Wed, Dec 18, 11:23 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 17 1:08 pm)



Subject: Genesis cr2


  • 1
  • 2
Zev0 ( ) posted Thu, 30 August 2012 at 7:32 AM

Vilters what Version of Daz are you exporting from? Also what format did you export from Genesis .Dsf or Genesis .Duf?

My Renderosity Store


vilters ( ) posted Thu, 30 August 2012 at 7:36 AM · edited Thu, 30 August 2012 at 7:37 AM

@ V01f

FYI: Standard Genesis in DS does the same thing.
See millighost example above.
I wrote that already.

i"ll check tonight.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Zev0 ( ) posted Thu, 30 August 2012 at 7:49 AM · edited Thu, 30 August 2012 at 7:54 AM

Quote - @ V01f

FYI: Standard Genesis in DS does the same thing.
See millighost example above.
I wrote that already.

i"ll check tonight.

FYI, Those morphs do not come with standard Genesis. They are converted from GenX. So either they were translated incorrectly when doing the conversion. My Genesis does not have those morphs on every group, Only on the mouth. How do I know? I typed in the morph "pucker and it only registers under Genx under mouth where I assigned it. So there you go. Please do not assume everything has to do with the exporter or daz or sloppiness. Whoever translated those morphs were sloppy.

My Renderosity Store


wimvdb ( ) posted Thu, 30 August 2012 at 7:54 AM

Vilters - my version of DS4 does not show talking feet (or any other weird morph for that matter). Yes, show hidden was active

 


Zev0 ( ) posted Thu, 30 August 2012 at 7:57 AM · edited Thu, 30 August 2012 at 7:57 AM

As I said. He is using an exported version Of Genesis that has SloppyGenx transfers. Did you do those yourself? Makes me wonder where people get there exported versions from.....

My Renderosity Store


wimvdb ( ) posted Thu, 30 August 2012 at 8:00 AM

The exporter in DS4 has definitely major flaws (locked dials, hidden dials, exploding dials) which have nothing to do with Poser - this shows mainly in conforming clothing. I have not tried DS4.5 since the change log did not indicate any fixes for this

 


Zev0 ( ) posted Thu, 30 August 2012 at 8:02 AM · edited Thu, 30 August 2012 at 8:05 AM

file_485884.jpg

Here is a screenshot showing where those morph appear Only. In Daz you type in the morph and it will only highlight groups that it is in. Note, only Head is highlighted, all else is greyed out. If they did appear in toes or hands then those catagories would be highlighted as well.

My Renderosity Store


Zev0 ( ) posted Thu, 30 August 2012 at 8:03 AM

file_485885.jpg

And for pucker. Proof that they GenX transfers.

My Renderosity Store


Zev0 ( ) posted Thu, 30 August 2012 at 8:07 AM · edited Thu, 30 August 2012 at 8:14 AM

Quote - The exporter in DS4 has definitely major flaws (locked dials, hidden dials, exploding dials) which have nothing to do with Poser - this shows mainly in conforming clothing. I have not tried DS4.5 since the change log did not indicate any fixes for this

 

It is not the exporter. It exports what your Genesis has set on it. Its best to go through your morphs in Daz and set limits to them to prevent exploding or delete what you don't want and lock/unlock what you want before you export. My Genesis in poser is perfect with no issues, except that its low poly and looks like crap.

My Renderosity Store


wimvdb ( ) posted Thu, 30 August 2012 at 10:35 AM

I expect the exporter to produce a workable CR2 when default settings are used
But I'm getting out of the thread before this escalates again

 


Zev0 ( ) posted Thu, 30 August 2012 at 10:56 AM

Ye agreed. Plus this thread is based off a wonky Genesis.Cr2 export anyways.

My Renderosity Store


vilters ( ) posted Thu, 30 August 2012 at 5:14 PM

Yes, that is why the same Genesis has the same talking fingertips and toes in DS also.

Unsubscribing.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Bejaymac ( ) posted Fri, 31 August 2012 at 10:09 AM

Quote - Yes, that is why the same Genesis has the same talking fingertips and toes in DS also.

Only if your stupid enough to load a badly exported/made CR2 back into DS4.

Poser formats are not native to DS, we have to use an importer plugin to load them, which then converts them into something DS can use, this plugin pretty much stops at P6, any rigging changes made in P7, 8 & 9 are ignored when we import that content, which means most newer stuff doesn't work very well for us. So importing a Genesis CR2 into DS4 is really stupid, actually loading any Poser WM figure into DS4 is stupid, we lose the WM, it bends terribly, and is likely to "hedgehog" on you when you pose/morph it.

Like I've already said in this thread if your using the native TriAx .DUF/.DSF version of Genesis then you have NO MORPHS in the Body Parts, everything is in the Body, as technically Genesis doesn't have Body Parts for the morphs to work on.


Zev0 ( ) posted Fri, 31 August 2012 at 10:38 AM · edited Fri, 31 August 2012 at 10:39 AM

Yep, and Like I posted, those morphs he complains about are from GenX transfers not from native Genesis.

My Renderosity Store


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.