Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
Did you "magnetize" the clothing?
V4 body movement includes adjustments driven by moving magnets. You must use the pose that connect these magnets to the clothing as well. The process is unique to V4 - Daz invented this stupid thing and now we in Poser have to keep explaining what you must do. This is not necessary with any other figure.
Note - I'm pretty sure there is something written about this in the documentation that comes with V4. Have you read that?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Select the clothing in the scene, then in the Pose library navigate to DAZ's Victoria 4 > Magnetize Clothing. You'll see ten entries, try each, one will have an effect on the clothing. If the clothing was the first figure into the scene then the first pose is probably going to do it, second one into the scene then the second.
The above is called magnetizing the clothing.
Miki3 and at least two other Poser figures provided with the program use a similar method. The only difference is that only one magnetize pose is required for each. Probably because Smith Micro knew how to use their own program. Stupid or innovative? Your call.
Hope that provides the information/explanation that you were looking for.
The correct body regions to make invisible would be the collars and shoulders. You can accomplish this in two places:
Parameter/Properties palete, select the body part from the menu and untick the visible tab under Properties, or
Open the hierarchy window from the taskbar menu and click on the eye icons next to the particular body parts.
Yes, as DarkEdge said, V4 has JCMs in the elbows, so you need corresponding JCMs in the clothing. It's not easy to make a morph for a bent body part. Utilities that might help are PoseMorphLoader by colorcurvature, or Morphing Clothes from D3D. There are probably other things that can help, but those are the two I know of.
Thank you all for answering.
So, the answer to my elbow problem should be:
1.- Making a morph that hides the conflicting zones and making the cloth look good.
2.- Apply the corresponding Joint to the elbow to make it conform right.
Ill look into this aplications lesbently says.
Thanks a lot for the help :)
If you are using Poser 8 or later it will include Wardrobe Wizard. Wardrobe Wizard can build morphs into the clothing to match the figure. You'll just need to get the V4 support files.
No problem :)
There is also a 45 minute webinar but suggest the over view video first.
http://my.smithmicro.com/webinars/poser/poser-python-tools-and-wardrobe-wizard/index.html
It has effectively solved the elbow problem, but this makes me wonder: the user would have to adjust the dials in their work depending on the pose they decide? or there is a way in which the model adjust automatically?
I know that im asking a lot, but just wondering, im quite happy that all your help made me accomplish my first conformable piece of clothing!
Thank you all!
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The thing is like its shown in the image that it conforms well but the areas of elbows and shoulders always "dis-conforms"?
I cant make it fit well, im using autogroup editor for making groups and quick conform to make it a cr2 obj.
Thanks for any recomendation you could give me.