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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Help with Model Conforming


shalock ( ) posted Sun, 19 February 2012 at 1:03 PM · edited Mon, 03 February 2025 at 1:58 AM

file_478686.png

Hi, i write because i need help with a model im doing.

The thing is like its shown in the image that it conforms well but the areas of elbows and shoulders always "dis-conforms"?

I cant make it fit well, im using autogroup editor for making groups and quick conform to make it a cr2 obj.

 

Thanks for any recomendation you could give me.


PhilC ( ) posted Sun, 19 February 2012 at 1:33 PM

Does the figure contain joint controlled morph and/or magnets that have not yet been applied to the clothing?


shalock ( ) posted Sun, 19 February 2012 at 1:44 PM

Thanks for answering so fast :)

Well, the base model base is victoria 4 so it has her morphs but i cant say if it has any magnets.

I modeled the shirt around the exported obj in 3d Max.


bagginsbill ( ) posted Sun, 19 February 2012 at 1:50 PM · edited Sun, 19 February 2012 at 1:50 PM

Did you "magnetize" the clothing?

V4 body movement includes adjustments driven by moving magnets. You must use the pose that connect these magnets to the clothing as well. The process is unique to V4 - Daz invented this stupid thing and now we in Poser have to keep explaining what you must do. This is not necessary with any other figure.

Note - I'm pretty sure there is something written about this in the documentation that comes with V4. Have you read that?

 


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shalock ( ) posted Sun, 19 February 2012 at 2:23 PM

Didnt realize that bagginsbill.

Im gonna read that documentation to see if this magnets issue has something to do with it.

Very appreciated.


PhilC ( ) posted Sun, 19 February 2012 at 2:36 PM

Select the clothing in the scene, then in the Pose library navigate to DAZ's Victoria 4 > Magnetize Clothing. You'll see ten entries, try each, one will have an effect on the clothing. If the clothing was the first figure into the scene then the first pose is probably going to do it, second one into the scene then the second.

The above is called magnetizing the clothing.

Miki3 and at least two other Poser figures provided with the program use a similar method. The only difference is that only one magnetize pose is required for each. Probably because Smith Micro knew how to use their own program. Stupid or innovative? Your call.

Hope that provides the information/explanation that you were looking for.


shalock ( ) posted Sun, 19 February 2012 at 2:57 PM

Thanks a lot PhilC,

Absolutely clear, gonna deep into this magnetizing thing... later, ill think about innovation or stupidity :)


shalock ( ) posted Sun, 19 February 2012 at 3:25 PM

Im done the magnetize thing, and it fixed the shoulders and some chest errors, however the elbows still dont fit, any though what it may be?


JAFO ( ) posted Sun, 19 February 2012 at 3:35 PM

you could hide the upper arm and forearm or, use the morph tool to pull fabric away from skin creating a morph target.

 

:O)

JAFO

Y'all have a great day.


hborre ( ) posted Sun, 19 February 2012 at 6:29 PM

The correct body regions to make invisible would be the collars and shoulders.  You can accomplish this in two places:

Parameter/Properties palete, select the body part from the menu and untick the visible tab under Properties, or

Open the hierarchy window from the taskbar menu and click on the eye icons next to the particular body parts.


DarkEdge ( ) posted Sun, 19 February 2012 at 6:35 PM

V4 has joint controlled morphs in her elbow, your clothing doesn't.

Comitted to excellence through art.


lesbentley ( ) posted Sun, 19 February 2012 at 8:20 PM

Yes, as DarkEdge said, V4 has JCMs in the elbows, so you need corresponding JCMs in the clothing. It's not easy to make a morph for a bent body part. Utilities that might help are  PoseMorphLoader by colorcurvature, or Morphing Clothes from D3D. There are probably other things that can help, but those are the two I know of.


shalock ( ) posted Mon, 20 February 2012 at 2:36 AM

Thank you all for answering.

So, the answer to my elbow problem should be:

1.- Making a morph that hides the conflicting zones and making the cloth look good.

2.- Apply the corresponding Joint to the elbow to make it conform right.

Ill look into this aplications lesbently says.

Thanks a lot for the help :)


PhilC ( ) posted Mon, 20 February 2012 at 5:01 AM

If you are using Poser 8 or later it will include Wardrobe Wizard. Wardrobe Wizard can build morphs into the clothing to match the figure. You'll just need to get the V4 support files.

Overview http://www.philc.net/WW2_plugin_overview.php

Morphs http://www.philc.net/WW2_FBM.php


shalock ( ) posted Mon, 20 February 2012 at 5:49 AM

Thanks a lot for the patience PhilC.

I use Poser 8 and i didnt know that it included the script :D which is great news.

When i get home im gonna try it and post my results.

 


PhilC ( ) posted Mon, 20 February 2012 at 6:03 AM

No problem :)

There is also a 45 minute webinar but suggest the over view video first.

http://my.smithmicro.com/webinars/poser/poser-python-tools-and-wardrobe-wizard/index.html


shalock ( ) posted Fri, 24 February 2012 at 7:28 AM

file_478847.png

Well, ive been studying the tutorials and i managed to insert V4 mods into my cloth :D

It has effectively solved the elbow problem, but this makes me wonder: the user would have to adjust the dials in their work depending on the pose they decide? or there is a way in which the model adjust automatically?

I know that im asking a lot, but just wondering, im quite happy that all your help made me accomplish my first conformable piece of clothing!

Thank you all!


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