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Subject: Mini tut -- making image based materials for Bryce


skiwillgee ( ) posted Tue, 08 May 2012 at 12:56 PM · edited Wed, 20 November 2024 at 8:48 PM

 

Here is a quick tutorial on how to create some very nice image based textures for Bryce. I am using Bryce 7 Pro but the same process can be used with older versions also.  With a little experimentation you will soon have your own metals and stone textures.

First search the web for free grunge images for use with Photoshop. There are tons of them out there.

I suggest you look for hi-res images. You can also use a 2D image editor or paint program to create even larger seamless tiles from the image.  Here are a couple tutorials on how to do this with Adobe Photoshop. You can find the same type tutorials for other applications on the web. Just remember the larger the image the more computer memory it will require.

Making seamless textures using Adobe PhotoShop

http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm

or

http://3ddojo.blogspot.com/2008/03/custom-made-seamless-texture-tutorial.html

Save those images to a folder you can easily find from Bryce.


skiwillgee ( ) posted Tue, 08 May 2012 at 1:20 PM

file_481215.jpg

1    Next open Bryce and create or select an object.  From this point on I will assume you know how to select or create objects, open the mat lab and selecting alpha channel by clicking the first bead beside "diffuse"

2    Clear out any beads that may be in the columns.  We are starting fresh from here. 

3    Click a bead in the first column to the right of "diffuse" to open the alpha channel.

4    Click the "P" in the texture editor then the second bead at the top of the editor window to open the texture source screen.


skiwillgee ( ) posted Tue, 08 May 2012 at 1:30 PM

file_481216.jpg

5    Once in the texture source screen select a blank tile beside Leo, then you need to click "load" to browse to your saved grunge images and pick an image. This will load the image into the first block.

6    Select copy under your now loaded image then select paste under the second block.  You will be asked if it is okay to delete the present setting.  Select delete.

7    Repeat the process to fill several of the blank tiles with grunge images.


skiwillgee ( ) posted Tue, 08 May 2012 at 2:06 PM

file_481218.jpg

8    Now choose one of your tiles that now has an image associated with it and click the check mark at the bottom of the source editor.  This takes you back to the mat lab with the image now applied to the object.

9    Once back in the mat lab hold down the "control" key and click the next bead beside the diffuse category to open another channel.  +bead (I'm not sure of the keyboard designation for a Mac) 

10   Repeat step 8 but choose a completely different image for B channel

11   You can do the same process to add a third channel if you wish.

12   Now activate the beads in the same columns for specularity, metalicity and anisthropy.

13   Activate bump by adding beads to one or more columns. (you can actually add another separate channel for bump only if you like)

14   From this point on it is your experimentation with changing slider values and tweaking specular and specular halo colors to get the effects you like.

The render is the results of a couple different settings.  The render is on a black backdrop sky and a single white radial light.


skiwillgee ( ) posted Tue, 08 May 2012 at 2:07 PM

file_481219.jpg

This is the settings for the metal looking sphere in the background.


skiwillgee ( ) posted Tue, 08 May 2012 at 2:08 PM · edited Tue, 08 May 2012 at 2:09 PM

file_481220.jpg

These are the setting for the marble object and booleaned column.


skiwillgee ( ) posted Tue, 08 May 2012 at 2:14 PM · edited Tue, 08 May 2012 at 2:18 PM

Closing note and challenge.

Experiment with applying the mat channel parametric, spherical, cylindrical, random, etc...

These settings seem to best work on rounded objects.  Your scene light sources will effect the end results of your material.  IBL lighting will drastically effect the look of these materials.  experiment, experiment , experiment.

The challenge:

Make your own image based mats using this process and post them to this thread.  Good luck and happy Brycing


TheBryster ( ) posted Tue, 08 May 2012 at 3:15 PM
Forum Moderator

Very nice tut! Thankyou!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


bobbystahr ( ) posted Tue, 08 May 2012 at 5:46 PM

Indeed it is and I've stickied it up there...a kinda good idea if this idea takes root...do a tute on what you do well sort of an ongoing and challenging, non challenge

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


FranOnTheEdge ( ) posted Tue, 08 May 2012 at 6:14 PM

That's a really nice tut, skiwillgee, simple without being too obvious about it, (ie helpful but not looking down at newbies) and with no steps missed out.

Very well done.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


peedy ( ) posted Tue, 08 May 2012 at 11:51 PM

Oh cool!
I still didn't know everything, so now I can try that, too.

Thanks for the cool tut! :-)

Corrie


Mysteral ( ) posted Wed, 09 May 2012 at 3:55 AM

Many thanks for an excellent tutorial, skiwillgee. I've done something similar using a single image, but didn't realize two or more could be mixed the way you describe. 

If I might make a recommendation for downloading free images to use as textures, have a look at http://www.amazingtextures.com




As a writer, I control the lives of millions. Whole worlds can be destroyed by typing the correct sequence of letters on my keyboard.

Robert A. Read


bobbystahr ( ) posted Wed, 09 May 2012 at 9:37 AM

great link Mysteral.....

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


mtnmen ( ) posted Fri, 11 May 2012 at 12:59 PM

Thanks for this tutorial...Will be giving this a try and see what comes up.

Steve


Mugie ( ) posted Fri, 25 May 2012 at 7:48 AM

thank you for this interesting tut Skiwillgee, I'll try this too. So when it works (I hope so),  I'll show it here.

Mysteral: Thanks for the link :-)


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