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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: V4-WM is Here!


Vestmann ( ) posted Thu, 26 January 2012 at 10:43 AM

A tutorial for converting clothes by PaganEagle:

http://www.sharecg.com/v/59397/view/3/PDF-Tutorial/Converting-V4-Clothes-To-Weight-Mapped-Clothes




 Vestmann's Gallery


pjz99 ( ) posted Thu, 26 January 2012 at 10:50 AM

Congratulations all, especially Mike, on completing this!

My Freebies


Amigo968 ( ) posted Thu, 26 January 2012 at 11:20 AM

Many thanks to all involved for their efforts and new developments in the area of ​​Poser. I've just a silly beginner question: Are the files of the original V4 from DAZ with the installation of the new V4 WM overwritten? Or can I use both versions after installation of V4 WM? I thank you in advance for the answer. Greetings and have a nice weekend.


Cage ( ) posted Thu, 26 January 2012 at 11:23 AM

[quoteI've just a silly beginner question: Are the files of the original V4 from DAZ with the installation of the new V4 WM overwritten? Or can I use both versions after installation of V4 WM?

The V4-WM distribution will in no way modifiy or impact any of your pre-existing files.  You can use both V4.2 and V4-WM without any problem.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


bopperthijs ( ) posted Thu, 26 January 2012 at 11:46 AM

Just some questions to the team about conforming clothes.

-The method described in the tutorial of paganeagle works fine, but it doesn't transfer morphs. Can I use morphing clothes, WW or Crossdresser to import the morphs in the new figure?

-Can shoes and especially high heel shoes be converted the same way?

best regards,

Bopper.

 

 

 

 

 

-How can you improve things when you don't make mistakes?


Rose2000 ( ) posted Thu, 26 January 2012 at 11:50 AM

On page 5 Willyb53 posted that ww works he also posted a render...

I use copy joint zones from in figure menu :)


Vestmann ( ) posted Thu, 26 January 2012 at 11:52 AM

Quote - Just some questions to the team about conforming clothes.

-The method described in the tutorial of paganeagle works fine, but it doesn't transfer morphs. Can I use morphing clothes, WW or Crossdresser to import the morphs in the new figure?

-Can shoes and especially high heel shoes be converted the same way?

best regards,

Bopper.

 

 

 

 

 

I personaly believe that you should try the V4WM script before using the Setup Room method. It's easy, fast and it keeps the morphs intact.  I honestly can't see a reason why people shouldn't at least try this method first.  I already have a pretty big library of WM clothes that were converted with the script.  

Just remember to copy the Joint Zones from the figure menu AFTER running the script.




 Vestmann's Gallery


paganeagle2001 ( ) posted Thu, 26 January 2012 at 12:10 PM

file_477825.jpg

Morphing Clothes works as normal.

I have a V4WM++ (Weight Mapped with ++Morphs preloaded).

But when using MC, use a normal V4 with ++ morphs injected to move the morphs across.

Have enable Cross Talk on.

Here is V4WM++ with Amazon Morph applied.

++Morphs have been added to the top, so it changed automatically to Amazon setting.

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


bopperthijs ( ) posted Thu, 26 January 2012 at 12:54 PM

Thanks for the info, I'll try to work it out. I've made some custom conforming clothes I'll be happy to use on V4-wm.

Bopper.

-How can you improve things when you don't make mistakes?


basicwiz ( ) posted Thu, 26 January 2012 at 1:03 PM

Quote - I personaly believe that you should try the V4WM script before using the Setup Room method. It's easy, fast and it keeps the morphs intact.  I honestly can't see a reason why people shouldn't at least try this method first.  I already have a pretty big library of WM clothes that were converted with the script.   Just remember to copy the Joint Zones from the figure menu AFTER running the script.

You are, I assume, refering to Cage's python script?

 

Also, instructions, please, for copying joint zones from the figure after running the script. I'm clueless as to where to find these things or how to do it.


Rose2000 ( ) posted Thu, 26 January 2012 at 1:08 PM

Basicwiz.. go to the figure menu at the top of poser select copy joint zones from, a window will pop up with V4wm selected click ok.. then you're done :)

BTW make sure she is in the scene also in order to do this..


paganeagle2001 ( ) posted Thu, 26 January 2012 at 1:11 PM

Figure menu.

Copy Joint Zones From, option

Select Your V4WM figure. etc.

