Tue, Nov 26, 9:29 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: How tall is Victoria 4 in Poser 2012?


  • 1
  • 2
WandW ( ) posted Fri, 13 July 2012 at 9:40 AM · edited Fri, 13 July 2012 at 9:44 AM

file_483743.jpg

> Quote - What's an example of something that doesn't work?

Ahh; I get it-you are scaling the entire actor, not just Y-scaling.

Off the top of my head, if you have Morphs++, setting the legs length morphform in the Body to -1 and bending the shin greater than about 90 degrees gives a ridge above the knee..

EDIT added a quick render...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


grichter ( ) posted Fri, 13 July 2012 at 10:06 AM · edited Fri, 13 July 2012 at 10:09 AM

Quote - What's an example of something that doesn't work?

BB

The toddler moprh in K4 does not work for the back of the neck-head intersection on SR2 or before

If you have K4 and SR2 or before on you machine you can see the issue.

Syndaryl's V4 longer neck morph also distorted the back of the head on SR2 or before.

Wow if you are saying Coop and the staff are going to fix these issues in a free SR, vs waiting for P10 or PP201?. Not sure, but I think the issue is called single axis scaling or something close to that. Major cool on SM's part if this issue is put to bed in a free upgrade.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


aRtBee ( ) posted Fri, 13 July 2012 at 10:07 AM

confirming on monkeycloud:

when using Figure Height on V4, some (groups of) vertices go wild in the upper arm, lower arm and/or hand, depending on the option baby ... adolescent option chosen.

Other options (ideal adult and up) look fine, all other limbs look fine as well, and all options looked decent when applied on Andy2 except the Baby option which gave the impression of hand distortions.

Next to the vertices, there are some issues (not immediately clear to me, that is) with clothing:

  • when I change figure height for V4, change figure height for clothes and then conform, all is fine.
  • when I conform the clothes, and then change figure height for V4, clothes do change size but not with the same XZ <> Y proportions, and re-fitting becomes a nightmare.

In both cases, hair props scale incorrectly and change (Y-) position too much.

So somewhere down the line this Figure Height menu option has lost its user friendlyness.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


JoePublic ( ) posted Fri, 13 July 2012 at 10:10 AM

I know, BB.

Just wanted to say it before rumors start.

Best litmus test would be to use the toddler morph with Kids4, which, right now is hopelessly broken in Poser but works flawlessly in Studio..

As said, V4's limbs don't scale too badly in Poser, but try to scale her neck along the y-axis which breaks practically immediately.

Or try to scale her feet overall or just along the z-axis.

Right now they, too, scale very badly.

 

Or try AntoniaWM, which currently doesn't scale well at all.

 

 


grichter ( ) posted Fri, 13 July 2012 at 10:19 AM · edited Fri, 13 July 2012 at 10:21 AM

Quote - confirming on monkeycloud:

when using Figure Height on V4, some (groups of) vertices go wild in the upper arm, lower arm and/or hand, depending on the option baby ... adolescent option chosen. down the line this Figure Height menu option has lost its user friendlyness.

I don't think this ever worked except on SM's characters like SydneyG2

Propogating scale does work and Y axis scaling of the arms and legs, etc does work in PP2010 SR2 and before. You have to tweek the values of the forarms, shoulders collars to get it to work where you say there is a problem. But once you have working...just create a pz2 with those settings and you are all set.

 

example for V4

actor rCollar:1
    {
    channels
        {
        scale scale
            {
            keys
                {
                k  0  0.82799995
                }
            }
        }
    }
actor rShldr:1
    {
    channels
        {
        scale scale
            {
            keys
                {
                k  0  0.816
                }
            }
        }
    }
actor rForeArm:1
    {
    channels
        {
        scale scale
            {
            keys
                {
                k  0  0.816
                }
            }
        }
    }

 

for the hand to match the above I use the below vs trying to scale each digit.

        valueParm SCLHandsSize
            {
            keys
                {
                k 0 -.260
                }
            }

YMMV

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


JoePublic ( ) posted Fri, 13 July 2012 at 10:21 AM

file_483748.jpg

 

This demonstrates that older or younger Kids4 characters are currently not possible in Poser.

Thigh = y-scale 120%

Shin = y-scale 119%

Foot = xyz-scale 120%


JoePublic ( ) posted Fri, 13 July 2012 at 10:26 AM

Umm, not to be pedantic, but those ancient "FigureHeight" settings are leftovers from Poser 1 and 2.

Except for comic effect, you really, really shouldn't use them with any newer figure. (Starting with Poser 3 !)

Besides, they aren't even remotely accurate.


bagginsbill ( ) posted Fri, 13 July 2012 at 10:52 AM · edited Fri, 13 July 2012 at 10:55 AM

Quote - > Quote - What's an example of something that doesn't work?

