Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Steve thank you so much for sharing again. I am just starting to use your mapper, even though I have had it for awhile. I am still in the learning stage so I will get new one so I learn with the most updated. smiles Hmmm good idea, if you have the time, if you were part of developers Forum I could just come here and say Steve help me please! Instead of bugging you in email. I always try to figure out for self first, but when I get stuck I do ask questions and always appreciate the help I get.
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Attached Link: http://home.pb.net/~stevecox
Greetings - I've just posted a new version of UVMapper on my website. Windows version 0.23d is now available for use. Some of the features in this update: I've flipped the default V coordinate (seems I had it wrong after all) You can select by vertex as well as facet (see user options) You can rotate the entire model prior to remapping, to get just the right view You can adjust the rotation on Cylindrical and Spherical mapping to move the seam New global size for remapping, so texture maps parts are all relative in size I've added the ability to hide facets you're not currently working with I've rewritten the Split Vertices function, hopefully for the better ;) You can get the new version at: http://home.pb.net/~stevecox/uvmapper.htm If you use it and have the time, please drop me a note to let me know what you like, dislike or would like to see. Thanks, and enjoy! Steve stevecox@optonline.net