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


Vestmann ( ) posted Thu, 26 January 2012 at 1:24 PM

file_477827.jpg

Here's a minitut.  Feel free to share this as much as you like ;)




 Vestmann's Gallery


RobynsVeil ( ) posted Thu, 26 January 2012 at 4:36 PM

Quote - Thank you V4 WM team!

I'm testing it out, I came across something strange though.

With some Body INJ morphs from V4 characters, the body is injected, but also the head is scaled huge.

Any solutions?

I'd run the script against a plain-vanilla, no morphs-loaded, no dials-spun, morphs++ loaded version of V4.2 first, Biscuits.

Add the other stuff later.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Cage ( ) posted Thu, 26 January 2012 at 4:42 PM

Quote - Here's a minitut.  Feel free to share this as much as you like ;)

Does that actually work tolerably well?  I thought the results of the process had been mixed. 

I think the problem would be the weight maps for the helper bones.  The script can add the helper bone actors, but in the vast majority of cases (unless the garment is derived from the V4 mesh itself) the weights it injects will be useless.  So that won't help at all with the weight maps for the helper bones, and whether the process works would come down to whether the Figure menu option manages to copy over the helper bone weights as desired.  I had been under the impression that it usually wasn't doing so.  But if it is, you may have a pretty good process, there.

So... are the helper bones working, when this method is used?  😕  I'd try it, but I have absolutely no V4 clothes to test.  (And, to be honest, not that many clothes that I could try converting using WW for the test.) :lol:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


RobynsVeil ( ) posted Thu, 26 January 2012 at 4:42 PM · edited Thu, 26 January 2012 at 4:44 PM

Wow, glad I read the recent entries in this thread... here I was going to make a tute (one that PaganEagle already made - you are ON it, mate! 😄) and now, this solution is even easier.

Going to have a go... wish me luck.

ETA: I'm going to try both methods on multiple items and let you know how it goes.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Cage ( ) posted Thu, 26 January 2012 at 4:45 PM · edited Thu, 26 January 2012 at 4:47 PM

Quote - I'd run the script against a plain-vanilla, no morphs-loaded, no dials-spun, morphs++ loaded version of V4.2 first, Biscuits.

Not to confuse issues (😊), but I thought beta testing had revealed that the problems with "dial spun" characters only occurred when the user had "Use Binary Morph Targets" enabled.  Has it emerged that .pmd use isn't the cause of the problem?  If that isn't the problem, we should try to find out what causes it.  If it is, there's no need to avoid using the process with dial-spun characters, but every reason to disable external binary morphs before running the V4-WM loading script.  😕

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Vestmann ( ) posted Thu, 26 January 2012 at 4:50 PM

Quote - Wow, glad I read the recent entries in this thread... here I was going to make a tute (one that PaganEagle already made - you are ON it, mate! 😄) and now, this solution is even easier.

Going to have a go... wish me luck.

ETA: I'm going to try both methods on multiple items and let you know how it goes.

Excellent! I've also started another thread for converting clothes. I thought we'd get as many people trying out as many items as they can to see what works and what doesn't.  Here's the other thread:

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3887982&ebot_calc_page#message_3887982




 Vestmann's Gallery


RobynsVeil ( ) posted Thu, 26 January 2012 at 4:51 PM · edited Thu, 26 January 2012 at 4:53 PM

Hi Cage - points well taken. 😄

I'll be the first to admit that my testing methods leave a LOT to be desired. However, I did try to convert a dial-spin character using the script using the methods I'd outlined in the Guide and ended up with bending issues in the arms and such.

If you'd like, I could/should re-create that scenario and do some renders.

Having fixes of any sort (armpit, etc) definitely causes weird effects. That I did confirm through trying it multiple times.

ETA: Oh, and I haven't used PMDs since forever... heard too many bad things about them, so they are permanently disabled in my versions of Poser. So, that wasn't an issue.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Cage ( ) posted Thu, 26 January 2012 at 5:03 PM

Quote - I'll be the first to admit that my testing methods leave a LOT to be desired. However, I did try to convert a dial-spin character using the script using the methods I'd outlined in the Guide and ended up with bending issues in the arms and such.

If you'd like, I could/should re-create that scenario and do some renders.

