Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)
You mean, something like this?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Enjoy.
For most materials - okay, all materials - a safe bet is to just do a search on this forum with the material name and User "Bagginsbill"... he won't steer you wrong. Be prepared to be impressed. And learn heaps.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I wouldn't, but I can guarantee Snarlygribbly would definitely have an answer for you - you might pop him a sitemail...
Oh, and share what you find out here: we'd all love to know what he says.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Is there a texture image associated with the figure before you apply EZSkin? Like BB's VSSProp, you need to have a texture map already setup in the material room. A lack of a texture map or a complicated shader node array may not allow EZSkin to pick up the map easily, thus confusing the script and dropping the map altogether. I would look at the Material Room before applying EZSkin, then check it again after running the script.
Then just check that the texture map name has not be changed to some other name, and again the complexity of the node structure. Also, try directly connecting the texture map to ths PoserSurface Diffuse_Color plug and run EZSkin. That should work, otherwise post the material room screencap of before and after.
Attached Link: http://i41.tinypic.com/dlhyzs.jpg
Here a before and after maybe you can spot whats couseing it.. I really don't know what am doing or whatam looking for
You can post images directly into the forum, bottom of posts, attach a file. On your original shaders, disconnect everything from PoserSurface except your texture map at the Diffuse_color, and disconnect everything attached to the texture map. This is actually disconnecting everything that can interfere. Now, run EZSkin. Any further problems, post EZSkin control window Screencap.
BTW, which Poser version are you using?
Your lights are all wrong. They are too bright for the scene plus you have a lavendar set in the setup. Use one infinite light, raytrace @ 75% and one IBL @ 10% and rerender. Also post your light settings before the changing anything. In addition, post your render settings; I am sure you have gamma correction active.
Unless you have a skydome or surrounding enclosure IDL will not do very much. Uncheck the feature for the moment. Change your render gamma correction to 2.2. And in EZSkin, uncheck Apply gamma correction. Rerun the script and rerender the image. Please do the correction with the lights. That is also important.
You will need to contact Snarly about selling and distribution, however BB's VSS skinshaders are built into the script and has, in the past, okayed selling character textures as long as he is mentioned in the body of the readme txt.
Do keep in mind, if you create a skin texture with SSS, you must specify that it is only for use with Poser9/PoserPro 2012. It will not work with earlier version, regular or pro, unless you package several versions with/without GC and SSS.
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Hello,
Am looking for a way to add glitter to makeup for V4.. I have tryed with photoshop but it does not came out nice. Tryed with poser but i get a white powder glitter not very nice..
Does anyone know a better way