Ahh; I get it-you are scaling the entire actor, not just Y-scaling.

Off the top of my head, if you have Morphs++, setting the legs length morphform in the Body to -1 and bending the shin greater than about 90 degrees gives a ridge above the knee..

EDIT added a quick render...

NO! I'm Y-scaling legs, hips, abdomen, chest, neck, and X-scaling arms. I gave those numbers above.

Single - axis - scaling - is what I am doing.

These dials were not even visible - I wrote a Python script to unhide them.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Fri, 13 July 2012 at 10:58 AM

file_483754.jpg

> Quote - As said, V4's limbs don't scale too badly in Poser, but try to scale her neck along the y-

OK.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


WandW ( ) posted Fri, 13 July 2012 at 11:11 AM · edited Fri, 13 July 2012 at 11:11 AM

Holy Stretch Batman!! :tt1:

Coopa!!  Let this update go!!!! :thumbupboth:

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


bagginsbill ( ) posted Fri, 13 July 2012 at 11:11 AM

file_483755.jpg

> Quote -   > > This demonstrates that older or younger Kids4 characters are currently not possible in Poser. > > Thigh = y-scale 120% > > Shin = y-scale 119% > > Foot = xyz-scale 120%

Sure - no problemo. In fact I went way past that. Right thigh is 214%. Foot is 150%.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Fri, 13 July 2012 at 11:16 AM

file_483756.jpg

Ahh hahahah ahahah.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


SamTherapy ( ) posted Fri, 13 July 2012 at 11:26 AM

I wonder if you could do Dali's "The Enigma of William Tell" in Poser without magnets now?  :)

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


bagginsbill ( ) posted Fri, 13 July 2012 at 12:01 PM · edited Fri, 13 July 2012 at 12:03 PM

file_483758.jpg

I don't know - I think the ass and hat need magnets.

But - I'm amusing myself making objets d'art.

I call this one "Little Freak in Pearl".


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


JoePublic ( ) posted Fri, 13 July 2012 at 12:20 PM · edited Fri, 13 July 2012 at 12:22 PM

Excellent !

This update will allow a whole new level of realism in Poser.

Children of all ages, adults with realistic bodytypes and all sorts of creatures are now easily possible without having to resort to separate cr2's.

My thanks to everyone involved to finally bringing us this fix.

:-)


vilters ( ) posted Fri, 13 July 2012 at 12:23 PM

ha----------------- Nice kids BB.
PS: Pearl boys arms are a bit long.

Not too fast WandW : Lots of solvings are being thinged.

Or should that be;  Lots of things are being solved.  :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


nobodyinparticular ( ) posted Fri, 13 July 2012 at 12:34 PM

Ask a simple question.......

Thanks for all the input, folks. As well as the laughs. I suspect no one will ever ask this question again.


vilters ( ) posted Fri, 13 July 2012 at 12:43 PM

Simpel questions get the best answers... :-)

Any question about V4 and the whole armada comes out to sea....

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


bagginsbill ( ) posted Fri, 13 July 2012 at 12:44 PM

Armada - LOL


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


vilters ( ) posted Fri, 13 July 2012 at 12:57 PM · edited Fri, 13 July 2012 at 12:59 PM

Armada = armed fleet of warships..
YES !

To defend poor old V4 from the ongoing "G" storm.

Whenever V4 is mentioned lately everybody jumps in high gear.

Ok, now I will need an armada to defend poor lonely "me".

It's W-End
It's W-End
It's W-End
:-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


SamTherapy ( ) posted Fri, 13 July 2012 at 2:53 PM

Quote - I don't know - I think the ass and hat need magnets.

I'd completely forgotten about the hat.  :lol: 

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


bagginsbill ( ) posted Sat, 14 July 2012 at 12:19 PM

file_483800.jpg

So I have found that you can't always scale something by itself. For example, hand alone doesn't work - you have to scale all the finger parts with it. Foot and toes have to be scaled together. Head and eyes and teeth. I'm not sure why.

I can't scale the chest at all without breaks.

Not sure I understand all the rules.

But it's still pretty flexible. Doing the multi-actor adjustments to avoid breaks is a lot of work, so I wrote an add-on, seen here.

If/when this capability is made available, I'll put the script in my store.

So - if you need a basketball player or a hobbit, I've got you covered.

The middle one is stock unmodified M4. Click for full size view.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sat, 14 July 2012 at 12:21 PM

file_483801.jpg

Here are the hobbit settings.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sat, 14 July 2012 at 12:31 PM

file_483802.jpg

Even works on random figures.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


aRtBee ( ) posted Sat, 14 July 2012 at 12:41 PM

this is going to look good.

