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Subject: CR2-problem with conforming heels


robert.sharkey ( ) posted Sat, 01 September 2001 at 11:22 AM · edited Mon, 25 November 2024 at 5:43 PM

file_206618.jpg

I've modelled some new highheels for victoria1/2. The heels consist of the groups: hip/rButtock/lButtock/rThigh/lThigh/rShin/lShin/rFoot/lFoot Then i created a PHI-file and loaded in poser4. After that loaded the new figure. setted the materials and saved again. Then stripped with morph-manager all morphs from the original DAZ-victoria2.cr2 down and received a new cr2-file with 700Kb. Then deleted in Notepad all unneeded parts adn came up with 131Kb. Then i started poser4 and loaded victoria2-cr2 and the 131Kb-CR2 for the Heels. Everything had looked not too bad at this stage. But when i conform the heels to victoria2 the ynever fits. I also tryed this with the original stripped-down victoria2.cr2 with 700Kb, but same result. Did anybody had a suggestion why this happens. For the moment i have no clue what i've done wrong. Hope someone can help. SHARKEY


Jim Burton ( ) posted Sat, 01 September 2001 at 2:15 PM

Are the boots modeled as shown, or flat foot? Remember Victoria has flat feet (only SMV and SMMV have "high heel feet"), so you either have to model the shoes to match or get really, really clever in the CR2. I've done it, wasn't a trivial task! You know how to pull up the (normally hidden) transitions in the Joint Editor? Incidently, another way around this is do the shoes as props, which I think is unacptable, but others have done it that way.


robert.sharkey ( ) posted Sat, 01 September 2001 at 6:22 PM

Thanks for your reply Jim, i hoped you would see this message because i know you've done this while i have your highheels for Posette from BBay. May could you tell me what means "normally hidden transitions", haven't heard anything about this. In general what i can't understand is the circumstance that when i use for the heels the same cr2-file like the original-victoria2, with no changing of any joints, why did they fly away when conforming. Did you think they will fit better when i set them closer to the feet and will they look when turned like the same shape as seen in the picture.


Grey_cat ( ) posted Sat, 01 September 2001 at 11:34 PM

Just a guess, but I'd say the joint center between the foot and toes,doesn't match vickis'. Unless the foot on your boot is flat, I don't how you can fix that.


Jim Burton ( ) posted Sun, 02 September 2001 at 12:35 PM

If you have the Joint Editor open to "Centers" and a part picked, and pull down from th etop menu Object, Properties, three new dilas appear- xoffset, yoffset and zoffset. These seem to ajjust the mesh for that part in relation to the numbers punched in as the parts centers. It is all sort of mysterious, and I've never even seen any mention of this anywere else, but I found in invaluable when I did the Nite-life shoes, which are sort of extream heels. Oh, in addition to what Gray cat mentioned, do you have toes in the shoes? You really should, that also might be your problem. They don't have to be actually in the mesh (as long as the shoe is), but it might be easier if they are- Poser is funny about showing centers for virtual parts.


robert.sharkey ( ) posted Sun, 02 September 2001 at 5:36 PM

Thanks Jim and Gray, i have no toe's in the mesh and also had deleted all lines in the cr2 for the toes. May this is the problem. I will try to place them in the mesh as small squares which can be hidden. Today i have experimented the whole day by turning dials and playing with the joints, well, wasn't really succesfull. But have found the thing with the hidden offset-dials. But what i know after this day, the problem where the feets. Have also turned the mesh the way the feet where partially covered by the heels (as good as possible), but again, i failed. Now i will try if the thing with the toe works. I really wants to bring this shoes to life, because if they work i can model all the other ones which i got in mind with ease and using this cr2-file as base. Please cross your fingers. LOL


Anthony Appleyard ( ) posted Mon, 03 September 2001 at 2:33 AM

You know how to pull up the (normally hidden) transitions in the Joint Editor? What transitions are these? What characteristics do they alter?


Jim Burton ( ) posted Mon, 03 September 2001 at 3:05 PM

I don't know, good question, but they seem to move the mesh around in relation to the centers. If you move them too far things get weird, but they can help. Took me a long time to track down why they show up once in awhile. The problem is, once you think about it, a conforming item has to use the same centers as what it is conforming to, else the fit would vary if the joint was bent, but what happens if your mesh is a little off in location? You can't change the centers, as above, the offsets seem to be for adjstment here- most of the time you don't need 'em, incidently, but putting high-heels on flat feet is a special case.


robert.sharkey ( ) posted Mon, 03 September 2001 at 4:21 PM

file_206619.jpg

Yipiaiahhh, they conform. This morning i went to DAZ's-site for having a look if they had some highheels. When i was on the site for the clothing-pack1 there was a update-link. Then i downloaded this file, and hehe. There was a CR2-file in it which i could use for my heels. But first of all, i had recognized that there was one for each leg and not like mine for the whole figure. After extracting new meshs for each leg i changed the materials in the CR2-file and the joints for the feet in the joint-editor and yep they had conformed. For now there's just the toes which make some really small mistakes on the heels peak, i hope this will be fixed when adding geometry for the toe's in the mesh. And there was another cool thing in this download, several day's ago i purchased victoria2. She came with alot of morphs, but absolutelly no clothes. And how cool, in the update was also the cr2-files and objects for the bikini, bikini-bottom and skirt. I'm not shure if this is just a mistake from DAZ, but anyway it's cool to have the clothes. There was also the cr2 for the catsuit in it which could be used as a base for all other clothes i got in mind. Jim, have tryed if the boots could fit SMV-Vicky, they do at the point when turning of SMV-dial for thigh to zero and for the buttock to 0.7. For the DAZ victoria just the feet and toes must be hidden and the shins 10% tappered. For your SMV-Vicky the shins also must be hidden. May i can fix this at the final-stage with creating a SMV-morph. Now as i typed this message i was back at poser to check something, and was again at the joint-editor. Now i know how to fix the toe-problem, the scale parameter for the toe in the foot-group was to short. And i tryed also to change all the Neg. and Pos. movement-dials to zero in the bending-joint. Now they move relatively well with the feet.


Jim Burton ( ) posted Tue, 04 September 2001 at 4:14 PM

Ah, looks like you have a handle on it now, and the boots look nice, BTW! I've done CR2s with two shoes in 'em, or things like armbands with both side in one, only thing that kept me from doing more was it is sort of unconventional. It should work O.K., though.


robert.sharkey ( ) posted Tue, 04 September 2001 at 4:21 PM

Ahh, you mean it's difficult to slip into highheels with both legs at the same time. LOL.


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