Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Quote - But month or two will be coming her revision (as update)
With simplified correctors, fully changed textures, changed rig for hands and feet, and increased rotation angles for some body parts.
Any news about this update? :D
--------------------------------------------------------------------------------
Consider me insane if you wish, but is your reality any better?
Some events constrain me to select one of three ways to Bella evolution.
But I don't know what way is preferred for users, and me need your help:
She is Human figure with classic rig.
She is Toon figure with classic rig.
She is both figures with weightmapping. (This way support only DS4 and Poser 9 and 2012. )
I don't see any future for figures that don't use weight mapping anymore, because to achieve the same bending abilities found in the weight mapped figures seems to require so many correction morphs in standard rigs that no one is interested in creating the content that is necessary for a figure to have a future.
I have no idea about the figure type, which is she supposed to be as she currently is?As I like her in current incarnation.
But I do agree weight mapping would be much better option for rigging.
--------------------------------------------------------------------------------
Consider me insane if you wish, but is your reality any better?
My personal favourite is the toon Bella. :)
Although I love weight mapped figures I worry about a weight mapped figure that doesn't have a lot of support in terms of clothing because Poser and DS weight mapping are not compatible as far as I know and so the user base will be cut in half depending on their program of choice.
May I ask why you are considering doing only one Bella with traditional rigging but considering converting her to both Poser and DS weight mapping which will mean two versions (or four if you are going to do both the toon and the human versions for both)?
Traditional rig for Bella needs two complects of correcting morphs to support both proportions. (I think it's too much for conforming cloth support).
New DS release allows to keep different proportions in one figure, make more accurate rig, remove some correctors, automatically support correctors for clothing and transfer weightmapped figures (characters and cloth) to Poser.
Quote - Traditional rig for Bella needs two complects of correcting morphs to support both proportions. (I think it's too much for conforming cloth support).
New DS release allows to keep different proportions in one figure, make more accurate rig, remove some correctors, automatically support correctors for clothing and transfer weightmapped figures (characters and cloth) to Poser.
Ah, thank you for explaining. I did make a start on some conforming clothes for her but ran into problems and put it aside and got busy with other things.:( I look forward to seeing where you take her in the future. I think she is a great character. :)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I've put my dress on hold for a few days until I get better UV mapper. I get paid friday. The default one in Silo has the texture quite stretched and is very hard to get corrected.
I'm just working on other models in the meantime.
Karth, that is a lovely dress - I love the skirt!
Mahakali, I really love all the options in your dynamic clothes, the sleeves on the one dress are so beautiful, they remind me of a top I bought here that was conforming, and I never used it because the slots in the sleeve always went weird when you bent or twisted the arms.