Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
I can bend the mesh elsewhere and reimport it, but Brcye4 doesn't do morphing or does it? I don't think so. I've tried repositioning the plants origin at one bottom side and rotating this like a rocker. As the opposite side comes into the ground, I then set up a vertical scale reduction from the bottom. Sort of works from real afar, but is really cumbersome up close. Thanks for you help in any case.
I've played around with this alittle you might try it. Its kind of a cheap morph effect. It only works with stationary objects. I model an object I.E. a plant. Texture it. I model another plant. Texture it. In Bryce I play with the texture transparency so the first model completely disapears and the second one appears in the next frame...If you use 3 or 4 objects in this fashion It appears that your object is moving/swaying in the wind....Its very crude and a pain in the butt but if your careful you can get it to work.
Forgive my spelling, this was typed in a hurry, and only one handed for that matter Yeah, this can be tough, but I found a tough but efftive way of doing it, depending on how many polies are being put into your plants, you can use whatever 3d program to separate it into sections, and use as seperate objects with a little hierchy system in bryce using parents, I'm not too sure how well this would work with plants, but it seemed pretty effective on other things
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I got the perfect animated scene, flowing water, haze and fog moving in with the sky becomming usettled. And in the midst are three dead 3ds plants, standing frozen throughout the whole process. Is there any way to get bending/deformation on imported plant studio items. I tried skewing in the world scene, but it doesn't work, nor do any other transfromation procedures. Any ideas would be appreciated. (Maybe Bryce6 will have wind tied into the Treelab) manowar Still on Bryce4