Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 3:34 pm)
Yes of course, here you can see the 2 main templates, the head template and the body template, there are some more, like tongue teeth template, inside mouth template, eye template ...
head template:
And the body template
And now a render of some expressions of the figure. Of course they van be combined. They are all at level 1.
" cant stretch enough never make the lips de-attached from the face, this will create a crease on the model when rendered."
Yes, could be, but I'll try to separete the lips just in the moment you change the skin texture to the lips texture. I'll do that because I want the lips part bigger so you can add more texture detail. Anyway, would be very easy to join the lips map to the face like you said, perhaps I'll make it and we have the two options.
I like it!. The face reminds me of someone but I can't think who it is. In any case, it's a good look, different from any of the other males available for Poser.
Coppula eam se non posit acceptera jocularum.
Out of idle curiosity, does he come with gonads?
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Hi, thank you for the comments.
Yes there are morphs to move the jaw left and right, I'll show them later.
dphoadley, yes, it will have gonads, I think like a conforming figure, I have not decided yet
About the face, this is the default face, I have in mind make different faces so you can combine them and get different characters.
@SamTherapy: he looks like Bruce Willis!!
I like this new bloke, not a regular photomodel guy. Keep up the works.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
Quote - @SamTherapy: he looks like Bruce Willis!! I like this new bloke, not a regular photomodel guy. Keep up the works.
I think that he looks more like Domenick Lombardozz from the TV series The Breakout Kings!
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Willis? Close but no cigar. I have no idea of the guy David is referring to, though.
Good to hear he's gonna get some wedding tackle. Makes me feel uncomfortable in the nether regions seeing a guy with his willy missing.
Coppula eam se non posit acceptera jocularum.
Attached Link: Domenick Lombardozzi
> Quote - Willis? Close but no cigar. I have no idea of the guy David is referring to, though. Good to hear he's gonna get some wedding tackle. Makes me feel uncomfortable in the nether regions seeing a guy with his willy missing.Look up The Breakout Kings on IMDb, and check out his photo, and I'm sure that you'll see a resemblance! The figure also looks a bit like Wade Williams, who played the chief guard from Prison Break.
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - Yes of course, here you can see the 2 main templates, the head template and the body template, there are some more, like tongue teeth template, inside mouth template, eye template ...
If you look closely, the lower lip on the head template is a bit flawed. Not all of the polygons have been properly unfolded and flattened out for their texture map. On the other hand, I could possibly remap this figure for M3 textures if anybody would wish. I myself prefer the V3/M3 texture configuration over that of any other!
dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - > Quote - Yes of course, here you can see the 2 main templates, the head template and the body template, there are some more, like tongue teeth template, inside mouth template, eye template ...
If you look closely, the lower lip on the head template is a bit flawed. Not all of the polygons have been properly unfolded and flattened out for their texture map. On the other hand, I could possibly remap this figure for M3 textures if anybody would wish. I myself prefer the V3/M3 texture configuration over that of any other!
dph
That would be great. I have a lot of skin textures for M3.
Quote - > Quote - > Quote - Yes of course, here you can see the 2 main templates, the head template and the body template, there are some more, like tongue teeth template, inside mouth template, eye template ...
If you look closely, the lower lip on the head template is a bit flawed. Not all of the polygons have been properly unfolded and flattened out for their texture map. On the other hand, I could possibly remap this figure for M3 textures if anybody would wish. I myself prefer the V3/M3 texture configuration over that of any other!
dph
That would be great. I have a lot of skin textures for M3.
I'd have to have a copy of the original object file to do any of that. dph
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Hi, dphoadley, I don't think I am going to change the main geometry, so if you want, I can send you the obj file if you want to make a compatible M3 uv map just now, send me a PM if you want.
I am working in a female FMB, here a render :
Thanks, well I know this morph don't replace a female figure, I just make it as an option more inside a male figure.
If I was making a female figure I would make some things other way, but because it is a morph of a male figure, there are limitations.
And in the next renders you can see Fat female and Female FBM, the female morphs are finished, I have to work more the displacement maps here and in the hair male textures.
The fat female and the fat FBM are different morphs.
I have change a little the female morph since the last reply above, in the shoulders and the
abdomen.
