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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: ATTN: Snow Machine v2 testers


Snarlygribbly ( ) posted Wed, 29 February 2012 at 8:13 AM · edited Mon, 25 November 2024 at 4:07 AM

Thank you for all your feedback so far.

Some of the suggestions are still under consideration, others have been incorporated into build 008, available for download at the same URL as the original download.

Please read the 'Build 008 changes' file included in the zip.

Free stuff @ https://poser.cobrablade.net/


Gareee ( ) posted Wed, 29 February 2012 at 8:21 AM

I just had another suggestion for an addition.. how about 3 default colors for snow or sand? The current snow color setting is fine, but having one in lace for sand might be nice.

(Also sand might need a slightly diferent complete node setup button.)

Since the principle is pretty much the same, might as well add that second material oppertunity as well, eh?

 

Way too many people take way too many things way too seriously.


Snarlygribbly ( ) posted Wed, 29 February 2012 at 8:39 AM

It'd be nice to have some presets. Of couse, it's more than just the colour: SSS, specular and reflectivity settings will all need to change too.

I'd interested to see if anyone can come up with some good settings for alternate materials using the new options in build 8. The settings can be saved (File menu' and shared here, perhaps? If we get some good ones I could add a presets menu to implement them without  having to load a saved file.

What do you think?

Free stuff @ https://poser.cobrablade.net/


Gareee ( ) posted Wed, 29 February 2012 at 8:46 AM

That sounds good to me. (Crossposted with a PM)

I also sent a PM to BB about that issue we were discussing. He might have some voodoo hokum node math that could resolve the issue.

Way too many people take way too many things way too seriously.


TooL_PePe ( ) posted Wed, 29 February 2012 at 9:10 AM

Well, you know what I want...Wax.  Hehe.  Other ideas for materials would be things like thick liquid types. Like jelly, foam, slime, glue, etc.  Viscous liquids would work well with this type of script imho.


bagginsbill ( ) posted Wed, 29 February 2012 at 11:29 AM

No voodoo for displacement - vector displacement is implemented in Firefly, but not exposed. There is no way to use it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Gareee ( ) posted Wed, 29 February 2012 at 2:47 PM

Maybe we need to gang up on SM and complain?

Way too many people take way too many things way too seriously.


operaguy ( ) posted Wed, 29 February 2012 at 3:00 PM

SOFT BODY COLLISION PHYSICS.

Whoops. This is the snow thread. Sorry, i got carried away.

how would animation work, i wonder. You could seed the space above a scene with tiny primitives and snowize them. Then you'd have to kevframe them to fall....hmm, different speeds and angles, hmmmmm......they can';t fall straight down, they have to "wander" a little...hmmmm......make them build up on the ground....hmmmm...too many objects in the scene.....hmmmmmm

::::: Opera :::::


GeneralNutt ( ) posted Wed, 29 February 2012 at 8:05 PM

Sand would be nice, if you looking for stuff other than snow.



Snarlygribbly ( ) posted Thu, 01 March 2012 at 3:08 PM

Just testing. Before and after ... (click on images for full size)

Before

After

Free stuff @ https://poser.cobrablade.net/


Gareee ( ) posted Thu, 01 March 2012 at 3:14 PM

That shoe house came out looking great!

Way too many people take way too many things way too seriously.


randym77 ( ) posted Thu, 01 March 2012 at 5:54 PM

Wow, that looks really great.


anupaum ( ) posted Thu, 01 March 2012 at 8:55 PM · edited Thu, 01 March 2012 at 8:56 PM

Attached Link: Facing the Deathwolf

I used the snow machine (Build 8) for ash in this render by changing the colors to grey and applying it to the street and curb.  After rendering with and without the ash, I used the erase tool in Photoshop to clear the ash away from the cobblestones in front of our favorite heroine's right foot.


SteveJax ( ) posted Thu, 01 March 2012 at 11:44 PM

Nice shoe house! Where'd you find it?


