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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: Joequick's Sketchbook Take II


joequick ( ) posted Sat, 06 October 2012 at 7:36 PM

file_487354.jpg

This was a first take on the shirt on M5, I decided to go back and make the collar a little bit less retro fabulous after seeing this render.

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joequick ( ) posted Sat, 06 October 2012 at 7:37 PM · edited Sat, 06 October 2012 at 7:41 PM

file_487355.jpg

here's the shirt with a more sensible collar.  i'll have to admit, I looked critically at the new suit by sickleyield.  i thought I could easily come up with something that bent in more natural ways.  having tried it now, the way the collar and buttons deform when moving and adapting to standard genesis morphs is a duzy. it would take a lot of custom fit morphs, mcms and jcms to keep it from looking like crap.

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joequick ( ) posted Sat, 06 October 2012 at 7:44 PM

file_487356.jpg

The toon duck and the land shark both feature gobs more work on the eye sockets than i'd ever attempted before.  both will take mcms in order to make blinking possible.  Here's what I did up for the duck.  I went back and split the morph into right and left parts.  I haven't tested them out yet.  I need to go and find that tutorial on how to link all the morphs up again so that the adjustments work invisibly.

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joequick ( ) posted Sat, 06 October 2012 at 7:48 PM

file_487357.jpg

New textures for the toon duck, the ones from the last genesis duck didn't quite work.  The image I'd posted earlier was post worked.

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joequick ( ) posted Sat, 06 October 2012 at 7:49 PM

file_487358.jpg

rendered

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JohnDelaquiox ( ) posted Sat, 06 October 2012 at 8:45 PM

Joe that looks great!


Eric Walters ( ) posted Sat, 06 October 2012 at 11:58 PM

To quote Darth Vader- "Impressive... most impressive."



joequick ( ) posted Mon, 08 October 2012 at 2:32 PM

file_487405.jpg

With the Jacket and Shirt.  I kept running into issues with collision and smoothing with the jacket and shirt as seperate complete items, so I combined them and stripped out much of what became unecessary.  In this render, it's just the shirt collar and shirt front, the jacket still has lining in the front, but none in the back, ect.  Basically, the only geometry that exists is the geometry that's visible.  This way The shirt sleeves aren't coliding with the jacket sleeve lining and freaking out.

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joequick ( ) posted Mon, 08 October 2012 at 2:33 PM

file_487406.jpg

With the teeth visible (if you're into that kind of thing).

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JohnDelaquiox ( ) posted Mon, 08 October 2012 at 3:46 PM

HAHA AWESOME WORK JOE


joequick ( ) posted Mon, 08 October 2012 at 11:18 PM

file_487425.jpg

And a newsboy cap. 

@Daz3d
@ShareCG


JohnDelaquiox ( ) posted Tue, 09 October 2012 at 7:23 AM

Sweet!


RKane_1 ( ) posted Tue, 09 October 2012 at 9:23 PM

KNOCK, KNOCK

 

 

...

 

 

caaaaaaandygram.


RKane_1 ( ) posted Tue, 09 October 2012 at 9:25 PM · edited Tue, 09 October 2012 at 9:34 PM

Quote - here's the shirt with a more sensible collar.  i'll have to admit, I looked critically at the new suit by sickleyield.  i thought I could easily come up with something that bent in more natural ways.  having tried it now, the way the collar and buttons deform when moving and adapting to standard genesis morphs is a duzy. it would take a lot of custom fit morphs, mcms and jcms to keep it from looking like crap.

 

What about making a rigidity map for them? I think I saw a tutorial on oit in YouTube. I haven't done it but it may be the answer. I think it keeps the structure intact but changes size and placement only, if I am correct. Lemme see if I can find it.

 

EDIT: Here is one by smay who did a shirt with a gun holster...

http://www.youtube.com/watch?v=GUg0Q1KiqiU


joequick ( ) posted Tue, 09 October 2012 at 11:05 PM

Quote - > Quote - here's the shirt with a more sensible collar.  i'll have to admit, I looked critically at the new suit by sickleyield.  i thought I could easily come up with something that bent in more natural ways.  having tried it now, the way the collar and buttons deform when moving and adapting to standard genesis morphs is a duzy. it would take a lot of custom fit morphs, mcms and jcms to keep it from looking like crap.

 

What about making a rigidity map for them? I think I saw a tutorial on oit in YouTube. I haven't done it but it may be the answer. I think it keeps the structure intact but changes size and placement only, if I am correct. Lemme see if I can find it.

