Mon, Nov 11, 7:27 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 6:36 am)



Subject: I know I'm supposed to play with Studio 4 PRO and Genesis now, but....


dphoadley ( ) posted Tue, 07 February 2012 at 10:04 PM

Posette is grouped the same way as V4.  Or, one could say that with V4, Daz went back to grouping its figures like Posette.  Posette Eve was the 1st to come out with the buttocks groups and the inverted T chest.  Daz copied this when they developed V1 & 2, and then V3.  StahlRatte actually made a reboned version of Posette Eve, using V3's bones, so that that Posette could wear conformable V3 clothing.  Perhaps a reboned version of PosetteV3 could be developed to wear V4's clothing too.

dph

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


LaurieA ( ) posted Tue, 07 February 2012 at 10:36 PM · edited Tue, 07 February 2012 at 10:37 PM

No, she needs regrouped. Her chest is one big lump and her shoulders are tiny spots between her shoulder and the upper arm. If you lifted her arm at the shoulder there's no way for her breast to lift as well. The grouping is horrible. Unless they've regrouped her since.

Vicky 4 has a collar which includes the breast and it is separate for each side. Posette does not have that.

Laurie



dphoadley ( ) posted Tue, 07 February 2012 at 10:46 PM

No, it was V3 that included the breast in the collar group, just like V3 and Posette Eve.  Actually, V2's breast didn't move with the movement of the collar, but Posette Eve's ded!  If you were to try out my PosetteVeV3 freebie, you'd see what I mean.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Janl ( ) posted Wed, 08 February 2012 at 9:04 AM

Quote - If she just had a little bit more resolution and was regrouped I think she could be a viable figure ;). But the whole chest/shoulder thing is awful...lol. As are her morphs. She needs new ones of those too ;).

Thanks :)

Laurie

Love what you are doing with Posette, Laurie. You are making her look like a very viable figure! 😄


LaurieA ( ) posted Wed, 08 February 2012 at 9:15 AM

Quote - > Quote - If she just had a little bit more resolution and was regrouped I think she could be a viable figure ;). But the whole chest/shoulder thing is awful...lol. As are her morphs. She needs new ones of those too ;).

Thanks :)

Laurie

Love what you are doing with Posette, Laurie. You are making her look like a very viable figure! 😄

It's not me - it's the smoothing brush...lol. It's the best thing since sliced bread :P. Even gets rid of the lumps on Miki 1's shoulders ;).

Laurie



Janl ( ) posted Wed, 08 February 2012 at 11:01 AM

Quote - > Quote - > Quote - If she just had a little bit more resolution and was regrouped I think she could be a viable figure ;). But the whole chest/shoulder thing is awful...lol. As are her morphs. She needs new ones of those too ;).

Thanks :)

Laurie

Love what you are doing with Posette, Laurie. You are making her look like a very viable figure! 😄

It's not me - it's the smoothing brush...lol. It's the best thing since sliced bread :P. Even gets rid of the lumps on Miki 1's shoulders ;).

Laurie

 

Yeah, the morphing tool is my new best friend too. 😄 Maybe one day Posette will be re-rigged and weight mapped. I have a nostalgic fondness for her. 😄


Angelus_Prime ( ) posted Wed, 08 February 2012 at 3:42 PM

Wow... Michael 1 has better shoulders than M4! That's awesome, :) Can't wait till I get the money for Poser :). Question to you guys. I may have to get P9 first before being able to afford PP2012. Can P9 do all the lovely shaders and light emitters and things?

 

The oldies certainly have a lot of life left.


WandW ( ) posted Wed, 08 February 2012 at 5:33 PM · edited Wed, 08 February 2012 at 5:33 PM

P9 doesn't do render Gamma correction (although it will in the materials) and creating and editing weight maps and it's 32-bit, but it does do SSS and light emitters.

Here's the comparison matrix...

http://poser.smithmicro.com/comparison.html

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


LaurieA ( ) posted Thu, 09 February 2012 at 11:17 AM

file_478366.jpg

Miki 1020. Ya gotta admit, she's cute as a button...even with all her faults (and they are many...lol).

Laurie



fonpaolo ( ) posted Sat, 11 February 2012 at 6:13 AM

Quote - I added your Envsphere to my default empty scene for two things:

To create real reflections for chrome or glass, etc.