Snarlygribbly ( ) posted Fri, 02 March 2012 at 3:50 AM

Quote - Nice shoe house! Where'd you find it?

http://www.daz3d.com/i/3d-models/-/the-old-shoe?item=4199

Free stuff @ https://poser.cobrablade.net/


Snarlygribbly ( ) posted Fri, 02 March 2012 at 6:28 PM

I've uploaded a new build (009)

Changes:

  • Facility to switch off SSS on the snow for faster renders
  • New distribution option ('Everything') - puts snow on, well ..everything
  • Default sky colours modified
  • Better support for the new grouping option in Poser
  • Some minor presentation changes

Same URL as before.

Free stuff @ https://poser.cobrablade.net/


anupaum ( ) posted Fri, 02 March 2012 at 6:37 PM

Thank you, Snarly!


Gareee ( ) posted Mon, 05 March 2012 at 10:05 AM · edited Mon, 05 March 2012 at 10:07 AM

 

Its a Wintry Warcow-ish day here.

Way too many people take way too many things way too seriously.


Snarlygribbly ( ) posted Tue, 06 March 2012 at 10:34 AM

Nice gareee. That's the kind of image that makes all the effort worthwhile!

Cool :-)

Free stuff @ https://poser.cobrablade.net/


Gareee ( ) posted Tue, 06 March 2012 at 10:39 AM

The real trick is matching your lighting to the background. I had had too much shadowing coming in from a light with a node attached to it, but for a quickie test it was fine.

Way too many people take way too many things way too seriously.


Raindroptheelf ( ) posted Tue, 06 March 2012 at 2:23 PM

I would love to use this wonderful script, I had installed it to PP2012 on iMac but it did not work.

It does work in PP2010 on my iMac though:(



Snarlygribbly ( ) posted Tue, 06 March 2012 at 5:35 PM · edited Tue, 06 March 2012 at 5:37 PM

Build 012 uploaded. Same download location as usual.

Contains bug fixes (status bar updates, actor name when parented)

Also, a behaviour change: the current actor no longer receives snow if it hidden. previously the current actor always received snow regardless of its hidden status.

An Mac version of the script is now included ('SSM2MAC'). This version is highly experimental and probably unstable. However, if you are a Mac user, please test it :-)

This version is that last Alpha version. If no significant problems are reported over the next few days I'll make it a beta version and start getting the documentation ready.

Free stuff @ https://poser.cobrablade.net/


SteveJax ( ) posted Tue, 06 March 2012 at 9:05 PM

Looking forward to this release!


foxylady1 ( ) posted Wed, 07 March 2012 at 6:03 PM

file_479230.jpg

Here is a test render using build 012, XP pro SR3, PP2012 SR1, 32bit (unfortunately).

There was no special lighting used, and different items got different settings to get a little variety.  I thought the road came out great.  I wanted the sign that says "Book Store" to have a little snow on the front, but I couldn't get it to work for me.  Is it possible?

Please tell me that I am not alone in trying to figure out ice.  I can't seem to get it right (there is no ice in this image).  Is it the lighting I am using?

 

 


anupaum ( ) posted Wed, 07 March 2012 at 6:09 PM

The snow machine has an "ice" setting under the advanced tab.  Have you tried using it?


foxylady1 ( ) posted Wed, 07 March 2012 at 6:12 PM

Yes.  No problem there and I love having the ability.  I just don't think my lighting is right in order to make it really pop.

Any ideas?


foxylady1 ( ) posted Wed, 07 March 2012 at 6:15 PM

My original image was 700x525, but the forum changed it to 400x300.  I thought 700x525 would fit.  Any ideas on how to make it appear bigger?  As you can tell, this is my first image posting at Renderosity.


anupaum ( ) posted Wed, 07 March 2012 at 6:19 PM

Forum posts are limited in size.  You can use a photo editor, like Irfanview, to reduce it yourself.

Have you tried playing with the reflectivity settings and SSS?  (Presuming you're using Poser Pro 2012, of course . . .)


Snarlygribbly ( ) posted Thu, 08 March 2012 at 3:10 AM

Bugfix update to build 013 uploaded.

I've also designated this build a beta build, i.e. the feature set won't change now until after this version is released. I've had some good ideas suggested for improvements, and they will be considered for a future v2.1 release.

Download URL is the same as previous ones.

Free stuff @ https://poser.cobrablade.net/


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