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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)



Subject: Glitter Makeup


IdolStar ( ) posted Thu, 29 December 2011 at 5:15 AM · edited Thu, 14 November 2024 at 5:09 AM

Hello,

Am looking for a way to add glitter to makeup for V4.. I have tryed with photoshop but it does not came out nice. Tryed with poser but i get a white powder glitter not very nice..

Does anyone know a better way


RobynsVeil ( ) posted Thu, 29 December 2011 at 5:22 AM

You mean, something like this?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


IdolStar ( ) posted Thu, 29 December 2011 at 5:25 AM

Yes thank you


RobynsVeil ( ) posted Thu, 29 December 2011 at 5:27 AM

Enjoy. 😄

For most materials - okay, all materials - a safe bet is to just do a search on this forum with the material name and User "Bagginsbill"... he won't steer you wrong. Be prepared to be impressed. And learn heaps. 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


IdolStar ( ) posted Thu, 29 December 2011 at 5:58 AM

I have read alot of forums where bagginsbill has posted and i was very impressed ^^

You wouldent know why EZskin would be makeing my renders turn white?


RobynsVeil ( ) posted Thu, 29 December 2011 at 6:25 AM · edited Thu, 29 December 2011 at 6:26 AM

I wouldn't, but I can guarantee Snarlygribbly would definitely have an answer for you - you might pop him a sitemail... 😄

Oh, and share what you find out here: we'd all love to know what he says. 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


IdolStar ( ) posted Thu, 29 December 2011 at 6:30 AM

Thank you and i will post back


hborre ( ) posted Thu, 29 December 2011 at 9:17 AM

Is there a texture image associated with the figure before you apply EZSkin?  Like BB's VSSProp, you need to have a texture map already setup in the material room.  A lack of a texture map or a complicated shader node array may not allow EZSkin to pick up the map easily, thus confusing the script and dropping the map altogether.  I would look at the Material Room before applying EZSkin, then check it again after running the script.


IdolStar ( ) posted Thu, 29 December 2011 at 9:24 AM

Yes there is texture maps set up. check and try with VSS


hborre ( ) posted Thu, 29 December 2011 at 9:29 AM

Then just check that the texture map name has not be changed to some other name, and again the complexity of the node structure.  Also, try directly connecting the texture map to ths PoserSurface Diffuse_Color plug and run EZSkin.  That should work, otherwise post the material room screencap of before and after.


IdolStar ( ) posted Thu, 29 December 2011 at 9:44 AM · edited Thu, 29 December 2011 at 9:48 AM

Attached Link: http://i41.tinypic.com/dlhyzs.jpg

 

Here a before and after maybe you can spot whats couseing it.. I really don't know what am doing or whatam looking for


hborre ( ) posted Thu, 29 December 2011 at 9:58 AM

You can post images directly into the forum, bottom of posts, attach a file.  On your original shaders, disconnect everything from PoserSurface except your texture map at the Diffuse_color, and disconnect everything attached to the texture map.  This is actually disconnecting everything that can interfere.  Now, run EZSkin.  Any further problems, post EZSkin control window Screencap.

BTW, which Poser version are you using?


IdolStar ( ) posted Thu, 29 December 2011 at 10:08 AM

Am useing Poser pro 2012

Test out right now


IdolStar ( ) posted Thu, 29 December 2011 at 10:32 AM

file_476788.jpg

still going white..


hborre ( ) posted Thu, 29 December 2011 at 10:57 AM

Your lights are all wrong.  They are too bright for the scene plus you have a lavendar set in the setup.  Use one infinite light, raytrace @ 75% and one IBL @ 10% and rerender.  Also post your light settings before the changing anything.  In addition, post your render settings; I am sure you have gamma correction active.


IdolStar ( ) posted Thu, 29 December 2011 at 11:36 AM

file_476790.jpg

You kind of lost me at lavendar set :/

but heres my render settings


hborre ( ) posted Thu, 29 December 2011 at 11:53 AM

Unless you have a skydome or surrounding enclosure IDL will not do very much.  Uncheck the feature for the moment.  Change your render gamma correction to 2.2.  And in EZSkin, uncheck Apply gamma correction.  Rerun the script and rerender the image.  Please do the correction with the lights.  That is also important.


IdolStar ( ) posted Thu, 29 December 2011 at 2:22 PM

YAY!! I got it to work.. I reseted poser and loaded v4.2 and just added ezskin to her

Thank so much hborre

Do you know if you can use ezskin with a v4.2 product that would geting sold say a character


hborre ( ) posted Thu, 29 December 2011 at 2:34 PM

You should be able to use any V4 product with EZSkin,, if I understand you correctly.  And Snarly has provided an associated XML file to add any other character figure not currently supported by EZSkin.


IdolStar ( ) posted Thu, 29 December 2011 at 2:44 PM

can ezskin be useing with a product thats geting sold?

Am makeing a v4.2 character am looking for a good shader


hborre ( ) posted Thu, 29 December 2011 at 3:02 PM · edited Thu, 29 December 2011 at 3:02 PM

You will need to contact Snarly about selling and distribution, however BB's VSS skinshaders are built into the script and has, in the past, okayed selling character textures as long as he is mentioned in the body of the readme txt. 

Do keep in mind, if you create a skin texture with SSS, you must specify that it is only for use with Poser9/PoserPro 2012.  It will not work with earlier version, regular or pro, unless you package several versions with/without GC and SSS.


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