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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 6:36 am)



Subject: Joint Creation Question- no bend, twist, front or back


hebdemnobad ( ) posted Sat, 08 September 2001 at 3:24 PM · edited Sun, 22 September 2024 at 1:24 AM

Attached Link: http://www.ifam.net

file_208670.gif

Colleagues: I have found that when I use one of the preset figures to supply a skeleton for new mesh with propack, the skeleton's joints have the following parameters when I open up the joint editor: center, twist, front-back, bend, (name of the bone I have selected)smooX However, when I add a bone myself, and open up the joint editor, I see: center, xrotate, yrotate, zrotate, (name of the bone I have created)smooX Is there something in bone creation I am missing? Does it make a difference that the parameters have different names? any help appreciated Dan


Spike ( ) posted Sat, 08 September 2001 at 3:47 PM

Nope. Thats because PPP has no idea what you are going to do with this bone. so it gives you the default XYZ names. Just rename them by double clicking on the dial. PPP will take a few secs to update the names in the dropdown.

You can't call it work if you love it... Zen Tambour

 


JeffH ( ) posted Sat, 08 September 2001 at 3:49 PM

The XYZ rotations have been renamed to "Bend", "Twist" or "Front-Back". Which rotation gets named what depends on it's orientation.


hebdemnobad ( ) posted Sat, 08 September 2001 at 4:28 PM

thanks for the prompt reply!


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