Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
I'm not a Daz user, but I have one idea you can try.
Load Vicky, turn off IK, & save her default pose.
Load the suit & apply the pose you just saved from Vicky.
Save the suit under a new name.
Try it.
If it doesn't work, delete the newly saved outfit (no need to bloat your Runtime)
If it does work, you're welcome :)
WARNING!
This user has been known to swear. A LOT!
Ok, success! The suit conforms somewhat correctly, :) Thanks, Freebass and 3anson.
The ankles of the suit still don't conform correctly, and there is pokethrough everywhere, but hey, it works for the most part. Now to do that for every bit of the armor, :-P
Or perhaps I'll just use this suit in Poser since it seems to work fine there...
But what's the deal? I thought a conformer was a conformer. Why does it work differently in the different programs?
Pokethru can be an easy fix... if the suit is s'posed to fully cover a given body part, just turn off visibility for that part on Vicky (in the Heirarch Editor in Poser, or on the Properties tab on the parameter dials. I don't know the equivalent in daz, but there should be one)
As for why they work differently.... different progs/ different methods would be the easy (& prob'ly unsatisfying) answer.
WARNING!
This user has been known to swear. A LOT!
I took a look at the content requirements for this particular product. First, it is 5 years old with no upgrade mentioned in the Editorial section. Second, it was created initially for PoserProPack, no testing in DAZStudio whatsoever. Third, it was developed as conforming clothes.
To properly conform clothing to character, you must pose the model first, then add your clothing to the scene and conform. You should see very little pokethrough, if at all, if the costume was created correctly. As was mentioned, making body parts invisible offsets this problem.
The extrusions may be related to whether you are using OpenGL or SreeD. Switch between them and note any improvement.
FreeBass - This would be already in DS. Suit works fine in Poser, but I would like to have it working at least decently in both programs since I'm starting to switch between both. It's nothing too crazy, but it's visible.
3anson - I'll take a look at that one, thanks, :)
heddheld - Thanks for the suggestion, but I'm not interested in DS4, :)
hborre - Yeah, I figured since it was pretty old it'll have a bit of issues, I guess I've never seen clothing outside of the standard T-Pose. I thought it was easier to model that way? I can use it in Poser if I need to, I just prefer DS3 personally, but I'd like to have it usable in both programs, you know? So let's see what can be done, :) Maybe I can release a freebie or something to make it usable in DS3.
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I bought this the other day, http://www.renderosity.com/mod/bcs/ray-4046/58961, but it behaves a bit iffy.
I have both P7 and DS3, but it doesn't seem to work at all in DS3, so Poser it is, which is why I asked this here.
Everything loads in a preset pose, not the default T-pose. Now, in DS3, I can't use the "Fit To" function because it plain doesn't work. In P7 I can conform the suit (and everything else) to V4 and it works fine. What's the difference? Can I tweak the figures to load in T-Pose and work as "Fit To" in DS3? I ask because I am much more familiar with DS, but I want to see if I can use Poser to fix it.
Thanks.