Any details would be good.  It's not too late to try to refine our process to address such problems, but we need to understand them, first.  A pity these things didn't come out during beta testing.  :sad:  But I guess one needs to anticipate that sort of thing, and we can work to try to fix it.  :thumbupboth:

 

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


VonCroy ( ) posted Thu, 26 January 2012 at 5:21 PM

I seem to be missing the file sssLashes.jpg from the texture shaders. Is this an error, has it been corrected?

 


RobynsVeil ( ) posted Thu, 26 January 2012 at 5:31 PM · edited Thu, 26 January 2012 at 5:32 PM

Quote - I seem to be missing the file sssLashes.jpg from the texture shaders. Is this an error, has it been corrected?

Yes, it has. Please download again. As Cage said: another thing that would have been good to pick up from testing. My apologies... :crying:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Vestmann ( ) posted Thu, 26 January 2012 at 5:33 PM

Quote - > Quote - I'll be the first to admit that my testing methods leave a LOT to be desired. However, I did try to convert a dial-spin character using the script using the methods I'd outlined in the Guide and ended up with bending issues in the arms and such.

If you'd like, I could/should re-create that scenario and do some renders.

Any details would be good.  It's not too late to try to refine our process to address such problems, but we need to understand them, first.  A pity these things didn't come out during beta testing.  :sad:  But I guess one needs to anticipate that sort of thing, and we can work to try to fix it.  :thumbupboth:

 

I was under the impression that we'd finish working on the main figure and then turn to clothing issues...




 Vestmann's Gallery


Cage ( ) posted Thu, 26 January 2012 at 5:42 PM

Quote - I was under the impression that we'd finish working on the main figure and then turn to clothing issues...

What, during the testing?  Or now?  😕  At this point, it would be good to develop a working process for clothes, but any outstanding issues still need to be addressed if possible.  I think we should take discussions like this to PP and the beta forums, though.

It's conceivable that there could be an update at some point in the future, and if there are any problems deserving of an update, there should be one. 

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


RobynsVeil ( ) posted Thu, 26 January 2012 at 6:12 PM · edited Thu, 26 January 2012 at 6:14 PM

Content Advisory! This message contains nudity

file_477831.jpg

Right. So, sloppy testing on my part. Mind you, I did take a few extra steps this time to prep a saved figure for WM-ing, but anyway, here's what I did this time:

-- Loaded a dial-spun figure from the library (remember, no PMDs anywhere)
-- Zeroed her (Joint editor: zero rotations)
-- Saved back to library with a new name
-- Remembered I still had the armpit fixes so reloaded her, removed them, resaved her
-- Loaded into WM-Applicator script - ran script

And the above result is what i came up with.

What I did differently this time (working from memory):

-- Actually zeroed the figure... didn't work from some posed, saved .cr2
-- Removed the armpit fixes and resaved
-- Multiple resaves

Please note that I actually did try to convert several dial-spun figures without taking the steps I took this last time with inconsistent results, which prompted me to include what I did in the Guide.

ETA: Posting this at PP...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RobynsVeil ( ) posted Thu, 26 January 2012 at 6:24 PM

Quote - > Quote - > Quote - I'll be the first to admit that my testing methods leave a LOT to be desired. However, I did try to convert a dial-spin character using the script using the methods I'd outlined in the Guide and ended up with bending issues in the arms and such.

If you'd like, I could/should re-create that scenario and do some renders.

Any details would be good.  It's not too late to try to refine our process to address such problems, but we need to understand them, first.  A pity these things didn't come out during beta testing.  :sad:  But I guess one needs to anticipate that sort of thing, and we can work to try to fix it.  :thumbupboth:

 

I was under the impression that we'd finish working on the main figure and then turn to clothing issues...

I think Cage and I want to confirm I haven't written porkies into the Guide: making recommendations that weren't really necessary.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


paganeagle2001 ( ) posted Thu, 26 January 2012 at 6:51 PM · edited Thu, 26 January 2012 at 6:51 PM

Antonio WM will be a community group project you may want to take part in:-

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2843413

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


Photopium ( ) posted Thu, 26 January 2012 at 6:59 PM

file_477834.jpg

Some Fun


anupaum ( ) posted Thu, 26 January 2012 at 9:44 PM

file_477842.jpg

Here's the weight-mapped version of everyone's favorite heroine!

I'm struggling to get VSS to work, for reasons I haven't yet figured out.  When I try to synchronize, the script says "done," when it's NOT done . . .

But, she bends pretty well, I'd say!


