com/mod/bcs/search.php?criteria=loose+hair&adv_search=

 

There are 3 or 4 texture packs for loose hair that are better than the textures it comes with.  In particular, I've found the "Touchable" series to be excellent hair texture replacement packs.


maximilianth ( ) posted Mon, 12 December 2011 at 12:04 PM

Hey,

thank you all for your reply!

@William_the_Bloody: Your right, the "Touchable" series looks best. But i think the hair isn´t finer than the original Loose Hair? Didn´t he changed just the colour?

@WandW: Thank you for the link. I will get a closer look to it!

@ToxicWolf: The Kirte hair looks really nice and realistic. I added it to my wishlist :-)

 

I also will take a look at Kozaboro hair.

 


Photopium ( ) posted Mon, 12 December 2011 at 12:39 PM

You seem to be confused between mesh and texture.  The hair is pretty much a solid chunk of plastic, which is then textured with color and painted streaks of hair.  The hair is then brought out by a trans map, which gives the illusion of strands of hair where they used to be streaks.

So a "touchable" series of texture maps paints smaller streaks of hair, and makes tighter transmaps, which give the illusion of denser, tinier hairs.  This is futhered along by making better highlights and other node settings to bring out realism. 

It has been a long-standing tradition in the poser community to follow the business model of releasing a hair prop or cr2 with crappy maps so that someone else can come along and sell  you another pack to make it look good.  (This is true of more than just hair.)

 

 


maximilianth ( ) posted Mon, 12 December 2011 at 5:09 PM · edited Mon, 12 December 2011 at 5:10 PM

Hey,

now i´ve buyed "Touchable" for Loose Hair:

http://www.renderosity.com/mod/bcs/index.php?ViewProduct=87596

It looks much better!

(First pic with standart mats and second with Touchable)

 


Photopium ( ) posted Mon, 12 December 2011 at 10:53 PM

That's looking pretty good.  Still a little crisp for my liking.  Try turning on texture filtering on the trans map in the material editor.


maximilianth ( ) posted Tue, 13 December 2011 at 7:18 AM · edited Tue, 13 December 2011 at 7:19 AM

Do you mean this?

It was set to quality...


bagginsbill ( ) posted Tue, 13 December 2011 at 7:25 AM

Filter it however you might, that looks like about eight hairs per inch (across the hairs) which is way more coarse than real hair.


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maximilianth ( ) posted Tue, 13 December 2011 at 8:05 AM · edited Tue, 13 December 2011 at 8:15 AM

Now i´ve changed the filter from "quality" to "none" but as expected the hair gets more crispy. I think quality is the best way.

But i forgot, this screenshot above is from the original loose hair. This here is the updated touchable loose hair:

Can we change something in the anisotropic tab? Maybe it´s getting smoother with other settings?


bevans84 ( ) posted Tue, 13 December 2011 at 8:39 AM

The bump level looks pretty high.



bagginsbill ( ) posted Tue, 13 December 2011 at 8:49 AM

Quote - The bump level looks pretty high.

Until units are stated, you don't know that.

The value shown could be millimeters, in which case it is exactly .002 feet - a round number and what I suspect the original author actually used.


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maximilianth ( ) posted Tue, 13 December 2011 at 8:56 AM

For testing, i half sized the bump level. Result ist not good. With the bump level at around 0,6 the strands look much finer.


bevans84 ( ) posted Tue, 13 December 2011 at 9:33 AM

Hadn't thought of that.



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