Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)
hope it gives you fun ;-) , anno your much deeper into poser then I ever was lol so anything I find that might bridge that gap I will pass on for you
dunno if you do movies but saw this an knew you had PS (no good to me blenders compositer is pushing gimp out the window lol)
http://www.photoshopgreenscreen.com/
is a free one and a trial for paid one
ps if you get Hedd ache just tell me to get lost for a while ;-)
All this you show me vividly illustrates just how MUCH there is out there, free and otherwise. And more coming every day! With Cycles and all the scripts out there and particles and caustics and now even nGons, Blender is really quickly entering the mainstream as a cutting-edge modelling/rendering 3D app.
And once you've been "Blenderised", you never look back... :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
dunno if you look at the blender art mag, but 34 an 35 have bits on rigging, looks good and its NOT a video
have fun
That is most timely - thanks hedd! I'm on the ears now of my figure... think I'll have to redo them, though.
This really all becomes an exercise on edge-loops, this whole figure-modelling thing. You try to set your main loops right, try to avoid poles and tris and ngons, and try to have edge-loops move in such a way that Poser won't have dramas with how the mesh flows. Saying that: I'm not convinced yet I will be bringing this figure into Poser. The main reason I decided to make a figure in the first place was so that I had a figure - one I owned outright - that I could rig as I wanted with impunity, and add mesh as I saw fit if rigging issues developed because I knew that figure.
Whether the final workflow will actually support this approach is another matter. :blink:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
well I know how much you h8 all the video tuts so maybe seeing it wrote down will help ;-) , tried my own doll but my skills arn't that good yet so good luck but I am having fun with the dolls from makehuman (import works well on 64 bit comp but not at all on 32 bit, must be blender cos its the same MH!!, h8 this hobby somedays lol)
Getting tied up with my G'son at the mo' he wants to make a volcano and I have to do the fluid sims (his lappy cant do em) 2 hours baking to find this setting is way off lol just hope hes back at school before my cpu melts
Just been reading through your thread here and thought I would jump in. Going back to a topic that was brought up at the top of this page regarding collaboration and how you can go about having a place to work a project through. I would suggest you have a look at http://www.freeforums.org/
I've been selling models made in Blender here at Renderosity for a number of years now and found that having a reliable way of collaborating is essential. At freeforums.org you can set up your own forum in a couple of minutes and build on it as you need too. I set up a forum called "Mesh Manglers" at freeforums.org back in 2008 and have been collaborating with other artists since then. At one time we had about fifteen members with around ten different projects on the go at once. In our case this has worked out very well.
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I'd be a shocking mess to collaborate with, to be honest, Keppel. I work full-time as a nurse, which at 60 is really quite exhausting - really feeling the need to scale that back a bit. And, I'm a bit of a perfectionist. So, like currently the exercise I'm doing on modelling the human body has got me really thinking about optimised topology, to the point that I'm re-doing stuff a fair bit.
All of which is to say: nothing would ever get done :biggrin:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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It's like one goes back and forth between the two, one doing one thing better, the other...
I'm finding it easier to do cloth sims in Poser. But everything else is done in Blender. The two programmes are almost interchangable in my workflow...
Thanks for the Hair Factory link, Hedd... it does look promising.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Metaphor of Chooks