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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: Dynamic clothes question


pacanne ( ) posted Mon, 27 February 2012 at 1:27 PM · edited Thu, 20 February 2025 at 10:05 AM

Hi all,

 

Just had another question about starting a simulation for various figures. Let's say I have Vic and Michael with both having dynamic clothes. Do I need to do a separate simulation for each?

At one point I had Vic with two pieces of dynamic clothing on her (bottom and top), and I ran both under one simulation and all turned out well. I am not sure, though, about having just one simulation for two figures, with each having single or multiple pieces of dynamic clothing.

TY!


anupaum ( ) posted Mon, 27 February 2012 at 1:30 PM

I've never done a single dynamic cloth simulation for two separate figures.  That doesn't mean it's not possible, but I'd think that adjustments might be more time consuming if your computer had to calculate multiple simulations to adjust one cloth prop.


pacanne ( ) posted Mon, 27 February 2012 at 1:36 PM

Ok, so in general you pretty much stick with one simulation per figure?


anupaum ( ) posted Mon, 27 February 2012 at 1:59 PM

That's what I do . . .


basicwiz ( ) posted Mon, 27 February 2012 at 2:17 PM

You can stack the simulations... that is, you can "Add new Simulation" up to any practical depth. However, each sim must be run one at a time. You run Vicki's top, then her bottoms, then Michael's shirt. It all winds up in the same scene, but each one must be done as a separate process.


pacanne ( ) posted Mon, 27 February 2012 at 2:49 PM

And, would any of you have suggestions for speeding up the simulation speed? Are there any tricks besides getting a faster computer, which I don't have the budget for at this point?


aRtBee ( ) posted Mon, 27 February 2012 at 4:19 PM

it all depends on interaction. Putting everything in one sim is the easiest way, but the calculations may take a long time and do need advanced setting like self-collision. Making separate sims of parts enables easier sims but they have to be executed in the right order when they interact, and the interaction then is one way.

For instance, when Vick is wearing a wide dress and Mike is wearing wide pants, and they dance together such that the pants and the dress do not interact, these can be done separately. If they interact and the pants are thick stuff while the dress is thin, the pants will hardly be effected by the dress so the pants-sim should run first (and the dress should collide with the pants!). If they are both thin stuff and do effect each other, you'll have to put them in one sim. Then pray for the best...

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


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