Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
surveyman,
Just be careful "when" you unlock the camera. It's best to do it before even beginning a timeline. Vue will gladly assist you with unlocking a camera if you are in the middle of a timeline, for instance, which will cause headaches. The entire camera workflow in Vue is a kludge, so it's hard to spot a bug while using one.
www.youtube.com/user/ShawnDriscollCG
LoL. At this point, I'm not sure what is a 'bug' and what is 'designed bahavior'. I'm just playing around, trying things and seeing what happens. I did notice that I had to tweak the camera path a few times because 'things changed' on me.
I built a new computer for doing animations (i7-3930 w/ 32Gb ram & SSD) and it's still a 'bear' to render. 90 second animation @ 640x400 took 12+hrs to render. Just a simple island w/ tropical eco. But the time to render the same scene on my old Q6600 was estimated at 72+hrs. LoL.
Wish there were instructions on how to streamline the rendering options for best/fastest animation output. I did notice that the new anti-flickering process adds about 45% to the render time, but really cuts down on the flickering. Ran 2 animations & compared.
Tx for the warning - I'll keep an eye out for those 'features'.
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Every time I try to lower/raise the elevation of the way point, it snaps back to its original location as soon as I finish the movement. The "X" and "Y" spline positions (red & green) I can change/move without a problem.
The animation Wizard does not let you alter the elevation of the vertical spline path,. nor does it let you key in numerical elevation values.
I'm using xStream 10, but I found the same problem in xStream 9.5.
Tx.