Tue, Nov 5, 12:53 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 04 10:34 pm)



Subject: PP2012 not reading the dyn files


fabiana ( ) posted Tue, 17 July 2012 at 9:31 AM · edited Tue, 05 November 2024 at 12:52 AM

Hello

I just noticed that I saved some pz3 with dynamic items there, all simulations done and even rendered... but now I open the files again and even the .dyn file is exactly in the same place where Poser saved it with the pz3, is not being readed and the dynamic item appear as not "draped" or "collided" as it properly was. Any clue????

thanks!!!

Fabi @FKDesign

One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this morning, in my mirror... they are there.


moriador ( ) posted Tue, 17 July 2012 at 10:29 AM

This happens to me quite frequently.  I don't know why.  I've got into the habit of spawning a morph on the dynamic clothing to take the place of the simulation because I can't count on the simulation working when I reload a scene.

If someone else knows why this happens, or how to prevent it, I'd be very interested as well.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


fabiana ( ) posted Tue, 17 July 2012 at 10:50 AM

I do the same! always... but well sometimes I forget it and then holy crap I see is lost... thanks!!!!

Fabi @FKDesign

One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this morning, in my mirror... they are there.


basicwiz ( ) posted Tue, 17 July 2012 at 11:07 AM

At the risk of asking the obvious... are you remembering to go to the final frame of the svced file? Often mine open at frame 1 and everything looks a mess there.


fabiana ( ) posted Tue, 17 July 2012 at 11:17 AM

Haha yes I did it... always check the last frame... and there is where I saw the collision is lost :)

Fabi @FKDesign

One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this morning, in my mirror... they are there.


wimvdb ( ) posted Tue, 17 July 2012 at 12:40 PM

Fabiana - there is one trick someone told me and which does seem to work (sometimes).

Select the dynamic cloth and press delete. Then do an Undo. This might bring back the cloth in simulated position.

I have had this problem once a while since Poser 8 (mostly with older scenes). Newer scenes are usually ok. 

If I have lots of simulations in one scene, I also do the same thing as moriador - spawning a morph - that way I don't have the recalculate if the sim gets destroyed (accidentily or otherwise)

 


fabiana ( ) posted Tue, 17 July 2012 at 12:44 PM

Yeah the spawn is the best option... for sure, and saves you lot of time and even allow to re-collide the clothing with the already done simulation... thanks, all good advices, will make it now to see what happen :)

Fabi @FKDesign

One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this morning, in my mirror... they are there.


monkeycloud ( ) posted Tue, 17 July 2012 at 4:25 PM

Yup - I've been tending to spawn a morph too... once I'm happy with the way its simulated and everything is posed.

I'll quite often then delete the cloth simulation altogether... on the basis of freeing up a little system resource... as I tend to have a lot going on per scene...

...that can cause more hassle of course if I end up wanting to adjust the pose a fraction after that.

😄


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.