Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:16 pm)
The cool thing about Poser is you get to play.
Set up 2 characters, load the two skins, render and see what you get.
PLAY!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
What is SSS?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
The shiny look to the skin is probably caused by a "glossy" node or some other Lighting node. It only looks that way in the preview. You can look in the material room to check it out.
Poser Pro 2012 SR3
Windows 7 Professional 64 bit
Intel Core I7 990x 3.46G 6 core
24G RAM
EVGA GTX580 R Video Card
Single HP LP2475 1920x1200 monitor
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Thanks to you all for your helpful answers.
@Toxicwolf: I've realised it looks alright once rendered although a little shine sometimes subsists on the render. I don't know much about shaders, i must say it's rather hard to understand how it works.
I have 2 characters, one "normal" one shiny, both look fantastic (i don't know if I can mention the vendors)
Rendering of the shiny one takes much much longer (I'd say 4 to 6 times) even on PP2010, so without using the SSS.
Why is that so?
http://www.renderosity.com/mod/gallery/index.php?image_id=2323011
Have you tried Real Skin Shader python script by face off here at rendo? Personally, I think its bloody brilliant!!! My picture new beginnings was my first go with it!!!!
The problem with Faceoff's Real Skin series, it is light dependent. Change the lighting and you need to rerun the script. Bagginsbill's VSSPR3 Prop overcomes that barrier and will give you acceptable skin quality under any variable light condition without needing to recalculate the script. One time application, adjust lighting and render.
Most skin shaders are WAY overdone, and / or require a specific Poser version.
Try this simple one, for all Poser versions, and it works pretty well in Poser9/PP2012 with the new SSS Wacro too.
The texture, a Blinn node and Granite for the bump map.
Forget all the rest. Study the settings and I use inches as Poser Units.
Remark for the texture image map filtering;
For older Poser versions use Quality : Crisp only exist in the Poser9/PP2012.
Happy Posering.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
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1 - Some skin shaders look roughly the same rendered or not, while others not at all.
Before render, they look like some kind of weird shiny plastic, making it very difficult to guess how the light set is going to work and how the render is going to look like.
Why is that so?
2 - I just got a new character for V4 that has 2 set of shaders, a standard one and one for Poser Peo 2012 using SUBSURFACE SCATTERING.
It's quite difficult to appreciate the differences on the promo pics.
What is it, how does it work and is it worthwhile?
Thanks