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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Eyes


Propschick ( ) posted Mon, 24 September 2012 at 1:25 PM · edited Mon, 18 November 2024 at 10:26 AM
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Any tips how to rig a figure's eyes without them popping out of the socket?

I don't have a screenshot to show, but assuming there is an eye rig method out there ?

Ever stop to think, and forget to start again?

 


lesbentley ( ) posted Mon, 24 September 2012 at 1:56 PM · edited Mon, 24 September 2012 at 2:00 PM

If they are popping out of the sockets, try going into the head actor and delete any channel that contains the string "otherActor lEye" [or rEye]. Then go into each eye actor and delete any channel that contains "otherActor head".

Also be aware that the origin of each eye needs to be in its center.


Propschick ( ) posted Mon, 24 September 2012 at 2:26 PM
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But the eye bones should be coming from the head?

Ever stop to think, and forget to start again?

 


Winterclaw ( ) posted Mon, 24 September 2012 at 2:57 PM

Maybe you need to tweak their center of rotations?

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Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


lesbentley ( ) posted Mon, 24 September 2012 at 3:37 PM · edited Mon, 24 September 2012 at 3:38 PM

Because I work with cr2 files in a text editor or cr2 editor, not the setup room, I  talk of actors, not bones (which you only see in the setup room). But yes, the eyes need to be children of the head, which I guess is the same as saying "the eye bones should be coming from the head".


Propschick ( ) posted Mon, 24 September 2012 at 5:51 PM
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Ahhh, I sometimes word too simply only for the fact that I run into so many languages spoken here ;) Sorry bout that!

 

Thanks for the clarification !

Ever stop to think, and forget to start again?

 


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