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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: Combined meshes and morph transfer


shuy ( ) posted Sun, 22 April 2012 at 1:04 PM · edited Sun, 01 December 2024 at 9:20 PM

Content Advisory! This message contains nudity

file_480701.jpg

I created head transplanted figure. [See here](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3586775&ebot_calc_page#message_3586775)

It worked quite well, but there was a narrow crack over the neck. I could not weld head to neck (neck was created in wings, body was Nearme and head was Koshini).

All suitable morphs worked well but I did not know which way I can eleminate split. I tried to modify mesh in Wings but it caussed "wrong number of verticles", finally I welded mesh in Poser, using grouping tool.

In UVmapper meshes looks the same, but facet structure was incompatibile. Morphs looks weird.

I have 2 questions

  1. Do you know any software which does not change verticles structure and let me easy adjust separate verticles? (free preferably)

  2. Is there any software/script which can transfer morphs between similar meshes? I mean face morphs. I know that it is possible with Poser clothing room, but this is extreme hard work.

I tried to search forum, but I found only thread about V3 =>  Antonia expression transfer and threads about Clothes Converter (is is possible thet CC would work?)

Thanks

Shuy


willyb53 ( ) posted Sun, 22 April 2012 at 3:07 PM

Well hexagon (which i think is still free) never gave me a problem on vertice order, but do not smooth.

 

Bill

People that know everything by definition can not learn anything


shuy ( ) posted Sun, 22 April 2012 at 5:26 PM · edited Sun, 22 April 2012 at 5:27 PM

Thanks for reminder. I just dowloaded it from Daz store.

Although would be nice if I can fix existing mesh - I spent few hours adjusting each vertex ;)


shvrdavid ( ) posted Sun, 22 April 2012 at 5:28 PM

Blender will do it too.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


charlie43 ( ) posted Sun, 22 April 2012 at 8:15 PM

Think I would prefer to use Blender. I like Hex, but it never works properly on my machne, hanging up or not performing tasks as it is supposed to do. No wonder it is free! :D

 

C~


charlie43 ( ) posted Sun, 22 April 2012 at 8:17 PM

BTW, Dark Edge Design has a tut on their website that helps you to ensure work flow, and it specifically addresses vertice count. Don't have the url but will try to find it.

C~


shuy ( ) posted Mon, 23 April 2012 at 2:32 AM

Thanks. I tried to use blender few years ago,  but gave up. Hex looks more "Microsoft style".

I downloaded Hex some time ago - when Daz released free version, but not installed yet. I noticed that Poser, Vue and one more 3d software (do not remember which one) did not wanted cooperate when some video codec were installed.


charlie43 ( ) posted Mon, 23 April 2012 at 10:02 AM

DED's URL w/ tuts is http://www.darkedgedesign.com/FLVplayer.swf

 

C~


shvrdavid ( ) posted Mon, 23 April 2012 at 11:13 AM

Blender from 2.5 up has a new GUI. Much more user friendly than 2.4 and proir.

Plus it will run on about any system that has open gl drivers.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


shuy ( ) posted Mon, 23 April 2012 at 12:57 PM

2.6 looks better. I think I'll not try to fix my mesh with blender, but I'll try again to learn this software. Thanks for info.


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