Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 20 7:20 am)
See what a procedural created displacement map can do from a diffuse_texture?
Click to enlarge; (sorry heavy compressed again.)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Reduced the light intensity, and reduced the reflect a bit further.
Click to enlarge; (sorry heavy compressed again.)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
@ LaurieA,
the textures are beautifull my dear.
Nice work with the obj files, and nice work with the textures.
I just played around a bit in the Math room.
I only wanted to add / show the Power of diffuse texture map driven procedural displacement.
It adds some life to most object/textures.
Glad you like it.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - @ LaurieA,
the textures are beautifull my dear.Nice work with the obj files, and nice work with the textures.
I just played around a bit in the Math room.
I only wanted to add / show the Power of diffuse texture map driven procedural displacement.
It adds some life to most oject/textures.
Glad you like it.
I said, I was proud of the texture work, defintely not the shaders snort. I'm a material room dummy, but learning ;). But that's the beauty of it. Like you, you can do whatever you want with em. Nice to see :).
Laurie
wow, those look great!
I aim to update it about once a month. Oh, and it's free!
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Only did some Math room tricks.
And click to enlarge for the result.
Thank you
Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!