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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: Editing an Animation way point


surveyman ( ) posted Wed, 04 January 2012 at 2:51 AM · edited Tue, 26 November 2024 at 5:03 PM

file_477012.JPG

I'm just learning animation.  I'm getting it, but am having a problem changing the position "Z" (elevation) value of the animation path spline (blue line). 

Every time I try to lower/raise the elevation of the way point, it snaps back to its original location as soon as I finish the movement.  The "X" and "Y" spline positions (red & green) I can change/move without a problem.

The animation Wizard does not let you alter the elevation of the vertical spline path,. nor does it let you key in numerical elevation values.

I'm using xStream 10, but I found the same problem in xStream 9.5. 

Tx.


bruno021 ( ) posted Wed, 04 January 2012 at 3:10 AM

Why don't you do this in the viewport?



ShawnDriscoll ( ) posted Wed, 04 January 2012 at 3:25 AM

Is your camera's height locked or unlocked?  Kept level, or no?

www.youtube.com/user/ShawnDriscollCG


surveyman ( ) posted Wed, 04 January 2012 at 2:36 PM

Thanks Shawn - the camera was 'locked' - I guess that is the default setting.  As soon as I unlocked it, I could move the waypoints in three dimensions.

Bruno - when the camera is 'locked', the waypoints in the 3D views are locked in their vertical positions as well.  Thanks though.

 


bruno021 ( ) posted Wed, 04 January 2012 at 3:57 PM

Not if you're not going below the locked altitude... Actually, right now in Vue 10, you can even go under any locked altitude. Guess it's a bug!



surveyman ( ) posted Wed, 04 January 2012 at 4:25 PM

Bruno,

The altitude was not locked, the camera was.  However, I do not understand why with a locked camera I could alter the waypoint X & Y data but not the Z.  All I did was click on the camera 'lock' to unlock it and then it behaved like I expected it to.


ShawnDriscoll ( ) posted Wed, 04 January 2012 at 6:01 PM

surveyman,

Just be careful "when" you unlock the camera.  It's best to do it before even beginning a timeline.  Vue will gladly assist you with unlocking a camera if you are in the middle of a timeline, for instance, which will cause headaches.  The entire camera workflow in Vue is a kludge, so it's hard to spot a bug while using one.

www.youtube.com/user/ShawnDriscollCG


surveyman ( ) posted Thu, 05 January 2012 at 2:51 PM

LoL.  At this point, I'm not sure what is a 'bug' and what is 'designed bahavior'.  I'm just playing around, trying things and seeing what happens.  I did notice that I had to tweak the camera path a few times because 'things changed' on me.

I built a new computer for doing animations (i7-3930 w/ 32Gb ram & SSD) and it's still a 'bear' to render.  90 second animation @ 640x400 took 12+hrs to render.  Just a simple island w/ tropical eco.  But the time to render the same scene on my old Q6600 was estimated at 72+hrs. LoL.

Wish there were instructions on how to streamline the rendering options for best/fastest animation output.  I did notice that the new anti-flickering process adds about 45% to the render time, but really cuts down on the flickering.  Ran 2 animations & compared.

Tx for the warning - I'll keep an eye out for those 'features'.


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