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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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Are the boots modeled as shown, or flat foot? Remember Victoria has flat feet (only SMV and SMMV have "high heel feet"), so you either have to model the shoes to match or get really, really clever in the CR2. I've done it, wasn't a trivial task! You know how to pull up the (normally hidden) transitions in the Joint Editor? Incidently, another way around this is do the shoes as props, which I think is unacptable, but others have done it that way.
Thanks for your reply Jim, i hoped you would see this message because i know you've done this while i have your highheels for Posette from BBay. May could you tell me what means "normally hidden transitions", haven't heard anything about this. In general what i can't understand is the circumstance that when i use for the heels the same cr2-file like the original-victoria2, with no changing of any joints, why did they fly away when conforming. Did you think they will fit better when i set them closer to the feet and will they look when turned like the same shape as seen in the picture.
If you have the Joint Editor open to "Centers" and a part picked, and pull down from th etop menu Object, Properties, three new dilas appear- xoffset, yoffset and zoffset. These seem to ajjust the mesh for that part in relation to the numbers punched in as the parts centers. It is all sort of mysterious, and I've never even seen any mention of this anywere else, but I found in invaluable when I did the Nite-life shoes, which are sort of extream heels. Oh, in addition to what Gray cat mentioned, do you have toes in the shoes? You really should, that also might be your problem. They don't have to be actually in the mesh (as long as the shoe is), but it might be easier if they are- Poser is funny about showing centers for virtual parts.
Thanks Jim and Gray, i have no toe's in the mesh and also had deleted all lines in the cr2 for the toes. May this is the problem. I will try to place them in the mesh as small squares which can be hidden. Today i have experimented the whole day by turning dials and playing with the joints, well, wasn't really succesfull. But have found the thing with the hidden offset-dials. But what i know after this day, the problem where the feets. Have also turned the mesh the way the feet where partially covered by the heels (as good as possible), but again, i failed. Now i will try if the thing with the toe works. I really wants to bring this shoes to life, because if they work i can model all the other ones which i got in mind with ease and using this cr2-file as base. Please cross your fingers. LOL
I don't know, good question, but they seem to move the mesh around in relation to the centers. If you move them too far things get weird, but they can help. Took me a long time to track down why they show up once in awhile. The problem is, once you think about it, a conforming item has to use the same centers as what it is conforming to, else the fit would vary if the joint was bent, but what happens if your mesh is a little off in location? You can't change the centers, as above, the offsets seem to be for adjstment here- most of the time you don't need 'em, incidently, but putting high-heels on flat feet is a special case.
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