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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: looking for light preset like this image has


mrmagic333 ( ) posted Wed, 18 January 2012 at 8:25 PM · edited Thu, 28 November 2024 at 4:20 PM

Content Advisory! This message contains nudity

Hello All,

 was wondering if anybody knows of any light presets or packages that has lights like this image has? I tried to create my own light but just can't get it to look ok.

thanks

 felicia model

Tools: Poser Pro 2012 64 Bit + Visa/Paypal


RobynsVeil ( ) posted Thu, 19 January 2012 at 4:39 AM

For which version of Poser?

Also, if you use the little "insert image" (looks like a tree icon) thingie, and you change the size (first box with numbers is width) in the Appearance tab, make sure the second box has no numbers in it or you will get a distorted picture like the one above.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


mrmagic333 ( ) posted Thu, 19 January 2012 at 5:47 AM

oh ok thanks

the poser version i'm asking about is the 2012

Tools: Poser Pro 2012 64 Bit + Visa/Paypal


RobynsVeil ( ) posted Thu, 19 January 2012 at 6:23 AM

Good. You might invest a minute to put Poser version and units (inches/feet/meters?) into your signature.

The image you've posted is clearly from an ad, n'est pas? I would suggest that your version of Poser can render better skin than what's displayed. The lighting is simple: a spot over the right shoulder and a point light in front of the figure (slightly to the right, based on the shadows. IDL/IBL.. dunno. At least some of the reflections in the eyes are painted in: they don't match what's happening in the scene.

That's my guess.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Blackhearted ( ) posted Thu, 19 January 2012 at 9:58 AM · edited Thu, 19 January 2012 at 9:59 AM

file_477618.jpg

like RobynsVeil said, you can do *way* better than this in Poser 2012.

bagginsbill's posts/threads on SSS skin and lighting are a good place to start.

in Poser 2012 it is relatively easy to get a real skin fresnel effect, instead of the strong (and fake) rimlight that was so popular back in Poser 4-5 :)

this is just a quick image i grabbed off google to illustrate fresnel - you can do much better in P2012.



hborre ( ) posted Thu, 19 January 2012 at 10:25 AM

She has nostril glow.  She might have skin texture connected to ambient channel.


markschum ( ) posted Thu, 19 January 2012 at 10:33 AM

for nostril glow check the size of the shadow map in the light settings. If its 256 go to 512 or 1024.


hborre ( ) posted Thu, 19 January 2012 at 10:41 AM

Min shadow bias on the raytrace lights will take care of that also.


Winterclaw ( ) posted Thu, 19 January 2012 at 10:47 AM · edited Thu, 19 January 2012 at 10:49 AM

Have you tried contacting the person who made the image?

 

BTW, is it the James shader which has skin fresnel built in, I've been using 240?

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


Winterclaw ( ) posted Thu, 19 January 2012 at 12:34 PM

I found it. 

 

Is human skin supposed to have reflections? 

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


FrankT ( ) posted Thu, 19 January 2012 at 2:10 PM

If it's wet then possibly a bit I'd have thought

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mrmagic333 ( ) posted Thu, 19 January 2012 at 3:48 PM · edited Thu, 19 January 2012 at 3:50 PM

ok thanks all.  yes the image is promo pic for a character product (Felicia). I'm not sure if I can post the url since it's on a different site than this.  I will try out the lights settiings when I get home later tonight.  Thanks

Tools: Poser Pro 2012 64 Bit + Visa/Paypal


Acadia ( ) posted Thu, 19 January 2012 at 5:59 PM · edited Thu, 19 January 2012 at 6:00 PM

You can post the URL, so long as it's not the URL to Renderotica.

From looking at the character "style", I suspect it is from Illusions Designs? If so, I have to say that I absolutely adore their characters!

 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



mrmagic333 ( ) posted Thu, 19 January 2012 at 6:12 PM

oh ok yeah the character is from Illusions Designs, the url is:

(has nudity pics)

http://illusions-designs.net/catalog/product_info.php?products_id=497

i must have spent about 4 or 5 hours last night trying to recreate one of the images but eventually gave up lol  i'll try later tonight

Tools: Poser Pro 2012 64 Bit + Visa/Paypal


Acadia ( ) posted Thu, 19 January 2012 at 6:29 PM

Content Advisory! This message contains nudity

http://illusions-designs.net/catalog/product_info.php?products_id=497

Just turning your link into a hyperlink, and adding a nudity tag.

 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



kobaltkween ( ) posted Thu, 19 January 2012 at 9:05 PM

To go by the shadow, try a spot with a pretty high blur and a gold tint to the front and a little to the left.  And pointing down a little.  I'd point it at her head, and position the spot to get that strong shadow behind her and light her in the front.  Keep its intensity medium, and use IDL to keep the shading even.  To get the rim lighting, add another white spot down, to the left,  down, and behind the figure, .  I'd also point this light at the figure's head.  If you want a strong, thin rim, use a full intensity light and pull it as far back as you need.

If there's a Blinn node in the skin material, the Eccentricity is the value for the strength of the Fresnel effect on the Blinn.  More excentricity means rougher surface means stronger Fresnel.



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