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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Vue 10 Infinite - Build 10008456 - BETA Update


Mazak ( ) posted Sat, 24 December 2011 at 3:50 AM · edited Mon, 23 December 2024 at 6:42 AM

Attached Link: http://www.e-onsoftware.com/resources/?page=updates

This update is still in beta. The following is a list of bug fixes and improvements included in this update:

Publishing Date: Public Beta: 12/23/2011

  • Disabled the instant application of lens glare in previews of the Post Render and Camera options, as it could slow it down. It is now applied only when releasing the sliders.
  • Avoided repeated application of lens glare after rendering, or when selecting renders with relighting in the stack to prevent unnecessary slowdowns.
  • Fixed a possible bug with the Post Render Options (when saving renders using the icon in the main view or the command File>Export picture, the changes were not applied. It worked only from the Render Display).
  • Fixed display of icons in the "last render" frame of the Render Display window.
  • Fixed a possible issue when computing the preview in the Camera options (a progress bar for the lens glare was shown at each step, slowing down the process).
  • Fixed a display bug preventing scrolling the list of materials in the world browser when the list of cloud materials was expanded.
  • Fixed a crash when saving an image with the options "add information strip" and the lens glare enabled.
  • Ability to generate more polygons from a displaced geometry (when baking a displaced object to polygons).
  • Improved the baking a csg containing a cylinder to mesh.
  • Fixed a crash when painting an EcoSystem with EcoSystem rules enabled (when several EcoSystem layers coexist).
  • EcoSystems: Revert to instances did not work for large numbers of objects.
  • Improved updating of Parametric terrains when one of them was in an hiden layer.
  • Fixed a potential regression when tesselating texts and other shapes (rare limit cases).
  • [RenderCows] Fixed network rendering of scenes containing synchronization data.
  • [StandaloneRenderer / Rendernodes] Improved handling of EDU licenses.

Mazak

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ShawnDriscoll ( ) posted Sat, 24 December 2011 at 3:14 PM

The Windows update won't run on my XP system.  Security error.  First time this has happened.  At least one of the fixes mentioned is for me, though (had to report it to them three or more times until fixed).  They didn't put a Mac file under their Windows download link again did they?

www.youtube.com/user/ShawnDriscollCG


Mazak ( ) posted Sat, 24 December 2011 at 5:13 PM

The update run well on my Win7. Maybe a corrupt download or problem with Virus scanner. I can see and download the Mac file, no problem here.

 

Mazak

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ShawnDriscoll ( ) posted Sat, 24 December 2011 at 5:17 PM · edited Sat, 24 December 2011 at 5:19 PM

I got it to run.  e-on has a skeleton crew as it is already.  Now it is Christmas time.  I figured I'd try letting my Internet cache clear out first for windows to run the update.  The patch does contain a fix I've been asking for since version 9, so that is good.  Finally had someone else report it to them since I'm on e-on's hate list for years.  The bug got fixed the next day.  Ha ha.  I'll have others report bugs for me that need fixing still.

www.youtube.com/user/ShawnDriscollCG


Mazak ( ) posted Sat, 24 December 2011 at 5:27 PM

I am glad you found a solution. I don't think e-on hates you ;-)
Marry Xmas

Mazak

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ShawnDriscoll ( ) posted Sat, 24 December 2011 at 6:07 PM · edited Sat, 24 December 2011 at 6:15 PM

They do.  Build 10008456 breaks eco-painted tree colors in render thumbnails.  So someone else will have to report the bug to e-on for a fix.