Any chance of giving her a Whatsit morph? -just so that she can complement the male!
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
I think my problem is my knowledge of english, but for your answer, I can imagine what are you talking about. LOL
Thank you.
I am working in the textures, the updates, with and without hair.
I have put the no hair texture in the female FBM, but you can use it in the default male too.
Well... this figure is a good start-- but it's only a "start." Before you go adding morphs, I think you need to focus on refining the base figure to conform more closely to actual human anatomy. For instance, the outer quadriceps do not extend clear down to the knee-joint; they stop well above it And on the feet, the inner arch of the foot extends clear to the "ball" of the big toe; it does not stop halfway along the length of the foot.
Human figures are the most difficult thing for any modeler to get "right." You've got a good base going, so concentrate on getting the base into shape first.
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Quote - Hi, sorry but I don't understand what you mean with whatsit morph...
A female Vulva, vagina, labia, clitoris, etc!
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Hi blondie9999, I have in mind, apart from the FBM, make detailed morphs to change every shape of the body as you want, so I think , more or lees, you can get all you say.
Dphoadley, yes I understood , and yes she is going to have all you say, like the male is going to have all his geneitals in his place LOL
thanks Mac, I hope you can get it soon.
Quote - Dphoadley, yes I understood , and yes she is going to have all you say, like the male is going to have all his geneitals in his place LOL
Finish designing it the way you want, and then email of PM about the details for an M3/V3 remap. If you're going to have a female FBM, you might want to consider a whole seperate object file, because of the remapped genitalia, both male and female. Also, for Male 2nd skins, you need a codpiece morph for the male figure so as to emphasize the unseen phallus: i. e. like those loin cloths in the STARZ network's Spartacus. Even when you don't SEE the genetalia, it's obvious that those guys are far from being castrated eunuchs!
Anyway, my email address is: dphoadley2@yahoo.com
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
About the genitalia, I have thought make them like a individual figures to conform in the main figure like if they were conforming clothes, so when you want the female FBM, you conform the female genitalia. I don't know if this way is better or worse when you have to remap a figure.
The point is, is to map the genitalia so that its texture blends in with texture of the hip. Otherwise, the whole mapping has failed in its purpose! I still remember my first remapping project with PosetteV3, and How that carried over in my remap of the Woman With Genitals figure, that had originally been developed with the Poser 2 version of Posette, but then hard welded on the Poser 4 Posette hip. For years though, the Poser 4 Posette with Genitals' hip tecturing never matched the rest of the body texturing, because whoever did the hip transformation hadn't bothered to fix the hip's UVS to match the rest of the figure! Thus, almost negating the whole purpose of the figure's creation!
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Other option I had in mind was make a male figure with genitals and another one without them. Is is better for your work?
The problem I see is that blend the female genitals with the hip map is easy, but the male genitals are other thing. How male genitals are mapped in M3 ?
:O)
Y'all have a great day.
Hi Japo, yes you can be right, but those areas you say, the geometry you see, are the figure muscles shape .. themselves, so if I "clean" those zones, the figure would lost almost all of his shape.
Anyway, I have not any problem in those zones when I have made the morphs.
And don't have any problem to tell me what you think, it is not a problem for me and this is because I made this thread.
The shape of the big toe is looking off to me.
I think you started out with an exceptional charactaristic figure, but are getting sidetracked by the female and african morphs/textures that less time has been spent in doing. As a result they are looking inferior to your initial work.
I'd rather see more basic structural morphs done, and smooth body part scaling added.
You can always add additional morphs or textures as injection, a new replacement OBJ or cr2, or you could make rigging adjustments and repurpose your base mesh for a female instead of trying to force a morph to work.
Way too many people take way too many things way too seriously.
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Hi, after a HD problem I had some months ago, where I lost some files of this project, I had been working in it. Since last WIP, I have made some changes. I have changed some geometry , specially the abdomen and thighs zones, and I have made the texture from scracht again.(I am working in it still, specially in the displacement maps) and I have re-made the FBM too.
Here you can see 2 renders showing the default adman, the strong, fat and no muscular FBM's with different expresions each one.
More updates very soon.
adh3d website