Thu, Nov 14, 2:54 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)



Subject: my first model and need help understanding seting up the Hierarchy


colpolstudios ( ) posted Fri, 17 August 2012 at 6:02 PM · edited Thu, 14 November 2024 at 2:46 PM

I made this model using blender and this is my first model like ever.

I am having trouble understanding how to setup the hierarchy for the model within poser 8.

The model has the following sections

outer ring plints,

light housing units,

main outer ring,

inner ring, this needs to be able to rotate on the z axis only.

 

chevrons 1-9 these elements need to be able to move, currently in the daz scene I have used morphs.

I did try using uv-mapper classic to assign new groups and use the roy riggs phibuilder, but when i got everything into poser I had no textures.

 

In daz I just parented everthing to the outer ring plints and set up the parm tabs as needed.

If you can help, I very much appricate the help.

 

 

 

 

 

 

chevron nine "stargate based model"


SamTherapy ( ) posted Fri, 17 August 2012 at 6:39 PM

If you have the model as separate pieces, all with their correct mapping, you can import them to Poser, one piece at a time, with all import options deselected/unchecked.

Then, go to the Hierarchy Editor and set up the Parent/Child relationships you need.

Save the pz3, just in case anything goes wrong at this stage.  It generally doesn't but it saves you a headache later if it does go tits up.

Now, in the Hierarchy Editor, select the main Parent piece and click the "Create New Figure" button at the bottom.  Give your figure a useful name and hit OK.

New Poser and go to the New Figures folder.  Your new figure will be in there but it will need extra work to finish it off.

Load it into Poser then immediately save it back out.  This forces Poser to create a obj file, which it will need to use the figure in future.  Until that's done, Poser seems to keep a virtual obj, which vanishes when you quit, so not very useful.

Now you can go to the Joint Editor and set the rotations and translations how and where you want them.  You should also select each body part and uncheck "Bend" in the Properties tab.  You only need to do this for hard surface models, such as yours, vehicles, spacecraft and the like.

You can also further tidy up your model by adding ERC, hiding unwanted dials and so on.  For this, you should use an app such as Cr2Editor, which is free. 

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


SamTherapy ( ) posted Fri, 17 August 2012 at 6:40 PM

BTW, if you're having trouble following the above, you can mail me the files and I'll rig it for you.  

king_dice@yahoo.com 

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


colpolstudios ( ) posted Sat, 18 August 2012 at 3:24 AM

@ samTherapy when tried to simply load the separt pieces into poser i get these issues.

Give me a little time an I will post a screenshot of poser ok ?

 

brief description of issues.

the outer plints end up inside the outer ring main.

It is like everything is loaded on top of each other, but the main concern is the inner ring as it loads in the wrong location.

possibly I need to save the .obj files and export them with daz export, with poser units selected for correct scale.

 

 


colpolstudios ( ) posted Sat, 18 August 2012 at 3:45 AM

here is the screeshot.

poser issues


colpolstudios ( ) posted Sat, 18 August 2012 at 9:36 AM

Hi after a little reasearch i have found the error, the point of orgin upon import of the model was changed.

 

How do i change the point of orgin inside poser 8 ?


SamTherapy ( ) posted Sat, 18 August 2012 at 10:25 AM

I have Poser 6 but I assume it's the same in all versions.  Just use the translate/rotate dials for each piece until it's in the correct place.

Otherwise, you can export from your modelling app with them in the right places and they should - if you have all import options unchecked - import to Poser where they should be.

Assuming they come into Poser at a huge scale, since most things do when they're imported from a modeller, you should not change the scale of anything until you have all the hierarchy set up.  Then, you select the parent piece and scale that.  Everything else will follow.  It will then most likely be in the wrong place but you can just move the parent piece and everything else will come with it.

That's when you save and hit the Create New Figure button. 

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


LaurieA ( ) posted Mon, 20 August 2012 at 8:07 AM · edited Mon, 20 August 2012 at 8:11 AM

Actually, to make everything be in the right place, import your objects into Poser with none of the options checked. You don't want Center, Percentage of figure size, etc. Those will all move the center of your model to something you don't want. Just keep all the options unchecked when you import and everything should go right into place. That will save you having to move them into place manually once inside Poser. This has worked this was for a lot of versions, even 6 ;).

If you find that everything is gargantuan inside Poser once you get it in there, scale everything down in your modeling program together so that everything is still where it should be, then re-export from there and bring into Poser again (remember, no options checked) ;). Poser's scale is flippin miniscule compared to every other 3D program out there.

Laurie



colpolstudios ( ) posted Tue, 21 August 2012 at 12:30 PM

Hi, it turns out my model was incorrect and i am getting help to solve the isssues.

many thanks for your kind help

Issue closed


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.