 

EDIT: Here is one by smay who did a shirt with a gun holster...

http://www.youtube.com/watch?v=GUg0Q1KiqiU

A good suggestion.  I've never attempted that before either.  I will tell you, though, that after my first try, I've got a lot of buttons floating around disconnected from the figure. Though at least they're not deformed.

@Daz3d
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RKane_1 ( ) posted Wed, 10 October 2012 at 2:00 AM

Quote -
A good suggestion.  I've never attempted that before either.  I will tell you, though, that after my first try, I've got a lot of buttons floating around disconnected from the figure. Though at least they're not deformed.

 

Either ghostly floating buttons or, if for a figure like Mr Hyde, prolly requiring surgery to extracate from his chest cavity. chuckle


joequick ( ) posted Sat, 13 October 2012 at 6:52 PM

file_487630.jpg

Working to finish off the Toon Duck and the Shark.  If anyone hasn't played with Surface Noise for a while in zBrush.  It's dramatically improved in the latest release.

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joequick ( ) posted Sat, 13 October 2012 at 6:52 PM

file_487631.jpg

Full Body

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JohnDelaquiox ( ) posted Sat, 13 October 2012 at 7:43 PM

awesome work joe

 

can't wait till they are done


joequick ( ) posted Sun, 14 October 2012 at 11:56 AM

file_487648.jpg

This will be the morph thumbnail

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joequick ( ) posted Sun, 14 October 2012 at 11:57 AM

file_487650.jpg

here it is compulsively postworked with the colors adjusted and film grain added.

@Daz3d
@ShareCG


joequick ( ) posted Sun, 14 October 2012 at 12:02 PM

file_487652.jpg

These are a couple of rough draft promo images.  working on them made me realize that I wanted to go back and add a few more details to the textures.

@Daz3d
@ShareCG


joequick ( ) posted Sun, 14 October 2012 at 12:03 PM

file_487653.jpg

one with a superhero

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joequick ( ) posted Sun, 14 October 2012 at 12:15 PM

file_487656.jpg

now with gills and scratches/scars

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JohnDelaquiox ( ) posted Sun, 14 October 2012 at 12:58 PM

awesome render joe

the hero looks like he just crapped his pants


joequick ( ) posted Wed, 17 October 2012 at 8:23 PM

file_487786.jpg

I remember seeing Rosemaryr's Marvelous Designer Turbins a while back and thinking, "when I eventually get tired of failing to model a knot in zBrush, this is the person I'm going to bother for help".  And I eventually through in the towel on knot tying, and over the past couple of days she kindly through this mask together, knot and all.

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joequick ( ) posted Wed, 17 October 2012 at 8:24 PM

file_487787.jpg

back shot of Rosemaryr's mask, where you can see the wonderful knot

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joequick ( ) posted Wed, 17 October 2012 at 8:25 PM

file_487788.jpg

Rosemaryr's mask on a turtle skinned Muck

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joequick ( ) posted Wed, 17 October 2012 at 8:26 PM

file_487789.jpg

Rosemaryr's mask on a Cobalt Crusading Duck

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joequick ( ) posted Wed, 17 October 2012 at 9:13 PM

file_487791.jpg

Shark Promo

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Rosemaryr ( ) posted Wed, 17 October 2012 at 9:26 PM

Quote - I remember seeing Rosemaryr's Marvelous Designer Turbins a while back and thinking, "when I eventually get tired of failing to model a knot in zBrush, this is the person I'm going to bother for help".  And I eventually through in the towel on knot tying, and over the past couple of days she kindly through this mask together, knot and all.

 

Hehe.

Glad to see it fits your morphing needs!

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


JohnDelaquiox ( ) posted Wed, 17 October 2012 at 10:19 PM

She did a great job on the mask and the turtles are coming out amazing!


joequick ( ) posted Sun, 18 November 2012 at 2:13 PM

I've started keeping my sketchbook at tumblr now: http://josephquick.tumblr.com/

@Daz3d
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monkeycloud ( ) posted Sun, 18 November 2012 at 2:19 PM

Thanks for the heads up Joe - I have subscribed ;-)


joequick ( ) posted Fri, 21 December 2012 at 10:29 PM

file_489781.jpg

My genesis turtles saw release as part of the Daz PA holiday giveaway, if you missed the links in that thread they are now archived over at sharecg: http://www.sharecg.com/v/66255/browse/21/DAZ-Studio/TrtlPWR

@Daz3d
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