Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Quote - Hi All,
THanks for the links Baggins, and the reems of info you have posted over at RDNA.
So I ended up going with Sub Surface Scatter Skin node for the above. I tried out your Scatter + Blinn which comes out almost identical, but with less specular and (for me) blue-ish spot artifacts on the skin.
I am going to try creating a new shader using the custom scatter node, once I have read up on the paper it is based on hopefully I can come up with my own method!
is this dynamic hair? it looks amazing.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
is it possible to make the light (caustic?) colors from the lamp shade shine a bit of color on the scene?
lampshade img map is plugged into diffuse and ambient_color, ambient value 1.
i ended up adding one spotlight. the lampshade alone wasn't lighting the figure.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Gather node maybe?
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
I would initially increase the ambient_value.
Ambient_value is not limited to 1, it can go way up and beyond.
I often use ambient at higher values.
The texture is plugged in in ambient, OK.
Try ambient at 5, then 10. See what gives?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
added a couple more lamps to be sources. the brick wall looks real good, imo
no lights in this attempt
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
IDL and SSS on
i guess it depends on the scene situation?
all that lovely inverse attenuation will go to waste with only IDL light sources
it looks like the bounces picked up some colored light. this was 4 rt bounces, IDL - 7
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
is there a way to exclude items from lights? would be awesome if you could... for instance i like the wall in the first image , think it would be great if you could leave it like that and add a bit of light to other things and adjust till it works... i do this routinely in max.... just sayin
are those bright spots intended or are they consequential?
TY misty
:O)
Y'all have a great day.
the spots were a surprise, but for the club setting was a kewl surprise.
doh, i just remembered the foggy room atmosphere wacro.
if you plug an image map directly to Alt_Diffuse, it should be scene lights independent.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Quote - added a point light to each lamp
IDL and SSS on
i guess it depends on the scene situation?
all that lovely inverse attenuation will go to waste with only IDL light sources
it looks like the bounces picked up some colored light. this was 4 rt bounces, IDL - 7
Hello,
the bright spots in the image of this post occur when a point light is too close to an object and you have IDL on. I had problems with that as well, but then I read somewhere that that was the reason. I moved lights further away from the walls and got rid of the spots.
Best regards,
Michael
Thanks for the tips, bagginsbill! :D
Used the S+B shader on Dublin textures:
http://www.renderosity.com/mod/gallery/index.php?image_id=2307341
...and here's some back lighting:
http://www.renderosity.com/mod/gallery/index.php?image_id=2307547
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WxPython should work!