Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 5:46 am)
...
And the solution, for anyone in the future searching for the answer to this question:
The problem was in the scale, rotation and translate channels. All of them needed to be reset as follows:
Scale channels:
forceLimits 0
min 0.1
max 100000
Rotation and Translation channels:
forceLimits 0
min -100000
max 100000
The crumpling mesh has now gone away.
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Hi,
I'm hoping to get some advice. I have a figure with ghost bones in it that is crumpling the mesh influenced by the bones once I turn on "Use Limits" in Poser. I've tried adjusting the forceLimits parameter in the rotation channels, but that does nothing to help.
I'd be grateful for any tips, or perhaps a pointer a relatively recent Renderosity store product that has ghost bones in it so I could look over its cr2 for pointers to correct the code in my own figure.
Thanks in advance.