Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
Cool I would say you need some caustic lighting from above. By that I mean take a semitransparent webbie looking .tif and use it as a gel on your lights. You could make a .tif like that by moving your camera above the surface of the water and rendering a .tif. Then take it to Pshop or your favorite. Make a greyscale image of it then use that as a gel for your light. this can help to give you that bottom of the pool lighting.
Hi cwshorty, no big deal! We created an individual bubble stream in RDS. This stream starts at the regulator. After finishing the bubbles in RDS we imported this bubbles in Poser (not as posable prob). We got the bubbles in the right position to the diver. Now the diver including the bubbles were transfered to Bryce. That's all.
First of all, great job so far. The collection of fish and the diver and how they're posed are fantastic. It's like something out of a diving magazine. As someone mentioned, you may want to put a gel on the lighting from above to give it more of that eerie water look. You can find that gel for Bryce here: http://www.halcyon.com/alrives/brycetips/masters/underwater/main.html This site also has some nifty tips and tutorials on how to do underwater scenes, though with the exception of the lighting gel, you seem to have that down pretty good. My only other suggestion was really a question concerning the depth, which would indicate about 10 feet. Was this what you were going for? If not, perhaps no floor would be better to give that indication of depth. If so, then a rocky surface, like a terrain might help offset the clarity of the shadows. Using softer shadows can also give that sense of depth as well. Bryce 5 has softer shadows in the light editor (as well as the sky editor)... Hope this helps...
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.