Vestmann ( ) posted Thu, 26 January 2012 at 10:25 PM

Quote - Here's the weight-mapped version of everyone's favorite heroine!

I'm struggling to get VSS to work, for reasons I haven't yet figured out.  When I try to synchronize, the script says "done," when it's NOT done . . .

But, she bends pretty well, I'd say!

This might be too obvious but could it be because the script adds a -WM to end of the name of all characters it converts.  Would confuse the hell out of VSS if there's a specific target in the Apply Rules.




 Vestmann's Gallery


Cage ( ) posted Thu, 26 January 2012 at 10:39 PM

Quote - This might be too obvious but could it be because the script adds a -WM to end of the name of all characters it converts.  Would confuse the hell out of VSS if there's a specific target in the Apply Rules.

If it's turning out to be a problem, that renaming can be disabled.  If you open up the Victoria 4.2_settings.txt, you can edit it to remove or change the suffix.  Under "applicatorSetting=figname_append", just replace the next line ("-WM") with a blank line.  Be sure to keep that blank line in there, though, or your figure might end up with "applicatorSetting=figname_replace" as a suffix.  :scared:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


anupaum ( ) posted Thu, 26 January 2012 at 11:03 PM

Ok, I took the line out and it doesn't matter.  Even with the figure re-named, by VSS prop isn't synchronizing . . .

I took out my VSS temp file, and now it's synchronizing, but shading the figure BLUE.  Ugh!!!


basicwiz ( ) posted Thu, 26 January 2012 at 11:08 PM

EZSkin works fine with V4WM


Vestmann ( ) posted Thu, 26 January 2012 at 11:11 PM

I was an avid VSS user until I tried EZSkin. It rocks!  And it's based on bagginsbill technology so it's a logical step from VSS IMO.




 Vestmann's Gallery


anupaum ( ) posted Thu, 26 January 2012 at 11:27 PM

I used EZ Skin on the render I'd posted. The reason I wanted to use VSS again was that I'd taken a LOT of time to create a template skin that rendered precisely as I wanted it to render, and I'm struggling to duplicate that effort with EZ Skin . . .

Since I couldn't get VSS to work, I used Robyn's method of stripping all the extra joint morphs out of my old V4 figure, saving it, running the script using the .CR2 file for that figure from my runtime, and it appears this method has successfully transformed V4 and also saved my template skin.

Whew!


Begmysweet ( ) posted Fri, 27 January 2012 at 2:53 AM

Vest you should add this for those who have problems trying to WM their clothing and the morphs don't work. Its a longer step but it works.

 

The best way is to update your Poser to SR1 (cause it fixes some problems).

Next follow these steps for a decent conversion

Save your clothing item with binary option off. You can find that option under Edit/General Preferences/Misc
Turn that option off.
Next load the clothing item you want. Save it.
Now you open up the Poser place python script that was used for V4. You do pretty much everything the same except instead of loading V4 you load your saved article of clothing.
Hit run.
You can go back to the General Prefs/Misc and recheck the binary option. Since all the morphs will work. Save your clothing..(you can now delete the clothing you saved earlier.)
Bring in V4...Conform...Then go to Figure/Copy Joint zones from...Select V4...boom done and you now have clothes for your V4WM.

If you pose and the clothing moves. You can Copy joint zones again. This works on a lot of clothing not all but a lot of it.


RobynsVeil ( ) posted Fri, 27 January 2012 at 3:12 AM

file_477848.jpg

> Quote - If you pose and the clothing moves. You can Copy joint zones again. This works on a lot of clothing not all but a lot of it.

Interesting you should mention this, Beg. I've created the above scene and saved it as a pz3, right? I didn't like the shader I made for the hair and was going to load another on it. And the clothing was no longer adjusted to the figure correctly... which fixed itself when I did the Copy Joint Zones From... thing again. Seems pz3s don't save Joint Zone information, or something.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Amigo968 ( ) posted Fri, 27 January 2012 at 3:52 AM

Here I'm again with a question. I don't know, if here is the right place, if I have a question to the installation of V4 WM. I've made screens of the installation and the error message. After running the python script comes error message. Please give me an information, where I can ask for this and show my screens?

Thank you.

Greetings


Amigo968 ( ) posted Fri, 27 January 2012 at 3:53 AM

Oh sorry I forget, you ALL made a wonderful work and thank you very much for sharing V4 WM!


