Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
LMK
A very comphrehensive description- thanks for writing it. As al beta tester-I am constantly amazed at how much time and effort Cage puts into fixing any bugs I find. Phantom3d's efforts in making the WM work so well with the V4 mesh is nothing less than awe inspiring- this really is a community effort- I for one am happy to be able to give back to the community. I hope to see more involvement.It does not have to be a huge time investement- anything helps.
This is an exciting time!
Beautifully written, lmk. This perfectly describes our home at PoserPlace. It's a place for creating. Phantom3D isn't secretive about his techniques, either: he offers the information freely to all who want to learn.
Those of you who have P9/PP2012 and who have a creative side, the best way you can all help, besides what lmk and Glitterati3D already stated, is to download the figures, and start making content for them. A nude figure is nice: a clothed figure shows care and loving. Share the love of those at PoserPlace and become part of the excitement. This is a golden opportunity to make Poser the strong program we all love and to show Phantom3D (Diogenes) and Cage just how grateful we are for all their hard work to make our favourite figures the best they could possibly be.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
To be honest, Niles, you'd really have to invest a bit of time into what rigging and weight-mapping figures involves and also what optimal mesh design entails to understand the question. It almost looks like you're looking for a shortcut. You might be right, but would the solution be optimal? No, for the same reasons you hate K4.
For exactly those reasons.
When people do their homework, you get figures like V4-WM out of a deplorable mesh like V4's. This was an epic undertaking. Consider this a tinny (in Australia, "tinny" is commonly used as slang for a small open aluminium boat) trying to guide a tanker out to sea, and you get the idea.
Diogenes will never get the credit he deserves for this. It takes appreciation of what is involved to give that credit.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
It's an interesting question.
There is no question that in order to completely take advantage of Poser weight-mapping all the Daz kludges (magnets and JCMs and that sort of rubbish) needs to be removed. And, based on experiences with V4, the figure probably needs re-rigging. Once the re-rig is done, the weight-mapping can start. And whether THOSE can be transfered to similar mesh figures is one for the experts. I'm still learning this.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Just keep in mind that these changes will not occur over night. It does take quite some time to properly rig and weightmap one figure. Sure, you can create your own version, but the purpose of this community effort is to standardize these old favorites and revive new interest in content which have been floating around for ages. The 3D modelling game is changing either for better or worse, and we need a new direction to repurpose these investments.
To get a figure that will take advantage of all the poser of P9/PP2012, requires that the figures be re-rigged from the ground up, then requires that weight-maps and bulge-maps be created without any conversion from the original joints. Unfortunately, the antiquated meshes cannot be altered or updated, because this would break all of the morphs.
As should be clear, these figures will then perform better in P9/PP2012, but will be inferior to figures that are made (mesh, rig, weight-maps, bulge-maps, UV-Maps, texture maps [including bump, displacement, and normal maps], morphs, poses, and content) to be fully Poser compliant and enabled.
The process of updating legacy figures is helping to create a new generation of Poser users with the skills needed to create the exceptional content that Poser and Poser users deserve. It is worth the effort, but the appreciation of the Poser community helps make the work worthwhile.
lmk
Probably edited for spelling, grammer, punctuation, or typos.
Quote - The Gen3 figures were not made as morphs to be added to the basic V4 and M4 figures (as in the Gen4 figures). Each of the figures were different in significant ways. But, rigging and weight/bulge-mapping any one of these figures can provide a start to doing any of the other figures.
To get a figure that will take advantage of all the poser of P9/PP2012, requires that the figures be re-rigged from the ground up, then requires that weight-maps and bulge-maps be created without any conversion from the original joints. Unfortunately, the antiquated meshes cannot be altered or updated, because this would break all of the morphs.
As should be clear, these figures will then perform better in P9/PP2012, but will be inferior to figures that are made (mesh, rig, weight-maps, bulge-maps, UV-Maps, texture maps [including bump, displacement, and normal maps], morphs, poses, and content) to be fully Poser compliant and enabled.
The process of updating legacy figures is helping to create a new generation of Poser users with the skills needed to create the exceptional content that Poser and Poser users deserve. It is worth the effort, but the appreciation of the Poser community helps make the work worthwhile.
lmk
Thanks for the answer and Big Thanks for the Team Working on the WMs.
