Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 4:30 pm)
The maths is to divide the size or scale you want (100) by the size/scale it is now (95) = 1.052631578947368
(then multiply by 100 if you want it as a percentage: 105.2631578947368, but you should be able the shift the decimal point two places in your head).
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Quote - ...and make sure you go out to the 13th decimal place, 'cause that extra 0.0000000000008 is really what makes the difference! :tongue1:
was that a Johnny Dep movie? 13th decimal place
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Yep, aware of that. :) This howerver is a special refit of pants that I have made for V4, that I am refitting to M4 in another 3d program, while preserving the UV coordinates. I want to present them in normal 100% scale as the props are loaded, with constrained groups intact. This has worked fine, I just needed a formula to get the scaling just right.
Quote - Actually, there is no need to scale the dynamic clothing.If a dress fits a figure which is scaled at 100% and saved as a smart prop,then if it is applied to a figure which has been scaled down, it will automatically rescale to fit.
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I've run into a little problem with scaling that maybe someone can help out with, if there's anyone good at math.
I'm scaling a character to 95% of its original size, to refit dynamic clothing, then I want to rescale the clothing back to the original size of the character again.. Problem is I don't know how to get this number. Anyone good with math who can help me out how to calculate this?
Thanks!