Dropping a regular tree into an eco-painted forest triggers the bug.

www.youtube.com/user/ShawnDriscollCG


Mazak ( ) posted Sun, 25 December 2011 at 4:18 AM

file_476631.jpg

You mean that result: It looks like lowRes OpenGL trees without textures in preview. :(

Mazak

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Mazak ( ) posted Sun, 25 December 2011 at 4:32 AM · edited Sun, 25 December 2011 at 4:35 AM

file_476633.jpg

Hey I found a new game "Where is the Red Maple Tree?" :)

 

Mazak

Google+ Bodo Nittel 


ShawnDriscoll ( ) posted Sun, 25 December 2011 at 12:17 PM

I have uninstalled build 10008456, so I can't test for it. But I assume that the "reverting more than one object back into instances" bug has been fixed, and that the fix introduced this render bug in the process.

www.youtube.com/user/ShawnDriscollCG


alexcoppo ( ) posted Sun, 25 December 2011 at 6:08 PM

file_476649.jpg

 

Talking about Vue 10 bugs, does anybody experience the strange behaviour exhibited by the above image (i.e. the color map applied along the x and not z axis of the terrain) :blink:?

It appears also on my 9.5 copy while everything is OK on my 9 copy.

It is not show stopper, just really perplexing.

GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2


ShawnDriscoll ( ) posted Mon, 26 December 2011 at 2:13 AM

Shader 4 display?  Or hardware pipeline?  Lastest video driver?  Or two driver versions ago?  Video adapter set to use application preferences?  Or customized from default adapter settings?  Is your OpenGL a boring inclusion from your video driver install?  Or do you have a 3rd-party customized OpenGL installed?

www.youtube.com/user/ShawnDriscollCG


alexcoppo ( ) posted Mon, 26 December 2011 at 2:56 AM

You are right, it is likely some OpenGL problems that the newer Vue versions are triggering.

Well, I will keep my wierdly colored terrains (I am not going to risk killing my computer on a video driver update, nVidia forums are full of posts about troubles with driver updates for old cards like mine 9500GT).

Bye!!!

GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2


ShawnDriscoll ( ) posted Mon, 26 December 2011 at 3:01 AM · edited Mon, 26 December 2011 at 3:05 AM

For me, older drivers work better with Vue using the hardware pipeline display method and leaving the adapter settings set to defaults.  I'm using ATI before AMD took over.

I have a feeling that build 10008360 will be the last update that I use for Vue 10 Inf.

www.youtube.com/user/ShawnDriscollCG


Mazak ( ) posted Thu, 05 January 2012 at 4:03 AM

@Shawn Have you tried this new update?

Vue 10 Infinite - Build 10008479 - BETAThe following is a list of bug fixes and improvements included in this update:

Publishing Date: EEF: 01/02/2012

 

  • Fixed displaying materials of EcoSystem instances in the Render Scene Preview.
  • Fixed the impossibility to animate a spline globally without getting plenty of unnecessary keyframes added each time one change the current time.

Mazak

Google+ Bodo Nittel 


ShawnDriscoll ( ) posted Thu, 05 January 2012 at 4:28 AM

I have to wait a few weeks still before that update is available to me.  The update after that one will have even more fixes that I told e-on about.  My goal is to get as many Vue bugs fixed as possible before e-on starts work on 10.5, since version 10 will be my last purchase from them (and I'd like to have a decent application from them that I can enjoy using).

www.youtube.com/user/ShawnDriscollCG


Mazak ( ) posted Thu, 05 January 2012 at 4:52 AM

The $ 195 for my maintenance plan are well invested. :D

Mazak

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ShawnDriscoll ( ) posted Thu, 05 January 2012 at 6:30 AM

I can't be throwing $195 at e-on repeatedly for new features I don't care much about, and for software with bugs (e-on doesn't even test for) that I have to tell them about.  I'm doing the quality control work for them "and" I have to pay them for more of the same?

Vue "Infinite" isn't at all so infinite, compared to other programs that I've used that can do the job and aren't even labled "Pro".

www.youtube.com/user/ShawnDriscollCG


Mazak ( ) posted Thu, 05 January 2012 at 6:43 AM

file_477039.jpg

Ja Shawn for you the glass is half empty, I see the Dragon :D

 

Mazak

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