Quote - > Quote - :) Not looking for shortcut, just a question? Luke and Laura is from the same mesh as V3' right?
No, they are from David 3.
I don't think that's quite an accurate statement. All of the "unimesh" figures are, as the name states, from one mesh. IIRC, only the Freak and M3 have different grouping, and can't share morphs with the others without some sort of hack. Someone made one, I just forget about how it worked and all. I think all the rest have the same mesh and grouping, including the baby, Hiro, David, and Luke and Laura. But I could be wrong.
Quote - > Quote - > Quote - :) Not looking for shortcut, just a question? Luke and Laura is from the same mesh as V3' right?
No, they are from David 3.
I don't think that's quite an accurate statement. All of the "unimesh" figures are, as the name states, from one mesh. IIRC, only the Freak and M3 have different grouping, and can't share morphs with the others without some sort of hack. Someone made one, I just forget about how it worked and all. I think all the rest have the same mesh and grouping, including the baby, Hiro, David, and Luke and Laura. But I could be wrong.
Yep you are. ;) What I said is accurate. Luke, Laura, Matt and Mattie are derived from David 3.
This is really good news. I am looking forward to my old daz figures being weight mapped and re-rigged with scripts for clothing conversion too. Wow!!!
I aim to update it about once a month. Oh, and it's free!
We hope in the process of doing Gen4, and Phanton3D/Diogenes' tutorials to recruit and train the talent necessary to run several projects to get legacy figures updated, while movong ahead with a new class of figures developed to be fully Poser compliant and enabled.
lmk
Probably edited for spelling, grammer, punctuation, or typos.
We hope that in the meantime, the Poser Community will take advantage of Antonia~Standard, Antonia~WM, V4~WM, and PoserPlace Outfitter. We would love to see what you can do posted in the galleries of your favorite web-sites. If it isn't too much trouble, please credit Poser 9 and Poser Pro 2012 as your rendering application, and you could also mention PoserPlace if you want.
Support for these figures will be coming from a number of different sources. So, be on the lookout for content in different web-stores. As has been mentioned, support encourages support, so we are very encouraged by those who are preparing products.
We believe that these figures, Outfitter, renders, and content will encourage people to buy or upgrade to P9/PP2012, and stimulate the Poser economy, which are two of our central objectives. And, everyone can contribute by showing what can be accomplished in the latest versions of Poser.
Thanks for trying out these figures, and utilities, and for the support and encouragement. Poser people are really good folks.
lmk
Probably edited for spelling, grammer, punctuation, or typos.
Unfortunately, the M4 genital figure has a lot of body parts that are not named in the M4 figure, without a separate rig and set of weight-maps, the M4 setup would do little good for it. It isn't that the un-converted genitals would not work with a weight-mapped figure. One could conform it and copy the M4 joints (which works for most conforming hair figures). But, the genital figure needs a better rig, and weight-maps will most likely benefit its posing ability.
lmk
Probably edited for spelling, grammer, punctuation, or typos.
My M4 was lucky enough to get his ++ upgrades in the sale last month.
I expect the straight-forward conforming solution will be more than adequate for most situations M4 finds himself in...
It's the weight mapping of his base that he really needs... so he can keep up with the newfound flexibility of V4WM and Antonia WM ;)
recently found a D3 wm file load that produced some weird mapping glitches in poser 11 images soon
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
I've been trying here is that image
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
Will decode another .Cr2 and check my parts files
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
reset the skinning to unimesh in Poser 11
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
Wow - you have done well! Looks very good!
Have you tried clothes yet?
I aim to update it about once a month. Oh, and it's free!
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
Heavy visible seams inside of leg, hand, neck, and arm. Clearly visible even from a distance. Try setting texture filtering on textures to crisp or none. If that doesn't fix it, it's NOT a good mapping... at least by any rational standard of quality. Could be fixed via 3d painting/clone stamp though.
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
Content Advisory! This message contains nudity
I did.
Actually a few years ago already.
Problem #1:
There is hardly a benefit, as Kids4 are rigged almost perfectly for a falloff sphere rigged figure.
