Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 6:36 am)
No, she needs regrouped. Her chest is one big lump and her shoulders are tiny spots between her shoulder and the upper arm. If you lifted her arm at the shoulder there's no way for her breast to lift as well. The grouping is horrible. Unless they've regrouped her since.
Vicky 4 has a collar which includes the breast and it is separate for each side. Posette does not have that.
Laurie
No, it was V3 that included the breast in the collar group, just like V3 and Posette Eve. Actually, V2's breast didn't move with the movement of the collar, but Posette Eve's ded! If you were to try out my PosetteVeV3 freebie, you'd see what I mean.
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - If she just had a little bit more resolution and was regrouped I think she could be a viable figure ;). But the whole chest/shoulder thing is awful...lol. As are her morphs. She needs new ones of those too ;).
Thanks :)
Laurie
Love what you are doing with Posette, Laurie. You are making her look like a very viable figure!
Quote - > Quote - If she just had a little bit more resolution and was regrouped I think she could be a viable figure ;). But the whole chest/shoulder thing is awful...lol. As are her morphs. She needs new ones of those too ;).
Thanks :)
Laurie
Love what you are doing with Posette, Laurie. You are making her look like a very viable figure!
It's not me - it's the smoothing brush...lol. It's the best thing since sliced bread :P. Even gets rid of the lumps on Miki 1's shoulders ;).
Laurie
Quote - > Quote - > Quote - If she just had a little bit more resolution and was regrouped I think she could be a viable figure ;). But the whole chest/shoulder thing is awful...lol. As are her morphs. She needs new ones of those too ;).
Thanks :)
Laurie
Love what you are doing with Posette, Laurie. You are making her look like a very viable figure!
It's not me - it's the smoothing brush...lol. It's the best thing since sliced bread :P. Even gets rid of the lumps on Miki 1's shoulders ;).
Laurie
Yeah, the morphing tool is my new best friend too. Maybe one day Posette will be re-rigged and weight mapped. I have a nostalgic fondness for her.
Wow... Michael 1 has better shoulders than M4! That's awesome, :) Can't wait till I get the money for Poser :). Question to you guys. I may have to get P9 first before being able to afford PP2012. Can P9 do all the lovely shaders and light emitters and things?
The oldies certainly have a lot of life left.
P9 doesn't do render Gamma correction (although it will in the materials) and creating and editing weight maps and it's 32-bit, but it does do SSS and light emitters.
Here's the comparison matrix...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - I added your Envsphere to my default empty scene for two things:
To create real reflections for chrome or glass, etc.
To speed up the render as the rays won't have to travel into the "Poser void" in an otherwise empty scene.
(I timed it and it really saves a couple of seconds) :-)
Sorry for coming back to this argument, I'm not a newbie since I'm using Poser from 1, then 4, 6, 7, 8 and now 9, but the time to play with it is always less and less.
Can someone please specify how to do this?
Please?
I know it's simple but I can't spend a few hours to try this if maybe I can find only one hour sometimes...
Thanks.
Attached Link: Baggingbill EnvSphere
> Quote - > Quote - I added your Envsphere to my default empty scene for two things: > > > > To create real reflections for chrome or glass, etc. > > > > To speed up the render as the rays won't have to travel into the "Poser void" in an otherwise empty scene. > > > > (I timed it and it really saves a couple of seconds) :-) > > Sorry for coming back to this argument, I'm not a newbie since I'm using Poser from 1, then 4, 6, 7, 8 and now 9, but the time to play with it is always less and less. > > Can someone please specify how to do this? > > Please? > > I know it's simple but I can't spend a few hours to try this if maybe I can find only one hour sometimes... > > Thanks.follow the link to download the envsphere, read the various pages and you must be able to use it
Going BTB
Back To Basics
Going back to the title I mean :-)
Each end user should use the application he/she loves best and is most comfortable with.
Same for the figures used as has been so beautifully demonstrated here.
Use whatever figure YOU like best or that is the most cenvenient for the project in hand.
Lately, i have been sipping down again into the Low End Poly figures, and having a TON of fun with them.
But? From time to time, I creep back into the Higher Poly figures.
Oh, shame on me.
Then I feel defeated.
Then I am angry at myself that I needed a High Poly figure, and that I was incabable of doing the work with a Low Poly figure.
I find it a personal challenge to do "More" with "Less".
But??
It takes time.
Lots of time.
Happy Posering Everybody.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - follow the link to download the envsphere, read the various pages and you must be able to use it
Thanks, I know BB's Envsphere, what I'm asking is how to add it only for speed purposes.
I can imagine that I have to turn off "visible on raytracing" or there's a shader trick in the Material Room.
That's what I need to know.
Quote - > Quote - follow the link to download the envsphere, read the various pages and you must be able to use it
Thanks, I know BB's Envsphere, what I'm asking is how to add it only for speed purposes.
I can imagine that I have to turn off "visible on raytracing" or there's a shader trick in the Material Room.
That's what I need to know.
I'm not sure what you mean by "speed purposes" LOL. What most of use do is set up an empty scene, add the envirosphere, add our image of choice to the envirosphere and save that scene as the default scene in General Preferences. That way, everytime you start a new document, the envirosphere loads.
Laurie
Quote - I'm not sure what you mean by "speed purposes" LOL. What most of use do is set up an empty scene, add the envirosphere, add our image of choice to the envirosphere and save that scene as the default scene in General Preferences. That way, everytime you start a new document, the envirosphere loads. Laurie
At this point I have misunderstood something...
I was thinking to add an Envsphere, or at least something like that, as BB said:
Quote - IDL is not on?
OK then I misunderstood what you meant when you said you were using the Envirosphere.
So you're not using the EnvSphere for its light, nor its reflections? Then why mention it? Or are you using a reflecting skin shader?
The envirosphere casts light (you can render a scene with no lights and just the envirosphere and you'll have a render). The light is completely ambient but your scene will still be lit. It also gives your reflective surfaces something to reflect. For instance, put an image of the sky as the texture on the sphere and you'll see the sky and clouds reflecting in your windows, chrome car bumpers, whatever. You can also use a light with it to simulate the sun.
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Posette is grouped the same way as V4. Or, one could say that with V4, Daz went back to grouping its figures like Posette. Posette Eve was the 1st to come out with the buttocks groups and the inverted T chest. Daz copied this when they developed V1 & 2, and then V3. StahlRatte actually made a reboned version of Posette Eve, using V3's bones, so that that Posette could wear conformable V3 clothing. Perhaps a reboned version of PosetteV3 could be developed to wear V4's clothing too.
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS