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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Temple Guard - WIP


Traveler ( ) posted Mon, 15 November 1999 at 5:25 PM · edited Sat, 11 January 2025 at 12:47 AM

file_117825.jpg

I am still working on this one. The pants are the mariner pants from the costume CD which I have been morphing. The headband is a morphed bandana from the same CD :) The staff is a posable prop I made (the rings can swing around on the end of the staff). Photo-background ;) -Trav


oddball ( ) posted Mon, 15 November 1999 at 5:37 PM

Very good! =)


Sangelia ( ) posted Mon, 15 November 1999 at 5:56 PM

dang good!!!!!!!!!!!


Traveler ( ) posted Mon, 15 November 1999 at 10:03 PM

Just the guy, clothes, and staff was rendered, the rest is all photo. -Trav


SewerRat ( ) posted Mon, 15 November 1999 at 10:38 PM

how do you make the shadow fall on the path like that? when I render in poser it tends to hide the shadow away from me :( SewerRat


LoboUK ( ) posted Tue, 16 November 1999 at 3:14 AM

That is absolutely stunning, it's real hard to tell where the render ends and the picture starts. Paul


Traveler ( ) posted Tue, 16 November 1999 at 6:28 AM

SewerRat: I added the shadow in photoshop. Saved image as .tif from poser, opened in photoshop, used the alpha mask to select just the rendered part, then used Alien Skin's perspective shadow. I had to attach the shadow to the feet in a place or two, so I reversed the selection and used the airbrush at like 10% opacity black to fill it in. -Trav


SewerRat ( ) posted Tue, 16 November 1999 at 7:34 AM

is alien skin's perspective shadow free? (sorry to be always so skin flinty about everything) (and there I was always trying to make it render a shadow for me then adjusting that opacity and coming out with ugly things - thanks!) SewerRat


Traveler ( ) posted Tue, 16 November 1999 at 5:26 PM

I know they had a drop shadow give away, but I don't think the perspective shadow one is free. -Trav


bloodsong ( ) posted Tue, 16 November 1999 at 6:00 PM

heya; mondo cool, trav! the area around the feet looks a little... i dunno. if they were flat on the stones, there would be no shadow in front of them, or, at most, a thin dark line. he looks a little floaty now. :) hey, sewerrat... you can do your own perspective shadow in 'shop. load the alpha channel as a selection, then fill it with black or a black-white gradient on a new layer, then mess with the layer transformations to flatten it out. (check 'worlds within worlds' or 'metacreations' in the abstract wing on my site for details.) (http://people.delphi.com/sphynx/gallery/index.htm)


Traveler ( ) posted Tue, 16 November 1999 at 6:42 PM

Thanks for the Tip Bloodsong, I am going to try that technique, it sounds like it would getter a more realistic "connection" with the characters feet. -Trav


SewerRat ( ) posted Tue, 16 November 1999 at 8:33 PM

oOOo thanks bloodsong =) I'll check it out, I'm always much more comfortable with doing effects by hand because then if it doesn't work out I can find out why and fix it =) plus then you have more control over it I get what you mean, I'd be able to do it in psp, but I'm still a bit new to photoshop - I'll have to fiddle around a bit to get used to the transformations thanks again SewerRat p.s. trav - I was just thinking, it looks to me like they've used a relatively long exposure on this photo, which would leave the guy a teensy bit out of focus...if it's possible to blur him a miniscule bit, not enough to really notice without knowing what to look for, maybe that'll help? either way, it's a cool picture, I love the staff =)


Wizzard ( ) posted Tue, 16 November 1999 at 9:35 PM

Trav... very well done... Xeno effects isn't "that" expensive.... compared to the cost of the graphics programme... excellent job there.... ermmm.. maybe a few more shadows on the figure in the front? it appears to be within a forest but he's in "pure" light.... just a thought... It's still awemaking.. Thom


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