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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: Vue 10 / 10.5 Problem with Spherical Planetary Terrain Scene


penboack ( ) posted Tue, 29 May 2012 at 3:44 AM · edited Wed, 06 November 2024 at 10:15 PM

Hi Guys,

I am having a problem working with Spherical Planetary Terrains.

In the scene attached I have created the default Infinite Terrain. The Camera is locked to 500m above the Terrain. The problem is that when I switch to the Spherical Terrain (File > Options > Units and Coordinates > Spherical Scene with the Planetary Option checked the Viewports cease to work in an expected way, and if you render the Top Camera the result is not what I would expect.

Does anyone know how to get this type of scene so one can actually work with it!

http://penboa.deviantart.com/


ShawnDriscoll ( ) posted Tue, 29 May 2012 at 10:44 AM · edited Tue, 29 May 2012 at 10:45 AM

I've never tried rendering with the top camera.  Just the Main camera, or one that I've added.

What result were you hoping for?

www.youtube.com/user/ShawnDriscollCG


penboack ( ) posted Tue, 29 May 2012 at 2:07 PM · edited Tue, 29 May 2012 at 2:09 PM

It was the first time I've ever rendered the top camera, I never normally use it either! I was trying to find out what was happening as the OpenGL views stop showing anything useful if "use planetary terrains" in the options is checked.

Well I managed to fix the Top camera by just raising it up, so that was a mistake on my part.

BUT it doesn't alter the fact that the OpenGL views are unusable if "use planetary terrains" is checked in the options.

Edit: I have posted 2 screenshots to illustrate this below.

http://penboa.deviantart.com/


penboack ( ) posted Tue, 29 May 2012 at 2:08 PM

file_481845.jpg

Spherical Terrain

Planetary Option unchecked

http://penboa.deviantart.com/


penboack ( ) posted Tue, 29 May 2012 at 2:08 PM

file_481846.jpg

Spherical Terrain

Planetary Option checked

No other changes

http://penboa.deviantart.com/


ShawnDriscoll ( ) posted Tue, 29 May 2012 at 2:55 PM · edited Tue, 29 May 2012 at 2:58 PM

Vue's implementation of OpenGL does not account for the number of terrain segments that form a sphere in all their splendor.

Your video card handles it better than mine does.

www.youtube.com/user/ShawnDriscollCG


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