To speed up the render as the rays won't have to travel into the "Poser void" in an otherwise empty scene.

(I timed it and it really saves a couple of seconds) :-)

Sorry for coming back to this argument, I'm not a newbie since I'm using Poser from 1, then 4, 6, 7, 8 and now 9, but the time to play with it is always less and less.

Can someone please specify how to do this?

Please?

I know it's simple but I can't spend a few hours to try this if maybe I can find only one hour sometimes...

Thanks.


rjjack ( ) posted Sat, 11 February 2012 at 6:49 AM

Attached Link: Baggingbill EnvSphere

> Quote - > Quote - I added your Envsphere to my default empty scene for two things: > > > > To create real reflections for chrome or glass, etc. > > > > To speed up the render as the rays won't have to travel into the "Poser void" in an otherwise empty scene. > > > > (I timed it and it really saves a couple of seconds) :-) > > Sorry for coming back to this argument, I'm not a newbie since I'm using Poser from 1, then 4, 6, 7, 8 and now 9, but the time to play with it is always less and less. > > Can someone please specify how to do this? > > Please? > > I know it's simple but I can't spend a few hours to try this if maybe I can find only one hour sometimes... > > Thanks.

follow the link to download the envsphere, read the various pages and you must be able to use it

 


vilters ( ) posted Sat, 11 February 2012 at 7:39 AM

Going BTB

Back To Basics

Going back to the title I mean :-)

Each end user should use the application he/she loves best and is most comfortable with.
Same for the figures used as has been so beautifully demonstrated here.

Use whatever figure YOU like best or that is the most cenvenient for the project in hand.

Lately, i have been sipping down again into the Low End Poly figures, and having a TON of fun with them.

But? From time to time, I creep  back into the Higher Poly figures.
Oh, shame on me.
Then I feel defeated.
Then I am angry at myself that I needed a High Poly figure, and that I was incabable of doing the work with a Low Poly figure.

I find it a personal challenge to do "More" with "Less".

But??
It takes time.
Lots of time.

Happy Posering Everybody.

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


fonpaolo ( ) posted Sat, 11 February 2012 at 8:22 AM

Quote - follow the link to download the envsphere, read the various pages and you must be able to use it

Thanks, I know BB's Envsphere, what I'm asking is how to add it only for speed purposes.

I can imagine that I have to turn off "visible on raytracing" or there's a shader trick in the Material Room.

That's what I need to know.


LaurieA ( ) posted Sat, 11 February 2012 at 8:37 AM

Quote - > Quote - follow the link to download the envsphere, read the various pages and you must be able to use it

Thanks, I know BB's Envsphere, what I'm asking is how to add it only for speed purposes.

I can imagine that I have to turn off "visible on raytracing" or there's a shader trick in the Material Room.

That's what I need to know.

I'm not sure what you mean by "speed purposes" LOL. What most of use do is set up an empty scene, add the envirosphere, add our image of choice to the envirosphere and save that scene as the default scene in General Preferences. That way, everytime you start a new document, the envirosphere loads.

Laurie



fonpaolo ( ) posted Sat, 11 February 2012 at 9:59 AM

Quote -  I'm not sure what you mean by "speed purposes" LOL. What most of use do is set up an empty scene, add the envirosphere, add our image of choice to the envirosphere and save that scene as the default scene in General Preferences. That way, everytime you start a new document, the envirosphere loads. Laurie

At this point I have misunderstood something...

I was thinking to add an Envsphere, or at least something like that, as BB said:

Quote - IDL is not on?

OK then I misunderstood what you meant when you said you were using the Envirosphere.

So you're not using the EnvSphere for its light, nor its reflections? Then why mention it? Or are you using a reflecting skin shader?


LaurieA ( ) posted Sat, 11 February 2012 at 11:38 AM · edited Sat, 11 February 2012 at 11:39 AM

The envirosphere casts light (you can render a scene with no lights and just the envirosphere and you'll have a render). The light is completely ambient but your scene will still be lit. It also gives your reflective surfaces something to reflect. For instance, put an image of the sky as the texture on the sphere and you'll see the sky and clouds reflecting in your windows, chrome car bumpers, whatever. You can also use a light with it to simulate the sun.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.