Mon, Feb 3, 7:41 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Newbie Question - PMD FBM injection messing up morph groups


Rendoman ( ) posted Tue, 06 March 2012 at 8:44 AM · edited Sat, 25 January 2025 at 5:39 PM

Hi All,

I am novice user (hobbyist) of Poser, so apologies if it’s an obvious question.

When i use Injection Poses, for example the freebie at ShareCG "182 Morphs for Victoria 4" which injects a lot of FBMs form a PMD, it messes up all the existing morph groups in V4?

Also the same thing happens with GND:A2. all the categorised Morph Groups on Alyson 2's face moves into a single group.

Anyone know why this happens? and how to avoid it?

BTW, these 2 products are amazing, not complaining about it at all. Just want to get the morph groups back so it’s easier to manage them!

Thank you!
:biggrin:


lesbentley ( ) posted Tue, 06 March 2012 at 1:10 PM · edited Tue, 06 March 2012 at 1:18 PM

file_479205.jpg

 

If channel grouping data is included in a pose file, that data replaces any pre-existing grouping in the figure. In other words channel grouping in a pose is destructive, not additive.

If you know your way around the inside of Poser Library files, you can edit the grouping out of a pz2.


Rendoman ( ) posted Wed, 07 March 2012 at 7:39 AM · edited Wed, 07 March 2012 at 7:40 AM

Thank you very much lesbentley!

I will try this, atleast then the standard grouping will remain even though the new morphs will not be grouped..

Shame, it doesnt just add to the existing groups..

:biggrin:


nruddock ( ) posted Wed, 07 March 2012 at 1:49 PM

Quote - Shame, it doesnt just add to the existing groups..

Unfortunately morph grouping is like shader trees, it's all or nothing where applying poses is concerned.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.