Granted, the crotch area IS much better in my WM version, but it only really shows with extreme poses like a full split or bend.
(Blue: Original Kids4 - Green: Kids4 Weightmapped)
Problem #2:
Weightmapping involves a lot of smoothing.
Due to the Gen4's uneven mesh topology, smoothing the crotch area inadvertedly creates a very slight crease and a small bulge that might appear "genitial-like" in the right light.
A "decency" JCM can fix this, but it of course defeats the purpose of the weightmapping: Better posing without additional JCMs needed.
Yes, I weightmapped the Kids4 meshes like I did with V3, D3 and M4LOD, but in this day and age I definitely won't distribute what to an ill willed person might appear as an "anatomical correct" underaged figure, even if said "anatomical correctness" is the unintentional result of the limiations of Posers weightmapping tools.
Too much drama in the world for my taste already.
Still it's a shame, as this little endavour again showed me that Poser's weightmapping is just as capeable as Studio's.
We would just need a high quality mesh of our own to realize its full potential.
Content Advisory! This message contains nudity
Hi hborre, really no apologies necessary. :-)
I don't think I never had a closer look at the Poser Place M4, but to be honest, mainly because I wasn't too impressed with the Poser Place V4WM in the first place.
(I had some good conversations with Phantom3D about weightmapping, but I had the impression that he did V4WM mainly because others pushed him to do it, not because she was near and dear to his heart like Antonia.)
Here's a comparison about my own weightmapped 17K V4LOD (back), the Poser Palace V4WM (middle) and a weightmapped V4 (front) distributed by AerySoul/AsShamin/Whatever they call thenselves now.
As you can see, both the Poser Palace as well as the AerySoul weightmaps still suffer from the dreaded "exploding butt" syndrome. ;-)
As for M4, I did my own weightmap, again based on the lighter 17K LOD mesh.
I made all of my (released) weightmappes basically "opensource", so everyone wanting to modify and/or improve them is more than welcome to do so.
I think strictly commercially speaking, nothing but full Genesis compatibility could "save" Poser from oblivion. so I see all my work just as a "fun addition" for stubborn amateurs like me.
Still I think having our "very own" figure would be a tremendous help to make Poser attractive again.
But these figure should be based on Posers core strenghts, not rely on "latest greatest" or "professional" technology.
I'm currently fooling around with the Poser 5 DON mesh, given that "gender-fluidity" is now all the latest rage. ;-)
But seriously, Don would be a perfect candidate for "our own" Genesis mesh.
Lightweight, good built in muscle topology, easy accessible "front-back" mapping (Remember the days when anyone could create/modify their own textures without the need of complicated and expensive 3D painting programms?) that can use M2 textures by default. (As well as any DAZ texture that can be easily converted to M2)
There is also full Face-Room compatibility.
Throw in modern single-axis scaling, some better expression morphs (like Miki), a nicer and more realistic default shape (no JUDYs, please!) and of course some decent weighmapping.
Maybe I even go fancy and add a few polygons here and there for even more built in mesh detail.
Or do a Poser 11 high res morph.
Still not happy with the face, but I think I "exorcised" a lot of the Poser 5 "look" out of that mesh already.
Anyway, sorry for the "rambling". ;-)
As I said, I don't see a commercial future for Poser if it sticks with the way it has taken during the last 10 years or more.
But it's still fun to mess around with it and see how much life I can squeeze out of those vintage meshes.
3d painting software isn't complicated or expensive at all. Mudbox costs 10 bucks a month. Blender is free. It takes a couple hours to learn how to 3d paint in either for a complete noob. Skill is another thing entirely.
I for one would still use Poser even if there weren't a single prefab human figure available for it. But that's another long convoluted topic.
As far as the weightmap purist 'vilters-esque' opposition to JCM I just don't get it. I mean I do... but I don't. If it helps why not use it? We're in a Poser time frame now where people are willing to melt their graphics cards for grainy renders, what's a few mbs of morph overhead? Every weight mapped figure I've used could still use some help from JCMs from what I've seen. I won't name names.
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Probably edited for spelling, grammer, punctuation, or typos.