Perhaps someone (at SM?) can tell what the Figure Height options are doing or supposed to do, in some detail, so we don't have to re-invent those wheels again.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


JoePublic ( ) posted Sat, 14 July 2012 at 1:23 PM · edited Sat, 14 July 2012 at 1:25 PM

file_483805.jpg

 

BB, try scaling the collar actors alongside the chest and see if it makes any difference.

Chest = xScale 150

Collars = xScale 146

BTW, the hand/finger problem should be easily fixed by replacing the standard scaling instruction with propagate scaling in the cr2


GeneralNutt ( ) posted Sat, 14 July 2012 at 9:10 PM

I hope someone is now working on the hobbit transmapped foot hair :)



Believable3D ( ) posted Sat, 14 July 2012 at 9:16 PM

Nah, that's dynamic hair territory. (Hairitory?) :biggrin:

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


nobodyinparticular ( ) posted Sun, 15 July 2012 at 9:30 AM · edited Sun, 15 July 2012 at 9:32 AM

Interesting. Penguinisto and I had a discussion about scaling a long time ago. A lot of these issues came up then. Didn't seem to be a lot of interest in the topic then.


bagginsbill ( ) posted Sun, 15 July 2012 at 12:51 PM · edited Sun, 15 July 2012 at 12:52 PM

file_483833.jpg

Vicky whole body at 89%, legs yScale at 86% - otherwise she just doesn't make sense with this furniture.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


grichter ( ) posted Sun, 15 July 2012 at 3:54 PM

Quote - Vicky whole body at 89%, legs yScale at 86% - otherwise she just doesn't make sense with this furniture.

Are we getting a peek at next Dreamland Models - BB collaboration on the furniture?

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


bagginsbill ( ) posted Sun, 15 July 2012 at 5:20 PM · edited Sun, 15 July 2012 at 5:20 PM

No those are a couple free things I got today from CGAxis.com


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


paganeagle2001 ( ) posted Sun, 22 July 2012 at 12:55 PM

Will your Figure Scaler be available shortly after the release of SR3?

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


Ghostofmacbeth ( ) posted Sun, 22 July 2012 at 2:37 PM

How do all of these scaling work with clothes? That was were the biggest breakdown was with the scaling.



bagginsbill ( ) posted Sun, 22 July 2012 at 3:19 PM

Did you not see the clothes shoes and hair I used? Look again.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


grichter ( ) posted Sun, 22 July 2012 at 3:29 PM

P9 and PP2010 has an option on the perameter pallet in the body of a figure to include scale when conforming.

Easy enough to write a script to select a figure and all conformed items to that figure set that perameter.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


Ghostofmacbeth ( ) posted Sun, 22 July 2012 at 4:12 PM

I did see the clothes but most of them didn't affect the areas that were scaled very much. Long pants on a limb that is not bent and sleeveless tops. That is where the issue always was. Conforming a full outfit to something that was scaled and when the conforming outfit goes across the bent limb. It is normally the forearm/elbow and knee area that suffer the most issue.



Zaarin ( ) posted Sun, 22 July 2012 at 6:32 PM

Oh, I can't wait for SR3 now! While I've managed to get decent older kids in Poser using morph forms, this will work so much better! Especially since this can probably to some degree fix K4's freakishly large shoulders! :D


jarm ( ) posted Tue, 14 August 2012 at 1:56 PM

Being naive here with SR3 (downloading now), but in layman's terms what is the difference of this scaling?   I haven't seen an explanation of what it is, it's clearly tantalising but I'm going to play and don't want to pull my hear out trying to work out the basics.  The poser reference manual on the website doesn't seem to 'mention it' anywhere.  I'm guessing it's a fix for scaling so it now 'works'.

Not sure if I'm making sense or wibbling.  Whatever wibbling is...


Believable3D ( ) posted Tue, 14 August 2012 at 2:30 PM

Fundamentally, there are 3 axes ("axises"): X=width; Y=height; Z=depth. To date Poser scaled reasonably well if you did all three of those together, but not so well if you wanted to scale only one (e.g. you wanted to make legs shorter but leave thickness alone, without morphing).

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


JohnDoe641 ( ) posted Tue, 14 August 2012 at 2:38 PM

Quote - No those are a couple free things I got today from CGAxis.com

Did you get the modern sofa as well? It looked good so I grabbed it.


jarm ( ) posted Tue, 14 August 2012 at 2:42 PM

Ah thank you.  So if I look at the scaling I am only seeing XYZ scale as per normal, there doesn't appear to be the option for individual axis on the body part (say 'left thigh').  Do I need to 'toggle it on' somewhere?


Believable3D ( ) posted Tue, 14 August 2012 at 3:01 PM

There are scripts available to unhide scaling dials. I think Snarlygribbly's SceneFixer will do it, but there are other scripts too.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


jarm ( ) posted Tue, 14 August 2012 at 3:06 PM

Great will have a poke around, cheers for feedback, much appreciated.


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.