RobynsVeil ( ) posted Fri, 27 January 2012 at 4:10 AM

No worries, Amigo. We do have a thread over at PoserPlace to help with this sort of thing. But ask away if you wish.

Also, I've published a revision of the Guide to help clarify a few points... please have a look.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Amigo968 ( ) posted Fri, 27 January 2012 at 4:29 AM · edited Fri, 27 January 2012 at 4:30 AM

Hi RobynsVeil ,

thanks a lot for your information and link to the new Guide. I postet my problems with screens at PP.

Greetings and have a nice weekend!


lkendall ( ) posted Fri, 27 January 2012 at 7:07 AM

RobynsVeil:

What if you save the figure, cloths, etc. just as in the scene, and then reload it to be just as it was before?

lmk

Probably edited for spelling, grammer, punctuation, or typos.


RobynsVeil ( ) posted Fri, 27 January 2012 at 7:19 AM

Well, that's exactly what I did: this is a scene with a WM-figure loaded from saved .cr2, pose, lighting, clothing that was already in the scene to a pz3. See, this was a scene that had a non-WM V4 in it originally. I removed her and replaced her with a saved WM-V4. Did the Copy Joint Zones, then conformed the cloth items. Saved the pz3 and closed Poser.

When I reloaded the saved scene into Poser, the Joint Zones on the clothing appeared to be off (can't be certain, though). I re-selected each cloth item and re-did the Copy Joint Zone From for each one, and it was good as gold.

Sheesh, 11pm I was meant to go to bed 3 hours ago... sort of forgot. :biggrin:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


LaurieA ( ) posted Fri, 27 January 2012 at 8:00 AM · edited Fri, 27 January 2012 at 8:01 AM

You know, I've been hearing of joint setups not saving, morphed figures not saving...even after being saved to the library with Pro 2012. I must say it worries me a lot since I'm gonna be buying it soon...LOL. It's something that SM REALLY needs to fix. I hope they're working on it.

Laurie



lkendall ( ) posted Fri, 27 January 2012 at 8:40 AM · edited Fri, 27 January 2012 at 8:41 AM

RobynsVeil:

I was suggesting saving the figure and conformed cloths as a CR2 and reloading then saving as a PZ3 and reloading. This would show if saving as a CR2 preserves the joint zones. That would show if the problem is saving in Poser, or just saving to a PZ3. Either way, the Poser Development Team should fix this one quickly.

lmk 

Probably edited for spelling, grammer, punctuation, or typos.


msg24_7 ( ) posted Fri, 27 January 2012 at 9:31 AM

RobynsVeil...

about Poser "forgetting" the copied joint information...

Did you try from the menu Edit > Memorize > Figure immediately after copying the joint info from V4WM to your clothing figure?

This might solve the problem. 

Yesterday's the past, tomorrow's the future, but today is a gift. That's why it's called the present.


hborre ( ) posted Fri, 27 January 2012 at 9:41 AM
Online Now!

VSS should work regardless of any change to V4, anupaum.  The material zones should remain the same.  Has something changed in the rules setup since it is your custom VSS?  We would need a screencap of your rules and skin template.


grichter ( ) posted Fri, 27 January 2012 at 10:16 AM

file_477858.png

I realize that some clothes work very well and some don't. Plus a lot of this is new to everybody.

Doing a lot of testing

On the left V4.2WM WITH helper bones added

On the right V4.2WM NO helper bones added

In the Center V4.2 Original (no weight mapping)

Cloth is super conformer called Ice Breaker by Outoftouch available here in the store. It has skirt helper bones built in to the cloth item. Loaded via drag and drop from the Poser Menu. Then copy joint centers from applied, IK off, right thigh bent -25.

Even created a V4.2WM version where I left the magnets in, same result.

Is the issue because the dress has skirt helper bones or something else?

Thanks in advance for any input

Gary

 

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


anupaum ( ) posted Fri, 27 January 2012 at 10:50 AM

file_477863.jpg

> Quote - VSS should work regardless of any change to V4, anupaum.  The material zones should remain the same.  Has something changed in the rules setup since it is your custom VSS?  We would need a screencap of your rules and skin template.

That's what I thought, too!  I don't know why it isn't working.


WandW ( ) posted Fri, 27 January 2012 at 11:17 AM

Quote - VSS should work regardless of any change to V4, anupaum.  The material zones should remain the same...

There is a new zone "invisible" that I believe is the body handles.  Would that make a difference?

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bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


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