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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 24 5:50 am)



Subject: Animation Question or 2


MarkR151 ( ) posted Sun, 02 September 2012 at 9:30 PM · edited Fri, 24 January 2025 at 3:24 AM

 

I recently went to load an animation that came as a bonus with a product here at Renderosity, and the info says you need to have the character’s pose at Frame 1 on the Animation Timeline, but b4 that have the animation loaded first. 

Well, I have her posed exactly like I want her already when I load the DAZ Scene file, and I’m thinking the only thing that should be moving is her butt bouncing, which is what the animation is for.

Anyway, the Timeline cursor is set at the very beginning, but when I double-click the animation, her body is immediately tilted about 45 degrees to the right. And that’s after I had already posed her standing up straight. But after clicking that butt bounce animation button, it tilts her sideways. Before that though I get a message prompt saying:

“Do you want to add frames to the current animation in order to import the entire pose?” I clicked Yes and then it tilted her sideways. Actually, I tried No the next time and got the same result. 

I also tried running the animation with her in a horizontal laying down position. Hitting the animation button for that immediately tilted her up 90 degrees upward in the laying down pose. That doesn’t make any sense. Once again, I had the cursor or frame advance positioned at the very beginning of the Timeline. It makes no sense to reorient her entire body when the only movement should be her butt bouncing up & down.

So how do you keep her body positioned correctly when all you want is just one part of her body moving? If I had an arm waving animation for example, would her entire body still tilt 45-90 degrees? That wouldn’t make any sense.

Btw, this is all in DS4 Pro.

I should add that the butt or glute shaping morphs in this product are great! Highly recommended actually. My only problems as an animation newb are with the animation.


superboomturbo ( ) posted Sun, 02 September 2012 at 11:45 PM

I'm not certain this is your problem, but a lot of times with an animation pack, the set will have a default starting pose when you load it (so it's seamless with the rest of the animation frames). If that is the case, you can save your figure's pose as you have it as a pose file, then apply the animation to a default figure (v4/Genesis) so that it shows up in the keyframe window. When you have that nailed down, merge your pose file with your figure and see if you get it where you want it. 

Run your mouse through the frame markers (if it loads any) or play the animation and see what happens. 

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


MarkR151 ( ) posted Mon, 03 September 2012 at 4:05 PM

 

Thanks, I'll try that.


MarkR151 ( ) posted Mon, 03 September 2012 at 4:34 PM

 

Yes! I got it working, thanks. I moved the animation frame advance cursor back to the start, and Merge, then applied a Pose Preset I had of it and now it works. 

I also moved the End marker up much closer to the beginning.

But now the next question: Is there a way to limit the range of movement in a previously made by someone else animation? To me her butt bounces a little too high. Is there a way to restrict the range of upward movement there? 


MarkR151 ( ) posted Wed, 05 September 2012 at 4:53 PM

 

Anyone? 


wallace3d ( ) posted Wed, 05 September 2012 at 10:13 PM

Quote -  

Yes! I got it working, thanks. I moved the animation frame advance cursor back to the start, and Merge, then applied a Pose Preset I had of it and now it works. 

I also moved the End marker up much closer to the beginning.

But now the next question: Is there a way to limit the range of movement in a previously made by someone else animation? To me her butt bounces a little too high. Is there a way to restrict the range of upward movement there? 

click on that frame where the butt animation goes to high and then modify the dials that make the animation. 


MarkR151 ( ) posted Thu, 06 September 2012 at 2:36 PM

Quote - > Quote -  

Yes! I got it working, thanks. I moved the animation frame advance cursor back to the start, and Merge, then applied a Pose Preset I had of it and now it works. 

I also moved the End marker up much closer to the beginning.

But now the next question: Is there a way to limit the range of movement in a previously made by someone else animation? To me her butt bounces a little too high. Is there a way to restrict the range of upward movement there? 

click on that frame where the butt animation goes to high and then modify the dials that make the animation. 

But where are those animation dials? 


superboomturbo ( ) posted Thu, 06 September 2012 at 8:54 PM

In the pose tab. Have your figure's hip selected if you're using Vicky 4 and the morphs should pop up there.

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


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