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DAZ|Studio F.A.Q (Last Updated: 2025 Feb 12 6:12 pm)



Subject: Does selling a converted character created with D3D Gen4 require customer to own


icandy265 ( ) posted Tue, 03 July 2012 at 2:43 AM · edited Sun, 02 February 2025 at 4:49 AM

I've searched all over the place and hasn't found anything... I was just trying to figure out if when I sell my (custom Zbrush made) character converted from V4/M4 to Genesis with D3D Gen4 program, will it require the customers who buy it to also own the Gen4 program?

I already know it require's them to own the V4/M4 shapes in order for it to look like the character I made, but will it also require Gen4?

Thanks in advanced...


Male_M3dia ( ) posted Tue, 03 July 2012 at 5:23 AM

Since the converted morph is yours, the purchase of Gen4 (although that's not sold anymore, the new version is GenerationX) is not required.

I would suggest though you change the category of the converted morph so it's not in the Gen4 (like move to actor->head->Female->Real World... i think it's something like that) using the CCT Property Editor or D3D's "DSF Toolbox". Also since the converted morph is low poly, you may want to tweak it a little bit more once you move it over.


icandy265 ( ) posted Tue, 03 July 2012 at 6:08 AM

Okay thanks... and I considered getting GenX but I decided that Gen4 works fine especially since I don't really use Generation 3 cause when I started out in Poser V4/M4 were just being released...

So if I were to ever do a dialed character, that would require Gen4/GenX right?


Male_M3dia ( ) posted Tue, 03 July 2012 at 6:23 AM · edited Tue, 03 July 2012 at 6:24 AM

I believe GenX also has some fixes in it Gen4 doesn't have.

If you're using a dialed character from Morphs++ then you would use Gen4 to convert it.

Also on your custom character conversions, test out the morph using some expression dials such as 'Open mouth wide', 'Eyes side-side' and 'Eyes Up-Down' to make sure the jaw doesn't poke through lower face and the eyes don't pop out. If those happen you'll have to manually adjust those and reimport the morph (using DS4's CCT).


RHaseltine ( ) posted Tue, 03 July 2012 at 9:02 AM

Quote - If you're using a dialed character from Morphs++ then you would use Gen4 to convert it.

But you couldn't sell or distribute it - only original morphs which are all your own work may be converted and then distributed.


icandy265 ( ) posted Tue, 03 July 2012 at 9:20 AM

Well for me I usually morph my characters in Zbrush, but a friend of mine wants me to convert her character to DAZ as an add on for one of her Poser products here and it's a morphed character I believe...

It's odd though cause you say it can't be distributed but I see people make characters with Morphs ++ all the time, in fact a Sabby character I got recently uses the dials from the ++ pack... so I'm kind of confused about that?

Is there some form of documentation other than the manuel I can see to know the rules of using Gen4? I don't mean to sound like a dummy, lol, sorry.


mishamcm ( ) posted Tue, 03 July 2012 at 9:25 AM

You can sell dialed V4 characters using miorphs++, because they contain only the dial settings, so the end user has to own morphs++.  If you convert those morphs++ morphs to Genesis, the end user doesn't need morphs++ to use them.


icandy265 ( ) posted Tue, 03 July 2012 at 9:32 AM

Thank you I'm still a bit confused though, because if they're required to own the Morphs ++ it seems perfectly fine to sell the INJ file... but with Gen4/GenX I guess as you say they no longer require the morphs ++ pack?... So if that's the case then no one should be allowed to sell them because we are including parts of the original item in the .dsf, therefore wouldn't that mean they're getting some of the morphs ++ pack for free? I'm sorry this is just slightly confusing to me...


mishamcm ( ) posted Tue, 03 July 2012 at 10:46 AM

That's exactly the problem, the morphs++ get embedded in the .dsf file, so anyone with that .dsf file can use them on Genesis without owning morphs++.


icandy265 ( ) posted Tue, 03 July 2012 at 11:23 AM

Okie dokie thank you


Male_M3dia ( ) posted Tue, 03 July 2012 at 12:26 PM

Quote - Thank you I'm still a bit confused though, because if they're required to own the Morphs ++ it seems perfectly fine to sell the INJ file... but with Gen4/GenX I guess as you say they no longer require the morphs ++ pack?... So if that's the case then no one should be allowed to sell them because we are including parts of the original item in the .dsf, therefore wouldn't that mean they're getting some of the morphs ++ pack for free? I'm sorry this is just slightly confusing to me...

I think that this then needs to be clarified from DAZ (or modify the EULA for GenX) because people have been selling the converted dial morphs in conjunction with the INJ files using this tool, though you are required to buy M4/V4 shapes. The big problem is the evolution morphs are a sad subset of the morphs++, so you couldn't make an equivalent dialed face morph if you tried.

I wonder how this would be enforced because it would slow Genesis adoption, considering the small number of people that actually make custom morphs and those supporting both figures in their products would have to make separate morphs for both genesis and gen 4, and neither would look the same.... so you would have a decent looking gen 4 and a half-assed genesis or vice versa. Basically you would be back to supporting one or the other.


Bejaymac ( ) posted Tue, 03 July 2012 at 1:46 PM · edited Tue, 03 July 2012 at 1:46 PM

Merge all of the DAZ morphs in your V4/M4 character into one custom morph, then you convert that one morph to Genesis with Gen4/GenX, then you can distribute that morph without having to worry.

People will still need the V4/M4 shapes for Genesis to make it work.


mishamcm ( ) posted Tue, 03 July 2012 at 10:01 PM

Quote - Merge all of the DAZ morphs in your V4/M4 character into one custom morph, then you convert that one morph to Genesis with Gen4/GenX, then you can distribute that morph without having to worry.

People will still need the V4/M4 shapes for Genesis to make it work.

 

No, that would still violate the EULA, just as creating a single morph target combining morphs++ morphs for V4 as a V4 morph would.


icandy265 ( ) posted Wed, 04 July 2012 at 4:44 AM

Yeah I agree, but I really don't want to break any rules, so I am just going to go with a custom Genesis morph... the good news for me is I'm pretty good at it so I'm pretty sure I can get Genesis atleast close to looking like the original V4/M4 characters....

Thanks :)


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