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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)



Subject: EZSkin


Sheedee ( ) posted Sat, 23 June 2012 at 9:39 AM · edited Sun, 02 February 2025 at 1:27 AM

file_482917.jpg

Howdy folks 

 

I am tryinpg to apply Snarlys EZSkin but i am getting this pop up...what isa the problem here and how can i solve this?...

 

thanks for viewing.

 

POSER PRO 2012 64BIT

WINDOWS 7 64BIT

 


wimvdb ( ) posted Sat, 23 June 2012 at 9:45 AM

Just press OK and all will be alright. If you don't want to see these warnings press "ignore warnings" in the EXSkin dialog

 


Sheedee ( ) posted Sat, 23 June 2012 at 9:52 AM

Sorry...but this message pops up for a reason...something is not right...because nothing is actually being applied to the figure...when i render there are no changes to be seen.


wimvdb ( ) posted Sat, 23 June 2012 at 10:02 AM

There are lots of variations of V4, some of them have additional material zones. If EZSkin encounters such a zone, it will give a warning and the original material is kept for that zone. This is normal behaviour and everyone oftens sees these messages. If you press OK, the other material zones will be modified by EZSkin.

If you look in the material room, advanced section you will see the new materials. If you have the render options correct and you render, you should see a difference.

If the materials have not been changed, there is something else wrong.


meatSim ( ) posted Sat, 23 June 2012 at 10:05 AM

maybe an obvious question...but.. you are pressing the 'do it, convert all materials' button .. correct?  not just pressing the 'draft/preview/final' buttons.  This message pops up when there is not an entry in the xml file for a material that is in the figure.  I cant recall if v4 has a default material but if it does it shouldn't do anything at all, so the fact that ezskin cant convert it shouldnt matter


Sheedee ( ) posted Sat, 23 June 2012 at 10:10 AM

I think i am kinda confused here...what exactly does EZSkin do?...i thaught that it completely changed the texture set of the default figure...but it sems that it only applies SSS shaders to the default skin texture...?....?...?...

because i see no skin texture sets in the script self to choose from...


wimvdb ( ) posted Sat, 23 June 2012 at 10:15 AM

It uses the existing texture set which is present on V4 and applies SSS and other features to them. If you change the texture set with a different texture and reapply EXSkin the new texture set will have the SSS features

EZSkin itself has no textures


Sheedee ( ) posted Sat, 23 June 2012 at 10:36 AM

Thanks guys!...now i get it...the script actually applies SSS shaders and also other features like Bump and eye reflections and specularity options...

very handy little script i must say...definitely adds to the realism factor.

thanks for your help.


hborre ( ) posted Sat, 23 June 2012 at 7:31 PM

You must already have image textures applied to the model for the script to work.  So, apply a vendor's character texture set, then run the EZSkin script.  The script will replace those shader nodes with it's own.


monkeycloud ( ) posted Sun, 24 June 2012 at 4:39 AM

I seem to mainly get that error message when I've ticked the "other materials" box and there is a material in a prop or figure (e.g. hair or jewellery) parented to the figure maybe that isn't recognised... or perhaps the texture set I've applied has extra material zones in it and those have been added to the figure.

Also had it when I've accidentally applied an inappropriate material set to a figure, adding the material zones from an unrelated prop, and have then gone to run EZSkin.

In all these cases it should be okay to simply tick the ignore errors box... and thereby avoid okay'ing lots of erroneous messages.

Cheers 😉


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