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Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)

 

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Subject: Gargoyle


Jason ( ) posted Mon, 03 September 2001 at 3:36 PM · edited Sat, 01 February 2025 at 3:42 AM

file_206909.jpg

Hi, I have been working on this head for awhile and am now pretty close to being done. I would like any suggestions on how to make it more evil looking and at the same time keeping a gargoyle look. The model was made completely in the vertex modeller. With a total poly count of 10920. Please comment or give suggestions! Thanks, Jason


Jason ( ) posted Mon, 03 September 2001 at 3:37 PM

file_206910.jpg

Here is what it looks like in the vertex modeller.


Miss Nancy ( ) posted Mon, 03 September 2001 at 4:40 PM

looks very nice IMVHO would add some blunt cones for teeth



litst ( ) posted Tue, 04 September 2001 at 2:16 PM

It looks nice :) For a Gargoyle, i think there could be more spacing between the eyes . Something that looks unusual to me, too, is the very triangular shape of the jaws . Also, you could try to model a stronger neck . Don't take these suggestions too seriously, it's just personnal taste . Great work overall, litst


schwa ( ) posted Wed, 05 September 2001 at 12:00 AM

i agree with litst, and miss nancy, more spacing in the eyes, and some wicked looking teeth would really put a evil look to him, right now he's the diet coke of evil, just one calorie, not evil enough(as said by doctor evil). put lower canines like a boar or something. but again just personnel taste though


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